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2012-10-21A final bunch of UI messages fixes and tweaks, and some ↵Bastien Montagne
BKE_report()<->BKE_reportf() fixes.
2012-10-21style cleanup: trailing tabs & expand some non prefix tabs into spaces.Campbell Barton
2012-10-07style cleanup: if();Campbell Barton
2012-09-15Color Management, Stage 2: Switch color pipeline to use OpenColorIOSergey Sharybin
Replace old color pipeline which was supporting linear/sRGB color spaces only with OpenColorIO-based pipeline. This introduces two configurable color spaces: - Input color space for images and movie clips. This space is used to convert images/movies from color space in which file is saved to Blender's linear space (for float images, byte images are not internally converted, only input space is stored for such images and used later). This setting could be found in image/clip data block settings. - Display color space which defines space in which particular display is working. This settings could be found in scene's Color Management panel. When render result is being displayed on the screen, apart from converting image to display space, some additional conversions could happen. This conversions are: - View, which defines tone curve applying before display transformation. These are different ways to view the image on the same display device. For example it could be used to emulate film view on sRGB display. - Exposure affects on image exposure before tone map is applied. - Gamma is post-display gamma correction, could be used to match particular display gamma. - RGB curves are user-defined curves which are applying before display transformation, could be used for different purposes. All this settings by default are only applying on render result and does not affect on other images. If some particular image needs to be affected by this transformation, "View as Render" setting of image data block should be set to truth. Movie clips are always affected by all display transformations. This commit also introduces configurable color space in which sequencer is working. This setting could be found in scene's Color Management panel and it should be used if such stuff as grading needs to be done in color space different from sRGB (i.e. when Film view on sRGB display is use, using VD16 space as sequencer's internal space would make grading working in space which is close to the space using for display). Some technical notes: - Image buffer's float buffer is now always in linear space, even if it was created from 16bit byte images. - Space of byte buffer is stored in image buffer's rect_colorspace property. - Profile of image buffer was removed since it's not longer meaningful. - OpenGL and GLSL is supposed to always work in sRGB space. It is possible to support other spaces, but it's quite large project which isn't so much important. - Legacy Color Management option disabled is emulated by using None display. It could have some regressions, but there's no clear way to avoid them. - If OpenColorIO is disabled on build time, it should make blender behaving in the same way as previous release with color management enabled. More details could be found at this page (more details would be added soon): http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management -- Thanks to Xavier Thomas, Lukas Toene for initial work on OpenColorIO integration and to Brecht van Lommel for some further development and code/ usecase review!
2012-09-15quiet -Wmissing-prototypes warnings, and enable this warning by default for ↵Campbell Barton
C with gcc. helps for finding unused functions and making functions static, also did some minor code cleanup.
2012-09-10code cleanup: use single define for undo string size, was 64 mostly, but 512 ↵Campbell Barton
in the UI.
2012-09-09style cleanup:Campbell Barton
also remove some redundant conversions int -> short -> int
2012-09-09fix for security flaw CVE-2008-1103, ref BZ #855092 on ↵Campbell Barton
https://bugzilla.redhat.com patch provided by Jochen Schmitt, made some minor edits.
2012-09-09minor improvements to saving quit.blend, print the OS error if the file ↵Campbell Barton
fails to be created or written.
2012-09-04code cleanup: move file string defines into BLI_path_utils.h, ↵Campbell Barton
BKE_utildefines is now unused but keep incase we want to add defines there later.
2012-08-08code cleanup: rename G.afbreek --> is_break, G.rendering --> is_renderingCampbell Barton
2012-08-08Code cleanup: make some more functions more meaningful nameSergey Sharybin
2012-08-08Code cleanup: BKE_ prefix for public sequencer functionsSergey Sharybin
2012-07-07style cleanup: use c style comments in C codeCampbell Barton
2012-05-27style cleanupCampbell Barton
2012-05-24style cleanup: comma placementCampbell Barton
2012-05-20code cleanup:Campbell Barton
- style - multi-line ifs move braces onto new lines. - iterators - convert some to macros, other split up and move brace.
2012-05-09Python/context: python could get invalid bpy.data in scene update handler afterBrecht Van Lommel
undo. The way this got updated from the context is a bit unreliable, and for handlers the update couldn't happen because there is no context passed in. Now it's updated from setup_app_data, which is where the change actually happens. I left in the other updates to be sure but they should not be needed anymore.
2012-05-06style cleanup: blenkernelCampbell Barton
2012-05-05code cleanup: BKE_scene api naming.Campbell Barton
also stop numpy from being found in /usr/include with cmake.
2012-05-05code cleanup: function naming for BLI functions.Campbell Barton
2012-04-30Patch [#30681] Improved Display of Header Statistics by Harley Acheson ↵Thomas Dinges
(harley), thanks! * This patch changes the header statistics to something more meaningful * Removed the blender.org string, version info is sufficient + not all Blender versions come directly from blender.org * Use names like Faces, rather than abbreviations. * Show Verts, Edges and Faces, independent of the current selection method in edit mode. * Added TriCount into the header. * Small change to the patch by myself, added a "v" in front of the version number.
2012-04-29style cleanup: function calls & whitespace.Campbell Barton
2012-04-29style cleanup: whitespace / commasCampbell Barton
2012-04-07code cleanup: no functional changesCampbell Barton
- memset(..., -1) is used incorrectly even though it worked: MOD_solidify.c - thanks Halley from IRC for noticing this. use fill_vn_i() instead. - quiet warnings in editmesh_slide.c - cleanup comments in bmesh and some other minor comment additions.
2012-03-31move debug flag into its own global var (G.debug), split up debug options.Campbell Barton
--debug --debug-ffmpeg --debug-python --debug-events --debug-wm This makes debug output easier to read - event debug prints would flood output too much before. For convenience: --debug-all turns all debug flags on (works as --debug did before). also removed some redundant whitespace in debug prints and prefix some prints with __func__ to give some context.
2012-03-30Added new command-line arguments --debug-ffmpeg and --debug-libmv toSergey Sharybin
be able to see debug prints coming from FFmpeg or libmv independently of general blender debug messages.
2012-03-26fix [#30653] Wrong image at UV/Image Editor windowCampbell Barton
render results would be displayed on loading new files if the scene names matches, now free render-results so as not to display stale data - also saves some memory.
2012-03-24style cleanup: follow style guide for formatting of if/for/while loops, and ↵Campbell Barton
else if's
2012-03-24style cleanup: mainly for mesh code, also some WM function use.Campbell Barton
2012-03-20Adds support for utf paths on Windows.Alexander Kuznetsov
Not all file formats/calls are supported yet. It will be expended. Please from now on use BLI_fopen, BLI_* for file manipulations. For non-windows systems BLI_fopen just calls fopen. For Windows, the utf-8 string is translated to utf-16 string in order to call UTF version of the function.
2012-03-18spelling cleanupCampbell Barton
2011-11-26replace FILE_MAXDIR + FILE_MAXFILE with FILE_MAXCampbell Barton
2011-11-05use (const char*) rather than (char*) where possible.Campbell Barton
also removed some unused function definitons.
2011-11-01added path traversal flag - BPATH_TRAVERSE_SKIP_MULTIFILE,Campbell Barton
so path manipulation functions dont run multiple times on the same path in the case of sequence strips where the one directory is used as the base for many images.
2011-10-27- remove bpath iterator and replace all uses with visitor.Campbell Barton
- added flag to optionally receive all paths as absolute.
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-22header cleanup and typo'sCampbell Barton
2011-10-21Code cleanup: don't use btempdir/bprogdir/bprogname globals anymore, but wrapBrecht Van Lommel
in BLI_ functions.
2011-10-10header cleanup (no functional changes)Campbell Barton
2011-09-26replace strncpy with BLI_strncpy, in some cases strncpy was being misused ↵Campbell Barton
since it doesnt ensure \0 termination. also dont call CTX_data_scene() twice when checking for function arguments.
2011-09-22comment some unused vars / assignments.Campbell Barton
2011-09-20tag & comment unused vars with /* UNUSED */Campbell Barton
2011-09-19cleanup endian handlingCampbell Barton
- define __BIG_ENDIAN__ or __LITTLE_ENDIAN__ with cmake & scons. - ENDIAN_ORDER is now a define rather than a global short. - replace checks like this with single ifdef: #if defined(__sgi) || defined (__sparc) || defined (__sparc__) || defined (__PPC__) || defined (__ppc__) || defined (__hppa__) || defined (__BIG_ENDIAN__) - remove BKE_endian.h which isn't used
2011-09-06Fix missing warning message when reading files that are not forward compatible,Brecht Van Lommel
it seems this never worked in 2.5.
2011-08-093D Audio GSoC:Joerg Mueller
Speaker objects fully functional! Minor changes: * Fixed three memory bugs found via valgrind. * Fixed bug with jack transport crashing after file loading. * Sound NLA Strips now start at CFRA instead of 0.
2011-08-07Merging trunk up to r39145.Joerg Mueller
2011-08-06KEYMAP REFACTORINGBrecht Van Lommel
Diff Keymaps User edited keymaps now no longer override the builtin keymaps entirely, but rather save only the difference and reapply those changes. This means they can stay better in sync when the builtin keymaps change. The diff/patch algorithm is not perfect, but better for the common case where only a few items are changed rather than entire keymaps The main weakness is that if a builtin keymap item changes, user modification of that item may need to be redone in some cases. Keymap Editor The most noticeable change here is that there is no longer an "Edit" button for keymaps, all are editable immediately, but a "Restore" buttons shows for keymaps and items that have been edited. Shortcuts for addons can also be edited in the keymap editor. Addons Addons now should only modify the new addon keyconfiguration, the keymap items there will be added to the builtin ones for handling events, and not get lost when starting new files. Example code of register/unregister: km = wm.keyconfigs.addon.keymaps.new("3D View", space_type="VIEW_3D") km.keymap_items.new('my.operator', 'ESC', 'PRESS') km = wm.keyconfigs.addon.keymaps["3D View"] km.keymap_items.remove(km.keymap_items["my.operator"]) Compatibility The changes made are not forward compatible, i.e. if you save user preferences with newer versions, older versions will not have key configuration changes that were made.
2011-07-24== RNA Property Updates get called by Animation System now ==Joshua Leung
This fixes bug #26764 and several others like it, where modifier properties (and others, but most visibly modifiers) would not do anything when animated or driven, as modifier properties require the RNA update calls to tag the modifiers to get recalculated. While just adding a call to RNA_property_update() could have gotten this working (as per the Campbell's patch attached in the report, and also my own attempt #25881). However, on production rigs, the performance cost of this is untenatable (on my own tests, without these updates, I was getting ~5fps on such a rig, but only 0.9fps or possibly even worse with the updates added). Hence, this commit adds a property-update caching system to the RNA level, which aims to reduce to the number of times that the update functions end up needing to get called. While this is much faster than without the caching, I also added an optimisation for pose bones (which are numerous in production rigs) so that their property updates are skipped, since they are useless to the animsys (they only tag the depsgraph for updating). This gets things moving at a more acceptable framerate.
2011-06-26Putting back blender.org and release number in info header.Ton Roosendaal
Worked always great for tutorials in past, to check what's been used.