Age | Commit message (Collapse) | Author |
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Was confusing eg: G_AUTOPACK belonged to G.fileflags, G_PICKSEL to G.f.
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BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
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There was a bug due to non-aligned struct in the DNA that prevented us
to increase the size of the userdef light array.
Since the studio lights are now presets and stored in external files,
there is no need to keep backward compatibility with theses lights.
Remove the old array and create a new one.
Add blue tint light for specular.
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This is needed for keymaps to define their own options,
which can include left/right mouse select.
This can also help to us to provide popular keymap tweaks as options,
so users can easily fit blender to their workflow with well supported
adjustments which don't give the overhead of having to maintain
your own keymap, which become out-dated when operators change.
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We already had a BKE_main.h header, no reason not to put there
Main-specific functions, BKE_library has already more than enough to
handle with IDs and library management!
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- Use per context menu lists to support menu editing.
- Support for different kinds of menu items since this may be needed
in the future. Only use operator types for now.
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- Add/Remove from RMB context menu.
- Stored in user preferences.
- Access from Q key.
See T55027.
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Happened when deleting many studiolights at the same time when the
previews were still beging calculated in the background.
Added a free function callback that is filled when the preview is being
generated. This free function will then kill the preview job
This patch also removes icons that are not valid anymore so the user
cannot accidentally render an icon where the studiolight is invalid.
In the end we should use a add/remove function in the studiolight as
currently icons are recalculated too much.
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Conflicts:
source/blender/blenkernel/intern/blendfile.c
source/blender/blenkernel/intern/node.c
source/blender/blenkernel/intern/particle.c
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- Undo that changes modes currently asserts,
since undo is now screen data.
Most likely we will change how object mode and workspaces work
since it's not practical/maintainable at the moment.
- Removed view_layer from particle settings
(wasn't needed and complicated undo).
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- See `--log` help message for usage.
- Supports enabling categories.
- Color severity.
- Optionally logs to a file.
- Currently use to replace printf calls in wm module.
See D3120 for details.
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For experimental options, outside the scope of typical preferences.
While templates are developed we might want to make changes
to behavior which aren't fully compatible with typical work-flows.
Instead of mixing these options in with current preferences
expose separately (we could even force disable them when templates
aren't int use)
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Conflicts:
source/blender/blenkernel/intern/blender.c
source/blender/makesdna/DNA_ID.h
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Request for simplified Blender template,
this may be extended to limit access to other UI changes
that could be pressed by accident.
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Addon's were also ignored
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So templates can enable manipulators.
Also remove invalid enum set.
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Avoids complicating the common case
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Fix some cases that still assumed there to be a global DPI, instead of a per
window DPI that needs to be set before reading U.dpi.
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The alternative would be to do version bump + doversioning every
time a new property is added.
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This adds the ability to switch between different application-configurations
without interfering with Blender's normal operation.
This commit doesn't include any templates,
so its mostly to allow collaboration for the Blender 101 project
and other custom configurations.
Application templates can be installed & selected from the file menu.
Other details:
- The `bl_app_template_utils` module handles template activation
(similar to `addon_utils`).
- The `bl_app_override` module is a general module
to assist scripts overriding parts of Blender in reversible way.
See docs:
https://docs.blender.org/manual/en/dev/advanced/app_templates.html
See patch: D2565
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Previously it would always load into 'U' global.
Needed for loading & merging template preferences.
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Needed so we can load and free non-global user preferences.
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Reported by Pablo Vazquez (venomgfx) over irc.
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Planning to use this util function in 2.8 for doversioning (to communicate converted layers)
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No reason to not make this private to this file, and it gave conflict
when using bpy as module and loading it in a GLib application (which
also has a g_atexit var).
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Missed in rB62b1cdd6.
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Runs before guarded-alloc leaks print.
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- BKE_blender_version.h (only version defines & versionstr).
- BKE_blender_copybuffer.h (currently only used for view3d copy/paste).
- BKE_blender_undo.h (global undo functions).
- BKE_blendfile.h (high level blend file read/write API).
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Blend files with screen but no scene would crash.
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Move to re-usable BKE_blendfile_write_partial API
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