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2019-04-22Cleanup: style, use braces for blenkernelCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-03-19Cleanup: use BLI_kdtree_3d prefixCampbell Barton
Use prefix now there isn't only the 3d version.
2019-03-18BLI_kdtree: refactor boids specific logic into callbackCampbell Barton
Logic to for boids to avoid head-on collisions was in BLI_kdtree. Move this into a callback which is now defined in boids.c so the kdtree code can be kept generic.
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-19Cleanup: add trailing commasCampbell Barton
Prevents clang-format merging into a single line.
2018-11-14Merge branch 'master' into blender2.8Campbell Barton
2018-11-14Cleanup: comment block tabsCampbell Barton
2018-09-24Merge branch 'master' into blender2.8Brecht Van Lommel
2018-09-24Spelling fixes in comments and descriptions, patch by luzpaz.Brecht Van Lommel
Differential Revision: https://developer.blender.org/D3719
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-06-29Cleanup: trailing newlinesCampbell Barton
2018-06-22Depsgraph: cache effector relations, for performance and stability.Brecht Van Lommel
To find all effectors in the scene, we need to loop over all objects. Doing this during depsgraph evaluation caused crashes because not all objects are guaranteed to be evaluated yet. To fix this, we now cache the relations as part of the dependency graph build. As a bonus this also makes evaluation faster for big scenes, since looping over all objects for each particle system is slow. Fixes T55156.
2018-06-17Merge branch 'master' into blender2.8Campbell Barton
2018-06-17Cleanup: trailing space for blenkernelCampbell Barton
2018-04-16Depsgraph: remove EvaluationContext, pass Depsgraph instead.Brecht Van Lommel
The depsgraph was always created within a fixed evaluation context. Passing both risks the depsgraph and evaluation context not matching, and it complicates the Python API where we'd have to expose both which is not so easy to understand. This also removes the global evaluation context in main, which assumed there to be a single active scene and view layer. Differential Revision: https://developer.blender.org/D3152
2018-04-16Merge branch 'master' into blender2.8Campbell Barton
2018-04-16Cleanup: indentationCampbell Barton
2018-02-07Merge branch 'master' into blender2.8Campbell Barton
2018-02-07Cleanup: add _types.h suffix to DNA headersCampbell Barton
2017-07-21Pass EvaluationContext argument everywhereLuca Rood
Note that some little parts of code have been dissabled because eval_ctx was not available there. This should be resolved once DerivedMesh is replaced.
2017-06-14Make whole ID copying code use const source pointer.Bastien Montagne
Noisy change, but safe, and better do it sooner than later if we are to rework copying code. Also, previous commit shows this *is* useful to catch some mistakes.
2016-03-13Fix T47773: Particle System with Boids Crash.Bastien Montagne
Problem was, during initialization of boids particles in `dynamics_step()`, psys of target objects was not obtained with generic `psys_get_target_system()` as later in code, which could lead to some uninitialized `psys->tree` usage... Think it's safe enough for 2.77, though not a regression.
2015-11-23Cleanup: use `rna_enum_` prefix for RNA enumsCampbell Barton
Definitions could shadow local vars.
2015-09-25Fix T46249: Boid goal object that has a force field set to 'Every Point' ↵Bastien Montagne
shape causes crash. This is a mere bandage, that whole area is known broken anyway, but at least it should prevent the crash. Note that that kind of stuff (the efd->index being a pointer) is really bad practice imho... Should be backported to final 2.76.
2015-09-24Fix T46232: Boids crash w/ random rule selectionCampbell Barton
2015-08-21BVH-raycast: Use watertight intersectionsCampbell Barton
By default watertight intersections are used, For callbacks where its not needed, BLI_bvhtree_ray_cast_ex can be called without the BVH_RAYCAST_WATERTIGHT flag. Fixes T45286
2015-08-21BVH-raycast: ensure input direction is unit-lengthCampbell Barton
This was already the case for most users of ray-cast. Doing this avoids 2x normalize calls per ray-cast in many places.
2015-02-02cleanup: style/spellingCampbell Barton
2014-11-16Cleanup: use BLI_listbase_*** prefix for count,sort,sort_rCampbell Barton
2014-03-18KDTree: deprecate 'normal' argumentCampbell Barton
Normals for each kdtree node were allocated but never used, and search args only use in particles/boids code.
2014-03-07Removing ParticleSystem->frand arrays to avoid memory corruption issuesLukas Tönne
in threaded depgraph updates and effector list construction. Gathering effectors during depgraph updates will call the psys_check_enabled function. This in turn contained a DNA alloc call for the psys->frand RNG arrays, which is really bad because data must be immutable during these effector constructions. To avoid such allocs the frand array is now global for all particle systems. To avoid correlation of pseudo-random numbers the psys->seed value is complemented with random offset and multiplier for the actual float array. This is not ideal, but work sufficiently well (given that random numbers were already really limited and show repetition quite easily for particle counts > PSYS_FRAND_COUNT).
2013-09-27Fix #36630, Particlesystem - boids - goal - collision.Lukas Toenne
Problem was introduced with r54648, which determined the initial interval for the Newton-Raphson method using the "total_time" of the collision - but this info is only defined for regular collisions, not for the raycasting used in boids to find the "ground object". To ensure correct behavior, now clear the collision info before using it (good practice in any case), then check the inv_total_time variable and use the standard 0.001 step if not defined.
2013-09-02use strict flags for kdtree, and replace ints with unsigned ints where possible.Campbell Barton
also replace callocs with mallocs since zeroing memory can be avoided.
2013-07-13fix for more errors with switch missing breakCampbell Barton
- boids random option was falling through to average. - (NC_OBJECT | ND_DRAW) notifier was falling through to ND_SHADING button preview updates.
2013-04-16Random number generator: replace a bunch of usage of the global random numberBrecht Van Lommel
generator with a local one. It's not thread safe and will not give repeatable results, so in most cases it should not be used. Also fixes #34992 where the noise texture of a displacement modifier was not properly random in opengl animation render, because the seed got reset to a fixed value by an unrelated function while for final render it changed each frame.
2012-10-23rename api functions...Campbell Barton
- minf, maxf, mini, maxi --> min_ff, max_ff, min_ii, max_ii
2012-10-22style cleanupCampbell Barton
2012-10-14style cleanupCampbell Barton
2012-08-17fix own error in recent smoothview cleanup, also correct some cross ↵Campbell Barton
references in bmesh docs.
2012-07-29code cleanup: replace MIN2/MAX2 with minf/maxfCampbell Barton
2012-06-20style cleanupCampbell Barton
2012-04-29style cleanup: whitespace / commasCampbell Barton
2012-04-28style cleanup: changes to brace placement / newlines - for/while/if/switchCampbell Barton
2012-04-21style cleanupCampbell Barton
2012-03-24style cleanup: follow style guide for/with/if spacingCampbell Barton
2012-03-24style cleanup: follow style guide for formatting of if/for/while loops, and ↵Campbell Barton
else if's
2012-03-06style cleanup, brackets in else/if, some indentation.Campbell Barton