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2022-09-05Mesh: Remove redundant custom data pointersHans Goudey
For copy-on-write, we want to share attribute arrays between meshes where possible. Mutable pointers like `Mesh.mvert` make that difficult by making ownership vague. They also make code more complex by adding redundancy. The simplest solution is just removing them and retrieving layers from `CustomData` as needed. Similar changes have already been applied to curves and point clouds (e9f82d3dc7ee, 410a6efb747f). Removing use of the pointers generally makes code more obvious and more reusable. Mesh data is now accessed with a C++ API (`Mesh::edges()` or `Mesh::edges_for_write()`), and a C API (`BKE_mesh_edges(mesh)`). The CoW changes this commit makes possible are described in T95845 and T95842, and started in D14139 and D14140. The change also simplifies the ongoing mesh struct-of-array refactors from T95965. **RNA/Python Access Performance** Theoretically, accessing mesh elements with the RNA API may become slower, since the layer needs to be found on every random access. However, overhead is already high enough that this doesn't make a noticible differenc, and performance is actually improved in some cases. Random access can be up to 10% faster, but other situations might be a bit slower. Generally using `foreach_get/set` are the best way to improve performance. See the differential revision for more discussion about Python performance. Cycles has been updated to use raw pointers and the internal Blender mesh types, mostly because there is no sense in having this overhead when it's already compiled with Blender. In my tests this roughly halves the Cycles mesh creation time (0.19s to 0.10s for a 1 million face grid). Differential Revision: https://developer.blender.org/D15488
2022-07-22Fix T99873: Use evaluated vertex groups in armature modifierHans Goudey
Geometry nodes has added the ability to modify mesh vertex groups during evaluation (see 3b6ee8cee7080af2). However, the armature modifier always uses the vertex groups from the original object. This is wrong for the modifier stack, where each modifier is meant to use the output of the previous. This commit makes the armature modifier use the evaluated vertex groups if they are available. Otherwise it uses the originals like before. Differential Revision: https://developer.blender.org/D15515
2022-07-22Cleanups: Small changes to armature deformHans Goudey
Use const pointers, remove unused data member for parallel callback, use listbase macro.
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2021-12-07Cleanup: move public doc-strings into headers for 'blenkernel'Campbell Barton
- Added space below non doc-string comments to make it clear these aren't comments for the symbols directly below them. - Use doxy sections for some headers. - Minor improvements to doc-strings. Ref T92709
2021-07-16Cleanup: Remove redundant logicHans Goudey
The object type was checked twice unnecessarily. Also use a function for the check to be more explicit.
2021-07-13Refactor: Move vertex group names to object dataHans Goudey
This commit moves the storage of `bDeformGroup` and the active index to `Mesh`, `Lattice`, and `bGPdata` instead of `Object`. Utility functions are added to allow easy access to the vertex groups given an object or an ID. As explained in T88951, the list of vertex group names is currently stored separately per object, even though vertex group data is stored on the geometry. This tends to complicate code and cause bugs, especially as geometry is created procedurally and tied less closely to an object. The "Copy Vertex Groups to Linked" operator is removed, since they are stored on the geometry anyway. This patch leaves the object-level python API for vertex groups in place. Creating a geometry-level RNA API can be a separate step; the changes in this commit are invasive enough as it is. Note that opening a file saved in 3.0 in an earlier version means the vertex groups will not be available. Differential Revision: https://developer.blender.org/D11689
2021-07-13Cleanup: replace BKE_customdata.h in BKE_editmesh.hCampbell Barton
Only DNA_customdata_types.h is needed for BMEditMesh.
2021-06-09BLI_task: add TLS support to BLI_task_parallel_mempoolCampbell Barton
Support thread local storage for BLI_task_parallel_mempool, as well as support for the reduce and free callbacks. mempool_iter_threadsafe_* functions have been moved into a private header thats only shared between task_iterator.c and BLI_mempool.c so the TLS can be made part of the iterator array without having to rely on passing in struct offsets. Add test task.MempoolIterTLS that ensures reduce and free are working as expected. Reviewed By: mont29 Ref D11548
2020-07-03Cleanup: Blendkernel, Clang-Tidy else-after-return fixes (incomplete)Sybren A. Stüvel
This addresses warnings from Clang-Tidy's `readability-else-after-return` rule in the `source/blender/blenkernel` module. Not all warnings are addressed in this commit. No functional changes.
2020-06-25Cleanup: spellingCampbell Barton
2020-06-13Cleanup: use const arguments to deform functionsCampbell Barton
This changes curve deform code not to set the objects inverse matrix, this shouldn't cause problems as it's not used elsewhere afterwards.
2020-06-13Modifier: skip edit-mesh conversion for armature, curve & latticeCampbell Barton
This is an improvement over 2.7x which converted edit-mesh to mesh (CDDM) for all 3 modifiers. Overall this increases performance in edit-mode by around 15-20%.
2020-06-12Cleanup: split object data deform functions into their own filesCampbell Barton
Move armature/curve functions into their headers, they were previously in BKE_lattice.h