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2013-03-19Fix: jittered brushes are not jittered, reported by kursad karatas.Antony Riakiotakis
Issue is sharing using global random generator which is shared with particle system which resets the seed due to some scene/option combination. Since it may be desirable to get predictable results with particles, made sure brushes allocate their own random number generator on startup and use that for jittering.
2013-03-17use const pointers for file loading and booleans for animation system return ↵Campbell Barton
values passed as pointers.
2013-03-10patch [#34103] check_for_dupid.patchCampbell Barton
from Lawrence D'Oliveiro (ldo) - more comments - more uses of bool type - define symbol for length of in_use array in check_for_dupid
2013-03-05Bug fix #34534Ton Roosendaal
Fix for 2.66a The new Copy/Paste objects feature could hang in eternal loop. Only happens for objects that refer to another scene via linkage. This fix then crashed Blender, needed to add a NULL check for screens.
2013-02-21Dependency Graph: some refactoring which should have no user visible impactBrecht Van Lommel
besides performance in some cases. * DAG_scene_sort is now removed and replaced by DAG_relations_tag_update in most cases. This will clear the dependency graph, and only rebuild it right before it's needed again when the scene is re-evaluated. This is done because DAG_scene_sort is slow when called many times from python operators. Further the scene argument is not needed because most operations can potentially affect more than the current scene. * DAG_scene_relations_update will now rebuild the dependency graph if it's not there yet, and DAG_scene_relations_rebuild will force a rebuild for the rare cases that need it. * Remove various places where ob->recalc was set manually. This should go through DAG_id_tag_update() in nearly all cases instead since this is now a fast operation. Also removed DAG_ids_flush_update that goes along with such manual tagging of ob->recalc.
2013-01-12Mac HiDPI ("retina") handling:Ton Roosendaal
OK - so you have this nice crisp screen, and still you want to add extra monitors to the laptop! That means Blender should switch back and forth to HiDPI modes, when you move a window to another monitor. This code makes the pixelsize scale factor a window property, and handles an event when a window moves to another monitor. It then changes the native pixelsize nicely and refreshes entire UI. You can also have one Blender window on high, and other on low resolution. Stretching a Blender window from 1 monitor to the other works too, but that is Apple magic handling it.
2012-12-29user-preferences for addons. currently unused, example & docs still to come.Campbell Barton
2012-12-17Bugfix 33560Ton Roosendaal
Setup: 2 windows, 2 scenes, shared objects and groups. Errors: - editing in 1 window, didn't correctly update shared stuff in the other (like child - parent relations) - deleting group members in 1 scene, could crash the other. Fixes: - On load, only a depsgraph was created for the "active" scene. Now it makes depsgraphs for all visible scenes. - "DAG ID flushes" were only working on active scenes too, they now take the other visible into account as well. - Delete object - notifier was only sent to the active scene. All in all it's a real depsgraph fix (for once!) :) Using multi-window and multi-scene setups now is more useful.
2012-12-15Finished themes for transparent Button regions in Blender.Ton Roosendaal
Notes and image: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability - now each editor has own settings for "show panel header" and "show panel background", and colors+alpha for this. - this setting used to be global for all editors, but it can conflict with looks of specific editors. - Now you can set for editors to show panels with a 100% transparent tool/properties region. Note: read XML theme files now might get an error, Campbell will fix.
2012-12-15move pbvh into BKE, it used many BKE bad level includes.Campbell Barton
now blenlib/BLI doesn't depend on any blenkern/BKE functions, there are still some bad level includes but these are only to access G.background and the blender version define.
2012-12-15move bpath module from BLI to BKE, it was making many bad level calls into BKE.Campbell Barton
2012-12-13remove BKE_main_scene_add(), just add main arg to BKE_scene_add()Campbell Barton
2012-12-13style cleanup: changes from recent commitsCampbell Barton
2012-12-13code cleanup: quiet warningsCampbell Barton
2012-12-12Better patch for pixelsize to be zero - ghost code is going to be fixed next.Ton Roosendaal
2012-12-12Holiday coding log :)Ton Roosendaal
Nice formatted version (pictures soon): http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability Short list of main changes: - Transparent region option (over main region), added code to blend in/out such panels. - Min size window now 640 x 480 - Fixed DPI for ui - lots of cleanup and changes everywhere. Icon image need correct size still, layer-in-use icon needs remake. - Macbook retina support, use command line --no-native-pixels to disable it - Timeline Marker label was drawing wrong - Trackpad and magic mouse: supports zoom (hold ctrl) - Fix for splash position: removed ghost function and made window size update after creation immediate - Fast undo buffer save now adds UI as well. Could be checked for regular file save even... Quit.blend and temp file saving use this now. - Dixed filename in window on reading quit.blend or temp saves, and they now add a warning in window title: "(Recovered)" - New Userpref option "Keep Session" - this always saves quit.blend, and loads on start. This allows keeping UI and data without actual saves, until you actually save. When you load startup.blend and quit, it recognises the quit.blend as a startup (no file name in header) - Added 3D view copy/paste buffers (selected objects). Shortcuts ctrl-c, ctrl-v (OSX, cmd-c, cmd-v). Coded partial file saving for it. Could be used for other purposes. Todo: use OS clipboards. - User preferences (themes, keymaps, user settings) now can be saved as a separate file. Old option is called "Save Startup File" the new one "Save User Settings". To visualise this difference, the 'save startup file' button has been removed from user preferences window. That option is available as CTRL+U and in File menu still. - OSX: fixed bug that stopped giving mouse events outside window. This also fixes "Continuous Grab" for OSX. (error since 2009)
2012-12-01style cleanupCampbell Barton
2012-11-27Fix crash opening .blend file with missing lib linked scene and no local scene.Brecht Van Lommel
2012-11-15Image thread safe improvementsSergey Sharybin
This commit makes BKE_image_acquire_ibuf referencing result, which means once some area requested for image buffer, it'll be guaranteed this buffer wouldn't be freed by image signal. To de-reference buffer BKE_image_release_ibuf should now always be used. To make referencing working correct we can not rely on result of image_get_ibuf_threadsafe called outside from thread lock. This is so because we need to guarantee getting image buffer from list of loaded buffers and it's referencing happens atomic. Without lock here it is possible that between call of image_get_ibuf_threadsafe and referencing the buffer IMA_SIGNAL_FREE would be called. Image signal handling too is blocking now to prevent such a situation. Threads are locking by spinlock, which are faster than mutexes. There were some slowdown reports in the past about render slowdown when using OSX on Xeon CPU. It shouldn't happen with spin locks, but more tests on different hardware would be really welcome. So far can not see speed regressions on own computers. This commit also removes BKE_image_get_ibuf, because it was not so intuitive when get_ibuf and acquire_ibuf should be used. Thanks to Ton and Brecht for discussion/review :)
2012-10-29Bugfix #33004Ton Roosendaal
Screencast recording stopped on a undo/redo. This was because all thread jobs were killed then. Now it leaves screen jobs (screen cast) running, that's data that doesn't change on undos. Also renamed jobs_stop_all() to jobs_kill_all() - it terminates threads.
2012-10-27style cleanupCampbell Barton
2012-10-21A final bunch of UI messages fixes and tweaks, and some ↵Bastien Montagne
BKE_report()<->BKE_reportf() fixes.
2012-10-21style cleanup: trailing tabs & expand some non prefix tabs into spaces.Campbell Barton
2012-10-07style cleanup: if();Campbell Barton
2012-09-15Color Management, Stage 2: Switch color pipeline to use OpenColorIOSergey Sharybin
Replace old color pipeline which was supporting linear/sRGB color spaces only with OpenColorIO-based pipeline. This introduces two configurable color spaces: - Input color space for images and movie clips. This space is used to convert images/movies from color space in which file is saved to Blender's linear space (for float images, byte images are not internally converted, only input space is stored for such images and used later). This setting could be found in image/clip data block settings. - Display color space which defines space in which particular display is working. This settings could be found in scene's Color Management panel. When render result is being displayed on the screen, apart from converting image to display space, some additional conversions could happen. This conversions are: - View, which defines tone curve applying before display transformation. These are different ways to view the image on the same display device. For example it could be used to emulate film view on sRGB display. - Exposure affects on image exposure before tone map is applied. - Gamma is post-display gamma correction, could be used to match particular display gamma. - RGB curves are user-defined curves which are applying before display transformation, could be used for different purposes. All this settings by default are only applying on render result and does not affect on other images. If some particular image needs to be affected by this transformation, "View as Render" setting of image data block should be set to truth. Movie clips are always affected by all display transformations. This commit also introduces configurable color space in which sequencer is working. This setting could be found in scene's Color Management panel and it should be used if such stuff as grading needs to be done in color space different from sRGB (i.e. when Film view on sRGB display is use, using VD16 space as sequencer's internal space would make grading working in space which is close to the space using for display). Some technical notes: - Image buffer's float buffer is now always in linear space, even if it was created from 16bit byte images. - Space of byte buffer is stored in image buffer's rect_colorspace property. - Profile of image buffer was removed since it's not longer meaningful. - OpenGL and GLSL is supposed to always work in sRGB space. It is possible to support other spaces, but it's quite large project which isn't so much important. - Legacy Color Management option disabled is emulated by using None display. It could have some regressions, but there's no clear way to avoid them. - If OpenColorIO is disabled on build time, it should make blender behaving in the same way as previous release with color management enabled. More details could be found at this page (more details would be added soon): http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management -- Thanks to Xavier Thomas, Lukas Toene for initial work on OpenColorIO integration and to Brecht van Lommel for some further development and code/ usecase review!
2012-09-15quiet -Wmissing-prototypes warnings, and enable this warning by default for ↵Campbell Barton
C with gcc. helps for finding unused functions and making functions static, also did some minor code cleanup.
2012-09-10code cleanup: use single define for undo string size, was 64 mostly, but 512 ↵Campbell Barton
in the UI.
2012-09-09style cleanup:Campbell Barton
also remove some redundant conversions int -> short -> int
2012-09-09fix for security flaw CVE-2008-1103, ref BZ #855092 on ↵Campbell Barton
https://bugzilla.redhat.com patch provided by Jochen Schmitt, made some minor edits.
2012-09-09minor improvements to saving quit.blend, print the OS error if the file ↵Campbell Barton
fails to be created or written.
2012-09-04code cleanup: move file string defines into BLI_path_utils.h, ↵Campbell Barton
BKE_utildefines is now unused but keep incase we want to add defines there later.
2012-08-08code cleanup: rename G.afbreek --> is_break, G.rendering --> is_renderingCampbell Barton
2012-08-08Code cleanup: make some more functions more meaningful nameSergey Sharybin
2012-08-08Code cleanup: BKE_ prefix for public sequencer functionsSergey Sharybin
2012-07-07style cleanup: use c style comments in C codeCampbell Barton
2012-05-27style cleanupCampbell Barton
2012-05-24style cleanup: comma placementCampbell Barton
2012-05-20code cleanup:Campbell Barton
- style - multi-line ifs move braces onto new lines. - iterators - convert some to macros, other split up and move brace.
2012-05-09Python/context: python could get invalid bpy.data in scene update handler afterBrecht Van Lommel
undo. The way this got updated from the context is a bit unreliable, and for handlers the update couldn't happen because there is no context passed in. Now it's updated from setup_app_data, which is where the change actually happens. I left in the other updates to be sure but they should not be needed anymore.
2012-05-06style cleanup: blenkernelCampbell Barton
2012-05-05code cleanup: BKE_scene api naming.Campbell Barton
also stop numpy from being found in /usr/include with cmake.
2012-05-05code cleanup: function naming for BLI functions.Campbell Barton
2012-04-30Patch [#30681] Improved Display of Header Statistics by Harley Acheson ↵Thomas Dinges
(harley), thanks! * This patch changes the header statistics to something more meaningful * Removed the blender.org string, version info is sufficient + not all Blender versions come directly from blender.org * Use names like Faces, rather than abbreviations. * Show Verts, Edges and Faces, independent of the current selection method in edit mode. * Added TriCount into the header. * Small change to the patch by myself, added a "v" in front of the version number.
2012-04-29style cleanup: function calls & whitespace.Campbell Barton
2012-04-29style cleanup: whitespace / commasCampbell Barton
2012-04-07code cleanup: no functional changesCampbell Barton
- memset(..., -1) is used incorrectly even though it worked: MOD_solidify.c - thanks Halley from IRC for noticing this. use fill_vn_i() instead. - quiet warnings in editmesh_slide.c - cleanup comments in bmesh and some other minor comment additions.
2012-03-31move debug flag into its own global var (G.debug), split up debug options.Campbell Barton
--debug --debug-ffmpeg --debug-python --debug-events --debug-wm This makes debug output easier to read - event debug prints would flood output too much before. For convenience: --debug-all turns all debug flags on (works as --debug did before). also removed some redundant whitespace in debug prints and prefix some prints with __func__ to give some context.
2012-03-30Added new command-line arguments --debug-ffmpeg and --debug-libmv toSergey Sharybin
be able to see debug prints coming from FFmpeg or libmv independently of general blender debug messages.
2012-03-26fix [#30653] Wrong image at UV/Image Editor windowCampbell Barton
render results would be displayed on loading new files if the scene names matches, now free render-results so as not to display stale data - also saves some memory.
2012-03-24style cleanup: follow style guide for formatting of if/for/while loops, and ↵Campbell Barton
else if's