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2022-07-08Cleanup: convert brush.c to C++Brecht Van Lommel
In preparation of refactoring for texture nodes.
2022-06-30Curves: New tools for curves sculpt mode.Jacques Lucke
This commit contains various new features for curves sculpt mode that have been developed in parallel. * Selection: * Operator to select points/curves randomly. * Operator to select endpoints of curves. * Operator to grow/shrink an existing selection. * New Brushes: * Pinch: Moves points towards the brush center. * Smooth: Makes individual curves straight without changing the root or tip position. * Puff: Makes curves stand up, aligning them with the surface normal. * Density: Add or remove curves to achieve a certain density defined by a minimum distance value. * Slide: Move root points on the surface. Differential Revision: https://developer.blender.org/D15134
2022-06-22Cleanup: remove unused sculpt texture cache generationBrecht Van Lommel
This has not been used since 5505697ac in 2010.
2022-05-15Merge branch 'blender-v3.2-release'Joseph Eagar
2022-05-15Fix T81715: Unprojected radius mode messes up sculpt texture radiusJoseph Eagar
We really need to fix how unprojected radius (scene unit) works. What happened is the paint code updates the brush's normal radius with the current unprojected pixel radius, which was then used by texture brush tiled mode. To fix this I just cached the pixel radius at stroke start in UnifiedPaintSettings->start_pixel_radius.
2022-05-05Curves: control number of control points in new curvesJacques Lucke
Previously, the number of control points in a new curve was hardcoded. Differential Revision: https://developer.blender.org/D14857
2022-04-21Curves: show sculpt tool settings in panelsJacques Lucke
Ref T97444. Differential Revision: https://developer.blender.org/D14700
2022-04-05Refactor: Unify vertex and sculpt colors into newJoseph Eagar
color attribute system. This commit removes sculpt colors from experimental status and unifies it with vertex colors. It introduces the concept of "color attributes", which are any attributes that represents colors. Color attributes can be represented with byte or floating-point numbers and can be stored in either vertices or face corners. Color attributes share a common namespace (so you can no longer have a floating-point sculpt color attribute and a byte vertex color attribute with the same name). Note: this commit does not include vertex paint mode, which is a separate patch, see: https://developer.blender.org/D14179 Differential Revision: https://developer.blender.org/D12587 Ref D12587
2022-04-05Curves: new Grow/Shrink brushJacques Lucke
This adds a new Grow/Shrink brush which is similar to the Length brush in the old hair system. * It's possible to switch between growing and shrinking by hold down ctrl and/or by changing the direction enum. * 3d brush is supported. * Different brush falloffs are supported. * Supports scaling curves uniformly or shrinking/extrapolating them. Extrapolation is linear only in this patch. * A minimum length settings helps to avoid creating zero-sized curves. Differential Revision: https://developer.blender.org/D14474
2022-03-21Curves: new Add brushJacques Lucke
This adds a new Add brush for the new curves object type in sculpt mode. The brush is used to insert new curves (typically hair) on the surface object. Supported features: * Add single curve exactly at the cursor position when `Add Amount` is 1. * Front faces only. * Independent interpolate shape and interpolate length settings. * Smooth and flat shading affects curve shape interpolation. * Spherical and projection brush. This also adds the `surface_triangle_index` and `surface_triangle_coordinate` attributes. Those store information about what position on the surface each added curve is attached to: * `surface_triangle_index` (`int`): Index of the internal triangle that a curve is attached to. `-1` when the curve is not attached to the surface. * `surface_triangle_coordinate` (`float2`): First two numbers of a barycentric coordinate that reference a specific position within the triangle. Ref T96444. Differential Revision: https://developer.blender.org/D14340
2022-02-23Cleanup: Remove repeated word in commentsCampbell Barton
2022-02-17Cleanup: Replace direct `id.lib` pointer checks with `ID_IS_LINKED` macro ↵Bastien Montagne
usages.
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2022-01-25Fix T95037: Allow making local IDs that are not used by anything.Bastien Montagne
Some IDs (like text ones) can be linked and only kept around thanks to editors, allow making such IDs local in `BKE_lib_id_make_local_generic`. Also refactor logic checking whether ID should be made directly local or copied into its own util function, so that we can remain sure all special-cases 'make local' code still uses the same logic here.
2021-12-07Cleanup: move public doc-strings into headers for 'blenkernel'Campbell Barton
- Added space below non doc-string comments to make it clear these aren't comments for the symbols directly below them. - Use doxy sections for some headers. - Minor improvements to doc-strings. Ref T92709
2021-11-29Refactor BKE_bpath module.Bastien Montagne
The main goal of this refactor is to make BPath module use `IDTypeInfo`, and move each ID-specific part of the `foreach_path` looper into their own IDTypeInfo struct, using a new `foreach_path` callback. Additionally, following improvements/cleanups are included: * Attempt to get better, more consistent namings. ** In particular, move from `path_visitor` to more standard `foreach_path`. * Update and extend documentation. ** API doc was moved to header, according to recent discussions on this topic. * Remove `BKE_bpath_relocate_visitor` from API, this is specific callback that belongs in `lib_id.c` user code. NOTE: This commit is expected to be 100% non-behavioral-change. This implies that several potential further changes were only noted as comments (like using a more generic solution for `lib_id_library_local_paths`, addressing inconsistencies like path of packed libraries always being skipped, regardless of the `BKE_BPATH_FOREACH_PATH_SKIP_PACKED` `eBPathForeachFlag` flag value, etc.). NOTE: basic unittests were added to master already in rBdcc500e5a265093bc9cc. Reviewed By: brecht Differential Revision: https://developer.blender.org/D13381
2021-11-24Cleanup: `IDTypeInfo` new `asset_type_info` member.Bastien Montagne
Two issues addressed here: I) `asset_type_info` is sub-data, not a callback. Therefore, move it before the callbacks in the `IDTypeInfo` struct. II) More important, initialize this new attribute in *ALL* `IDTypeInfo` instances. No member of this struct should ever be left implicitely uninitilazed, ever. Aftermath of rBa84f1c02d251.
2021-11-22Cleanup: Make parameter const (BKE_brush_curve_strength_clamped).Jeroen Bakker
2021-10-29LibQuery: Add macro to help break looping when requested.Bastien Montagne
The new `BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL` execute the given statement and then check status of `LibraryForeachIDData` data, and return in case stop of iteration is requested. This is very similar to the other `BKE_LIB_FOREACHID_PROCESS_` existing macros, and allows us to properly break iteration when a sub-function has requested it. Part of T90922: Fix return policy inconsistency in `scene_foreach_id`.
2021-10-26Cleanup: LibQuery: Rename `BKE_LIB_FOREACHID_PROCESS` to ↵Bastien Montagne
`BKE_LIB_FOREACHID_PROCESS_IDSUPER`. More in-line name with the rest of that macro-based API, especially since this will be extended in the future.
2021-10-21IDManagement: Add option to clear asset data when making ID local.Bastien Montagne
When appending an asset from the asset browser, its asset data needs to be cleared. However, linking an asset (or regular append from the file browser) should not clear such data. In linking case, it would be there again after a blend file reload anyway. So this commit introduces a new `BLO_LIBLINK_APPEND_ASSET_DATA_CLEAR` option. NOTE: in case the appended ID needs to be copied from its linked data (instead of making the later directly local), asset data is lost anyway since it is never copied with the ID currently. Ref. {T91749} and D11768.
2021-09-16Cleanup: Add comment about 'make_local' callback of Brush doing bad thing.Bastien Montagne
Callbacks in IDTypeInfo should never affect other IDs if they are not embedded. We break this rule in some cases, at least each of those should be clearly commented about and get some security checks to try to avoid unexpected issues as much as possible.
2021-09-16IDManagement: refactor: Remove 'test' part from `BKE_lib_id_make_local`.Bastien Montagne
Mixing testing and actual action in a single function is just not a good way to do things, and the 'testing' feature is not used anywhere anymore, time to get rid of it.
2021-09-09IDmanagement: makelocal: Fix mistake in recent commit.Bastien Montagne
rB8cc3d2d6f51f introduced option to force make_local code to either copy or actually make a linked ID local, but logic of boolean options handling was broken. This commit simplifies logic here and fixes the issue. NOTE: Since those new options were not used yet this was a harmless bug.
2021-09-07ID management: add options to force make local or force copy IDs when making ↵Bastien Montagne
them local. This is to be used when calling code already knows whether the 'made local' linked ID should be copied, or can directly be converted to a local one. Currently unused , this is preparation for rewrite of append code.
2021-09-03Fix T91159: GPencil Smooth brush is using Affect Pressure but not usedAntonio Vazquez
The parameter wa sin the UI but was not used because it was replaced by Use Thickness.
2021-08-19Cleanup: Blendwrite: Move code deciding if an ID should be written out of ID ↵Bastien Montagne
callbacks. This was not really useful, and added estra useless steps in case and ID should not actually be written. Further more, it prevented clearing the usercount on write, which can be cause a false positive 'chanhged' detection in undo/redo case.
2021-08-06Cleanup: use MEM_SAFE_FREE macroCampbell Barton
2021-07-03Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXXCampbell Barton
Also use doxy style function reference `#` prefix chars when referencing identifiers.
2021-06-09Cleanup: simplify grease pencil preset set logicCampbell Barton
2021-05-04GPencil: New Dilate parameter for Fill brushAntonio Vazquez
Internally, when using Fill brush a dilate of the filled area was done, but this was hardcoded to 1 pixel. In some situations, this was not enough, so now the value is accesible in the UI and can be set with different values. Also, as this value is more used than `Leak Size`, the new Dilate is on Topbar, and Leak Size has been moved to Advanced panel.
2021-03-28Cleanup: re-order expensive checks for indirect ID useCampbell Barton
Check for indirect ID use after other simple user count checks are made. Also assert ED_object_base_free_and_unlink_no_indirect_check object argument isn't indirectly used.
2021-02-25Refactor: IDTypeInfo: Add `owner_get` to get owner of embedded IDs.Bastien Montagne
This concerns currently only collections (`master_collection` of scenes) and root node trees. It removes the matching type-specific helpers (`BKE_collection_master_scene_search` and `BKE_node_tree_find_owner_ID`). No functional change expected here. NOTE: Current implementation of `owner_get` is far from optimal, we could probably do it better, see {T69169}. NOTE: While it could also have it, shapekeys IDTypeInfo was left out of this change for now. Mainly because it sould not be used currently, and we ultimately want to demote shape keys from ID status anyway.
2021-02-09GPencil: Fill tool refactor and Multiframe in Draw modeAntonio Vazquez
This commit is a refactor of the fill tool to solve several problems we had since the first version of the tool. Changes: * The filling speed has been improved for each step of the process with the optimization of each algorithm/function. * New `AutoFit` option to fill areas outside of the viewport. When enable, the total size of the frame is calculated to fit the filling area. * New support multiframe filling. Now it is possible to fill multiple similar frames in one go. * New `Stroke Extension` option to create temporary closing strokes. These strokes can be displayed and adjusted dynamically using wheel mouse or PageUp/Down keys. * Parameter `Resolution` now is named `Precision` and has been moved to topbar. * `Resolution` now has decimals and can be lower than 1 to allow quick filling in storyboarding workflows. Maximum value has been set as 5. * Parameter `Simplify` has been moved to Advanced panel. * Improved fill outline detection. In some cases, the outline penetrated the area to be filled with unexpected results. * Fixes some corner case bugs with infinite loops. As a result of this refactor, also these new functionalities has been added. * New support for multiframe in `Draw` mode. Any drawing in active frame is duplicated to all selected frame. * New multiframe display mode. Keyframes before or after of the active frame are displayed using onion colors. This can be disable using Onion overlay options.
2021-02-09Cleanup: comments, replace 'undoes' with 'undo-steps'Campbell Barton
2021-02-09Cleanup: spellingCampbell Barton
2021-02-06UI: Fix Typos in Comments and Docsluzpaz
Approximately 91 spelling corrections, almost all in comments. Differential Revision: https://developer.blender.org/D10288 Reviewed by Harley Acheson
2021-01-22LibOverride: Add an 'post apply' callback to IDTypeInfo.Bastien Montagne
Currently this is needed to properly tag PointCache's for info update (fixes an issue reported in T82503). Suspect we may need this in more cases in the future though, RNA assign/update processes are not always 100% enough to deal with complicated corner cases.
2021-01-14GPencil: Allow small resolution for Fill toolAntonio Vazquez
Now the resolution can be reduced to get less details. This is very useful for doing storyboards to get a quick fill of any character. Following UI review, the name "Resolution" has been changed to "Precision" because is more clear. Differential Revision: https://developer.blender.org/D10076
2020-12-16Sculpt: Multires Displacement SmearPablo Dobarro
This tool implements smearing for multires displacement over the limit surface, similar to how smearing for colors and topology slide works. When used the displacement values of the vertices "slide" over the topology, creating the effect of smearing the surface detail. As the brush just modifies displacement values instead of coordinates, the total displacement of the affected area doesn't change. This means that this smearing effect can be used multiple times over the same area without generating any artifacts in the topology. When the brush is used with the pinch or expand smear modes, displacement differences are pushed into the same area, creating hard surface effects without pinching the topology. As any other brush that relies on the limit surface (like displacement erasers), this will work better after using apply base. Reviewed By: sergey, JulienKaspar, dbystedt Differential Revision: https://developer.blender.org/D9659
2020-12-15Cleanup: reduce indirect DNA header inclusionCampbell Barton
Remove DNA headers, using forward declarations where possible. Also removed duplicate header, header including it's self and unnecessary inclusion of libc system headers from BKE header.
2020-12-04Sculpt: Wet paint area radiusPablo Dobarro
This adds a new property to the sculpt vertex color paint brush to limit the area of the brush that is going to be used to sample the wet paint color. This is exactly the same concept as normal radius and area radius that exist for sculpting brushes for sampling the surface depth and orientation. When working near color hard edges, this allows to prevent the color from the other side of the edge to blend into the wet paint. With 1.0 (the previous default) wet paint radius, as soon as the brush touches one vertex of the other color, the wet paint mix color changes, making it impossible to maintain the border between the two colors. Reviewed By: sergey, dbystedt, JulienKaspar Differential Revision: https://developer.blender.org/D9587
2020-11-09Cleanup: more renaming in the render/ module for consistencyBrecht Van Lommel
2020-11-03Fix T71759: Sculpt/Vertex/Weight Paint Brush Size Gets Undone After Undoing ↵Bastien Montagne
a Stroke. Add code preserving scene's toolsettings accross undo. IDPointers are dealt with special care, we try to keep existing ones for some (like brushes) when possible. Note that this covers ToolSettings, Brushes and Palettes currently. I'm not especially happy about how this new code mixes with existing 'foreach_id' one, in particular in scene. But cannot think of a better, more generic way to do it currently. Maniphest Tasks: T71759 Differential Revision: https://developer.blender.org/D9311
2020-11-03Add a callback to `IDTypeInfo` to allow preservation of some data accross ↵Bastien Montagne
memfile undos This is essentially adding that new callback, and using it only for already existing Scene's 3DCursor. Note that the place where this is called has been moved again, after all have been lib-linked, such that those callbacks may also work on ID pointers. Maniphest Tasks: T71759 Differential Revision: https://developer.blender.org/D9237
2020-10-21Fix T81901: Use the 2.90 scrape brush preset as defaultPablo Dobarro
The new preset I made for 2.91 is way more controllable with lower strength values and does not have the accumulate bug, but until the brush management is in place to ship multiple versions of the brush, probably most people expect something closer to the old version to be the default. Reviewed By: sergey Maniphest Tasks: T81901 Differential Revision: https://developer.blender.org/D9289
2020-10-08Cleanup/refactor: `BKE_libblock_alloc` -> `BKE_id_new` in ID creation code.Bastien Montagne
Better use higher-level code from common ID management when possible. Helps to de-duplicate logic, and reduces outside usages of more 'dangerous' functions. Note that we could get rid of many of those `BKE_<id_type>_add` functions now, but on the other hand several of those take extra parameters and perform additional actions, so think we can keep them all for now as 'non-standard ID specific creation functions'.
2020-10-07Refactor: remove `BKE_<id_type>_copy` functions.Bastien Montagne
Those were only shallow wrappers around `BKE_id_copy`, barely used (even fully unused in some cases), and we want to get rid of those ID-specific helpers for the common ID management tasks. Also prevents weird custom behaviors (like `BKE_object_copy`, who was the only basic ID copy function to reset user count of the new copy to zero). Part of 71219.
2020-10-07Refactor `BKE_id_copy` to return the new ID pointer.Bastien Montagne
No reasons to keep the new ID pointer as parameter here. Part of T71219.
2020-10-07IDTypeInfo: add flag to indicate that ID has no animation dataJacques Lucke
This is part of T75724. Reviewers: mont29 Differential Revision: https://developer.blender.org/D9134