Age | Commit message (Collapse) | Author |
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Reviewers: mont29, brecht
Maniphest Tasks: T65175
Differential Revision: https://developer.blender.org/D4956
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Introduce a new function and use it everywhere, including
automatic curve deletion checks to guarantee consistency.
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When normally editing curves, deleting the last keyframe also
deletes the curve. Thus if for some reason it didn't happen,
e.g. maybe due to removing keys directly via Python, skip the
bad curve instead of resetting the channel to zero.
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Prepare for enabling ReflowComments.
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Add special case to construct PointerRNA from evaluated NLA strip
to an original one when flushing animation back to the original ID.
Reviewers: brecht
Maniphest Tasks: T63865
Differential Revision: https://developer.blender.org/D4762
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Previously, when a fcurve modifier used storage,
many heap allocations were done.
This caused major slowdowns as described in T63656.
Furthermore, the storage usage was a special case only
used by the Cycles modifier. This refactor makes
storage usage the "normal" case.
That reduces the overall complexity.
The storage is stack allocated now.
The framerate on the provided test scene went up from ~5 fps to ~16 fps.
Reviewers: angavrilov
Differential Revision: https://developer.blender.org/D4701
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Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
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Convention was not to but after discussion on 918941483f7e we agree its
best to change the convention.
Names now mostly follow RNA.
Some exceptions:
- Use 'nodetrees' instead of 'nodegroups'
since the struct is called NodeTree.
- Use 'gpencils' instead of 'grease_pencil'
since 'gpencil' is a common abbreviation in the C code.
Other exceptions:
- Leave 'wm' as it's a list of one.
- Leave 'ipo' as is for versioning.
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This allows dependency graph to evaluate drivers of those objects
and put them to a correct state. It will increase memory usage
since now we can no longer save it by skipping copy-on-write for
such objects. It will also currently make things slower, because
we do not have granular enough visibility update of components in
the dependency graph. Can do it later when the rest of the changes
are finished.
This commit does not update restriction flags on the base, since
that is somewhat tricky to do currently: need to somehow see whether
object is disabled due to flags on collection or due to own flags.
Differential Revision: https://developer.blender.org/D4419
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Rename latt to lattice and don't use plural names.
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- BKE_lamp -> BKE_light
- Main.lamp -> light
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While \file doesn't need an argument, it can't have another doxy
command after it.
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Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
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That way it is obvious when we are using default ID copy behaviour, and
when we are using advanced/specialized ones.
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This was used in *one* place only... much better to have a dedicated
helper for that kind of things. ;)
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BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
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Part of D4277 by @sobakasu
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This removes a bunch of animation/driver evaluations and recalc flags that
should be redundant in the new depsgraph, and were incorrectly affecting
the evaluated scene in a permanent way.
Still two cases that could be removed if the depsgraph is improved, in
BKE_object_handle_data_update and BKE_cachefile_update_frame.
For physics subframe interpolation there are also still calls to
BKE_object_where_is_calc that should ideally be removed as well, though
they are not known to cause keyframing bugs.
Differential Revision: https://developer.blender.org/D4274
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After rename is done we need to make sure all copies of
corresponding datablocks are updated in all dependency
graphs: otherwise bone will have a new name, but animation
will still be using an old one.
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The existing Add and Multiply blending modes have limited usability,
because the appropriate operation for meaningfully combining values
depends on the channel. This adds a new mode that chooses the operation
automatically based on property settings:
- Axis+Angle channels are summed, effectively averaging the
axis, but adding up the angle. Default is forced to 0.
- Quaternion channels use quaternion multiplication:
result = prev * value ^ influence
- Scale-like multiplicative channels use multiplication:
result = prev * (value / default) ^ influence
- Other channels use addition:
result = prev + (value - default) * influence
Inclusion of default in the computation ensures that combining
keyframed default values of properties keeps the default state,
even if the default isn't 0 or 1.
Strips with this mode can be keyframed normally in Tweak mode,
except that for quaternion rotation keyframing always inserts
all 4 channels, and the channel value sliders on the left side
of Graph/Action editors won't insert keys without Auto Key.
Quaternion keys are also automatically normalized.
Differential Revision: https://developer.blender.org/D4190
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Supporting a strip blending type that treats quaternions as a unit
also means being able to adjust all sub-channels as a unit when
inserting keyframes. This requires refactoring keyframe insertion
code to retrieve array property values for all channels at once,
before iterating over the indices being inserted.
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When editing an action without a strip, or tweaking a strip without
time mapping enabled or supported, the extents of the virtual strip
can't be controlled and are purely derived from keys in the action.
Thus, cutting off evaluation of the action at these arbitrary points
gets in the way of observing the natural extrapolation of the F-Curves
and thus appears to be a mis-feature.
With this change non-mapped actions are evaluated with infinite
range, exactly like they are handled without NLA, unless extend
mode is set to Nothing.
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We now perform COW -> original data flushing for all the debug values + error
status flags on Drivers/DriverVariables/DriverTargets, as these are only set
when errors are encountered when evaluating drivers.
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Needed for clang formatting to workaround bug/limit, see: T53211
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Implementing a new intelligent mixing mode that combines quaternions
via multiplication requires rewriting the NLA code to recombine array
properties from separate scalar channels during evaluation.
In addition, stable evaluation of NLA stack requires that any channel
that is touched by any of the actions in the stack should always be
set to a definite value by evaluation, even if no strip affects it
at this point of the timeline. The obvious choice for the fallback
is the default value of the property.
To make scanning all actions reasonably efficient, mapping paths to
channels should be done using hash tables.
Differential Revision: https://developer.blender.org/D4120
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NLA strips support using the keyframe values in a variety of ways:
adding, subtracting, multiplying, linearly mixing with the result
of strips located below in the stack. This is intended for layering
tweaks on top of a base animation.
However, when inserting keyframes into such strips, it simply inserts
the final value of the property, irrespective of these settings. This
in fact makes the feature nearly useless.
To fix this it is necessary to evaluate the NLA stack below the
edited strip and correctly compute the raw key that would produce
the intended final value, according to the mode and influence.
Differential Revision: https://developer.blender.org/D3927
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Helps separate variable names from descriptive text.
Was already used in some parts of the code,
double space and dashes were used elsewhere.
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This can be used to inform higher level modules that animation
is changed and that dependency graph likely requires relations
update now.
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It was supposed to be a feature for substituting RNA paths on the
fly, but has never been implemented, apart from a couple of structure
definitions and passing around some always-NULL pointers. Now it gets
in the way of refactoring NLA evaluation to use GHash for efficiency.
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Makes it simpler to make some changes...
Also fix order of some includes (use alphabetical please).
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NLA strips are users of their action, so we need to pass along ID
management flags.
This commit also cleans up a bit things by passing along ID_CREATE/COPY
flags instead of dummy booleans...
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Without this keyframing on top of an NLA stack is quite weirdly broken.
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