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2020-02-10Cleanup/refactor: Rename `BKE_library` files to `BKE_lib`.Bastien Montagne
Note that `BKE_library.h`/`library.c` were renamed to `BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here. Part of T72604.
2020-02-05T73589: Code Quality: Renaming on BKE_material.hAntonio Vazquez
Old Name New Name ========= ========= init_def_material BKE_materials_init BKE_material_gpencil_default_free BKE_materials_exit test_object_materials BKE_object_materials_test test_all_objects_materials BKE_objects_materials_test_all give_matarar BKE_object_material_array give_totcolp BKE_object_material_num give_current_material_p BKE_object_material_get_p give_current_material BKE_object_material_get assign_material BKE_object_material_assign assign_matarar BKE_object_material_array_assign give_matarar_id BKE_id_material_array give_totcolp_id BKE_id_material_num assign_material_id BKE_id_material_assign clear_matcopybuf BKE_material_copybuf_clear free_matcopybuf BKE_material_copybuf_free copy_matcopybuf BKE_material_copybuf_copy paste_matcopybuf BKE_material_copybuf_paste BKE_material_init_gpencil_settings BKE_gpencil_material_attr_init BKE_material_add_gpencil BKE_gpencil_material_add BKE_material_gpencil_get BKE_gpencil_material BKE_material_gpencil_default_get BKE_gpencil_material_default BKE_material_gpencil_settings_get BKE_gpencil_material_settings
2020-01-24Sculpt: Rename Topology Brush to Slide Relax BrushPablo Dobarro
The full name was "Topology Slide/Relax", but it didn't fit in the toolbar UI. This was causing some problems: - The mesh filter that does the same thing is called "Relax" - We may want to add a "Topology Brush" tool in the future that is more oriented to retopology task (like creating strips of quads), so by doing this we avoid having two tools with the same name in the UI. Reviewed By: billreynish Differential Revision: https://developer.blender.org/D6590
2020-01-07Sculpt: Pose Brush with Inverse KinematicsPablo Dobarro
This commits introduces the pose_ik_segments brush property in the Pose Brush. When increasing the IK segments count, the brush generates more segments and weights associations following the topology of the mesh. When moving the brush, these segments are transformed using an IK solver and they are used to deform the mesh. When pressing Ctrl, the brush controls the segments' roll rotation instead of using the IK solver. The brush falloff controls how much rotation is propagated from the first to the last segment in the chain. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6389
2019-12-30Sculpt: Add color alpha controls to the brush cursorPablo Dobarro
Previously the alpha was hardcoded to 0.7. Now it is possible to control the cursor alpha by changing the alpha color of the cursor color property. New alpha default is 0.9. This, with the new saturated colors, should make the cursor more visible on highdpi screens. I also removed the cache location preview as it is too visible right now with the new alpha and color values. Reviewed By: billreynish Differential Revision: https://developer.blender.org/D6433
2019-12-17Sculpt: Use more saturated colors in the cursorPablo Dobarro
The previous cursor colors were chosen to match the toolbar icon color, but the contrast on top of the default matcaps was not enough. This commit uses more saturated colors, which are more visible on top of the default matcaps. Reviewed By: jbakker, billreynish Differential Revision: https://developer.blender.org/D6194
2019-11-27Clay Brush: Input curves and update defaultsPablo Dobarro
Updated defaults and pressure/size curves for the Clay brush. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6298
2019-11-27Sculpt/Paint: Remove Unified SIZE_PRESSURE and ALPHA_PRESSUREPablo Dobarro
The relation between the pressure/size and the pressure/alpha is a fundamental property that defines the behavior of a brush, so it does not make sense to have it unified across all brushes. This applies both for sculpting and painting. Some of the new 2.82 brushes need pressure/size or pressure/alpha to be enabled to work propely, while others don't. Users should not be switching on and off this property manually when changing brushes if they want to use unified size. This is also causing that some users are using the brushes with an incorrect configuration. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6291
2019-11-27Curve: CurveMapping Extend OptionJeroen Bakker
Extend options are currently stored per curve. This was not clearly communicated to the user and they expected this to be a setting per CurveMapping. This change will move the option from `Curve` to `CurveMapping`. In order to support this the API had to be changed. BPY: CurveMap.evaluate is also moved to CurveMapping.evaluate what breaks Python API. Cycles has been updated but other add-ons have not. After release of 2.81 we can merge this to master and adapt the add-ons. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D6169
2019-11-22Paint: Smoother curve presetPablo Dobarro
This implements a 5th-order equation smoothstep, which produces a flat surface at the brush center. Some users find that our current grab brush is too sharp, so now we have both options. This also improves the behavior of the new clay brushes. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6265
2019-11-21Sculpt: Invert Scrape to FillPablo Dobarro
After adding normal radius, the main use of the Scrape brush is to create flat surfaces with sharp edges. In that case, it does not make sense to have our current "Peaks" version of the brush as its inverted version. The correct inverted version of Scrape for this use case is the Fill brush. This way you can use this tool to crease both concave and convex sharp edges and to fix the artifacts one version produces with its inverted version. I think we should merge these two tools into one, but for now, this solution keeps compatibility with the old behavior. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6022
2019-11-21Sculpt: Topology Slide/RelaxPablo Dobarro
This commit implements the Topology Slide/Relax brush and the Relax mesh filter. These tools are designed to move the topology on top of the mesh without affecting the volume. The Topology Slide/Relax brush slides the topology of the mesh in the direction of the stroke. When pressing shift, it has an alternative smooth mode similar to the Relax Brush in the sculpt branch. It should be way more stable and produce fewer artifacts. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6059
2019-11-21Pose brush: Smooth Iterations Brush PropertyPablo Dobarro
The smooth iterations of the pose factor were hardcoded to 4. This works fine in most situations when you are posing a low poly mesh, which is the main use case of this tool. I added the smooth iterations as a brush property in case you need to pose a high poly mesh directly without producing artifacts. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6157
2019-11-21Sculpt: Multiplane Scrape BrushPablo Dobarro
The Multiplane Scrape brush creates sharp edges with a given fixed angle by trimming the mesh with two planes in local space at the same time. When working with stylized or hard surface models, this brush produces way better results and is more predictable than any other crease/flatten brush based on curves and alphas. It is also the first brush we have than can produce hard surface concave creases. The Multiplane Scrape Brush also has a dynamic mode where it samples the surface to fit the angle and scrape planes during a stroke. With this mode enabled you can sculpt multiple times over the same edge without creating artifacts. It can also create creases that change between concave and convex during the same stroke. The behavior of this brush will improve after merging patches like D5993 and its behavior in concave creases can still be improved, so I will keep tweaking its parameters and default values once we have all brush properties available. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6174
2019-11-21Sculpt: New Clay BrushPablo Dobarro
The previous Clay brush was similar to flatten. Now it has a different plane calculation and falloff, based on the position of the vertices before deforming them, so it feels more like adding clay to the model. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6228
2019-11-21Clay Strips: Input pressure curve and new defaultsPablo Dobarro
By squaring the pen pressure and disabling BRUSH_SPACE_ATTEN the brush feels like it has a bigger strength range, wich makes it easier to control when applying less pressure in order to smooth sculpted surfaces. Each brush should have a custom input pressure curve by default to get an optimal behaviour and make all brushes consistent, but that is going to take some time to get it right. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6214
2019-11-15Fix crash when freeing Blender after GTestsSybren A. Stüvel
This only frees brush_rng and random_tex_array when they were actually previously allocated. In a unit test (see D6246) I want to be able to partially start Blender so that I can load a blend file. To prevent memory leaks, I also want to be able to release memory, which currently requires calling `BKE_blender_free()`. This unconditionally calls `RE_texture_rng_exit()` and `BKE_brush_system_exit()`, which now crash on freeing `NULL`. This patch fixes that. Allocation (`BKE_brush_system_init()`) and freeing (`BKE_brush_system_exit()`) are done asymmetrically. The allocation functions are called from `main()` in the creator module, but the freeing is done by `BKE_blender_free()` the Window Manager. Ideally we symmetrise this and initialise Blender from outside the window manager (so that the initialisation can be done without WM and Python too), but for now I'm happy when things don't crash. Reviewed by: sergey via pair programming
2019-11-06Clay Strips: Set default normal radius to 1.55Pablo Dobarro
The previous default was 1.7, so the brush was more stable on surface normal changes, but softer. I don't think users expect this brush to be that stable, so by using 1.55 we make the brush a little bit stronger on curved surfaces by default. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6187
2019-10-31Paint: Option to disable antialiasingPablo Dobarro
You may want to disable antialiasing if you are working with pixel art or low resolution textures. It is enabled by default. Reviewed By: jbakker, campbellbarton Differential Revision: https://developer.blender.org/D6044
2019-10-14GPencil: Fix unreported duplicated brushesAntonio Vazquez
The eraser and fill brushes were duplicated due a bug introduced by versioning code.
2019-10-09Fix T70554: Snake Hook + Ctrl does not set the brush stroke in its normal ↵Pablo Dobarro
direction This commit also fixes the same issue in elastic deform Reviewed By: jbakker Maniphest Tasks: T70554 Differential Revision: https://developer.blender.org/D6014
2019-10-04Sculpt: Clay Strips brush tweaksPablo Dobarro
- Fix accumulate by allowing normal radius greater than one. Now it works as it should and it should be enabled by default - Make the square test sharper. This gives a lot more definition to the brush, even when working with fewer polygons Reviewed By: brecht Differential Revision: https://developer.blender.org/D5984
2019-10-02Fix default cursor blue colorPablo Dobarro
The previous one was too light Reviewed By: billreynish Differential Revision: https://developer.blender.org/D5959
2019-10-01Brush: default the strength to 1.0Campbell Barton
This applies to all paint modes except sculpt and grease pencil brushes. When painting color or weight it's best to paint the color the user has selected, without them having to make multiple strokes.
2019-09-27Sculpt: Sculpt cursor UX improvementsPablo Dobarro
This commit introduces the following changes: - Invert the direction of the brush strength WM control. It was working in the opposite direction to any other control in Blender. Now dragging to the right increases the strength. - Increase the alpha of the cursor - Remove the font shadow of the numbers in the WM control. It was adding too much visual noise when rendered on top of the brush alpha - Add a second circle to preview the strength in the cursor - Increase the resolution of the cursor circles. Now they look smooth even when working with large brush sizes. - Add a line preview to display the brush curve - Don't offset the cursor preview when changing size and strength Reviewed By: billreynish, brecht Differential Revision: https://developer.blender.org/D5889
2019-09-27Fix T56497: Snake hook sculpt brush slips off and affects the part of the ↵Pablo Dobarro
mesh behind We should not be updating the cache true location there. This commit also fixes the snake hook default alpha. Reviewed By: brecht Maniphest Tasks: T56497 Differential Revision: https://developer.blender.org/D5915
2019-09-27Sculpt: Enable accumulate in scrape brushPablo Dobarro
This fixes some artifacts when working on curved surfaces. Previous behavior was with accumulate on, so that is now the default. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D5826
2019-09-27GPencil: New Brush default settingsAntonio Vazquez
This patch replaces D5787. Now instead to replace the startup.blend file, all the changes are done in versioning and moved to shared module to be reused by Brush reset. Reviewers: brecht, mendio Reviewed By: brecht Subscribers: pepeland, mendio Differential Revision: https://developer.blender.org/D5913
2019-09-26Cleanup: fix compiler warningsBrecht Van Lommel
2019-09-26Sculpt: Brush default settingsPablo Dobarro
- Update default values of current tools - Create default values for new sculpt tools - Update the color of the cursor to match the color of the tool icon Reviewed By: jbakker, brecht Maniphest Tasks: T68745 Differential Revision: https://developer.blender.org/D5813
2019-09-11DNA: defaults for ID typesCampbell Barton
2019-09-09Sculpt: Pose BrushPablo Dobarro
This brush lets the user pose a model simulating an armature-like deformation. The pivot point for rotation is calculated automatically based on the radius of the brush and the topology of the model. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5647
2019-09-09Sculpt: Elastic Deform BrushPablo Dobarro
This patch implements the paper "Regularized Kelvinlets: Sculpting Brushes based on Fundamental Solutions of Elasticity" https://graphics.pixar.com/library/Kelvinlets/paper.pdf It includes grab, biscale grab, triscale grab, scale and twist. All deformation modes are accessible under the same tool. This helps to keep the code organized and it should not make any difference to the user when a better brush management system is implemented. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5634
2019-09-09Sculpt: Draw Sharp BrushPablo Dobarro
This brush is similar to the draw brush but it deforms the mesh from the original coordinates. When used with the sharper curve presets it has a much more pleasant crease/cut behavior than any of the other brushes. This is useful for creating cloth wrinkles, stylized hair or hard surface edges. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5530
2019-09-07Cleanup: use post increment/decrementCampbell Barton
When the result isn't used, prefer post increment/decrement (already used nearly everywhere in Blender).
2019-08-30Sculpt: New brush cursor, active vertex and normal radiusPablo Dobarro
This commit includes the new brush cursor, active vertex updates and the normal radius brush property for all sculpt brushes. -The new brush cursor previews the real stroke radius over the mesh and the sampled sculpt normal. -The active vertex is used in sculpt tools and brushes as a starting point for an operation, similar to a preselection. It is also mirrored following the enabled symmetry options to preview the stroke symmetry. -The normal radius brush property limits the radius that is going to be used to sample the sculpt normal and area center. It controls how closely the cursor follows the surface and it improves the behavior of most brushes, making them suitable for hard surface sculpting. Reviewed By: campbellbarton, brecht Differential Revision: https://developer.blender.org/D3594
2019-08-06Cleanup: use BKE_ prefix for BKE_colortools.hCampbell Barton
2019-07-31Sculpt/Paint: Brush curve presetsPablo Dobarro
This patch introduces the same presets that are used for proportional editing in the brush falloff menu. The user can select any of these presets or use the regular custom falloff curve. The presets are hardcoded formulas, so the falloff curve is not used when they are active. This change improves the general feeling of the brushes and it is more convenient and simpler to use. The CUSTOM curve option should now be used in the case that an unusual deformation is needed, in other cases, the hardcoded curve presets should be the default. The smooth curve presets is a must in the grab brush, as it fixes the deformation issue with the current custom curve setting. The user may try to adjust the deformation by tweaking the curve, but it is nearly impossible to replicate this desired behavior. {F7636217} Other brushes that are included in the sculpt branch also rely on this as they need specific hardcoded falloffs to produce the desired effect. Reviewers: brecht, billreynish Reviewed By: brecht Subscribers: JulienKaspar Differential Revision: https://developer.blender.org/D5367
2019-07-02Cleanup: move comments onto own lines to avoid breaking linesCampbell Barton
2019-05-21GPencil: Set samples to 10 for Soft brushAntonioya
2019-05-21GPencil: Set default Fill brush size to 20Antonioya
2019-05-20GPencil: Add new default Soft BrushAntonioya
2019-04-27Cleanup: comments (long lines) in blenkernelCampbell Barton
2019-04-23Fix T63233: Set default blur kernel radius to 2.Jacques Lucke
Reviewers: jbakker Differential Revision: https://developer.blender.org/D4722
2019-04-22Cleanup: style, use braces for blenkernelCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-16Cleanup: trailing commasCampbell Barton
2019-04-15GPencil: New Dots gradientAntonioya
This commit adds support for drawing Dots strokes with a gradient factor to get artistic effects like watercolor. Currently, the option is only supported by Dots materials, and in the future will be added to line strokes, but now there is a limitation on drawing engine and we will keep disabled on Line materials. Also, added the option to align Dots and Boxes strokes textures aligned with the drawing path to get more fluid strokes.
2019-03-25GPencil: Only brushes with pinned materials have materialsAntonioya
Using GP_BRUSH_MATERIAL_PINNED to switch between active material and brush material, instead of updating all brushes on active material changes. This will allow brushes to have no material and therefore to not inflate the user count. This fix T62465. Patch contributed by @matc Reviewers: @brecht @antoniov @billreynish @mendio
2019-03-17GPencil: Changes in Fill and new 3D Cursor View PlaneAntonioya
This commit groups several options that were tested in grease pencil branch: - Changes to fill algorithms and improves, specially in small areas and stroke corners. New options has been added in order to define how the fill is working and internally there are optimizations in detect the small areas in the extremes. Kudos to @charlie for coding this fill improvements. - New 3D cursor view plane option. Now it's possible to lock the drawing plane to the 3D cursor and use the 3D cursor orientation. This allows more flexibility when you are drawing and reduce the need to create geometry to draw over surfaces. - Canvas Grid now can be locked to 3D cursor. - New option to reproject stroke using 3D cursor. - Small tweaks and fixes. Changes reviewed by @pepeland and @mendio