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AgeCommit message (Expand)Author
2016-06-25GPU: move select index code out of WMCampbell Barton
2016-06-09Flat shading for basic shaderAlexander Romanov
2016-06-07Fix (unreported) EditNormal modifier: broken 'flip poly' feature.Bastien Montagne
2016-05-31Properly handle vertex color color space for Cycles GLSLSergey Sharybin
2016-05-19Ignore vertex color when doing texture paintSergey Sharybin
2016-04-26Support multiple tangents for BI render & viewportAlexander Romanov
2016-03-02Cleanup: style, and --help editsCampbell Barton
2016-02-20Cleanup, avoid passing const pointer to MEM_freeN()Sergey Sharybin
2016-02-10Fix T47332: Face select masks display glitchCampbell Barton
2016-02-02Cleanup: rename uvflag -> flag for dm drawingCampbell Barton
2016-02-02Partial Fix T47221: Sculpt Hide fails w/ texture drawingCampbell Barton
2016-01-30Fix T46455: Array modifier could generate chained mapping of vertices, leadin...Bastien Montagne
2016-01-16Cleanup: styleCampbell Barton
2016-01-15Changes around update normals from PBVH to CDDMSergey Sharybin
2016-01-14Fix T47170: Sculpt w/ constructive modifier crashCampbell Barton
2015-12-28cdderivedmesh fix stippled faces not getting drawn at allAntony Riakiotakis
2015-12-27OpenGL: stipple support added to basic GLSL shaderAlexander Romanov
2015-12-08OpenGL: split off framebuffer, shader and texture code into separate files.Brecht Van Lommel
2015-12-03Fix T46899 sculpt normals not getting updated after exiting sculpt mode.Antony Riakiotakis
2015-11-26Cleanup: whitespaceCampbell Barton
2015-11-22Remove vertex array support from GPUBuffers. Remove USER_DISABLE_VBO. AllAntony Riakiotakis
2015-11-13Fix T46726 shading issues in sculpt mode.Antony Riakiotakis
2015-10-12Add functions to compute normals (verts, polys and loops ones) for a given sh...Bastien Montagne
2015-10-11Fix warnings and remove casts by adding copy_vx_vx_uchar() functions.Brecht Van Lommel
2015-10-05Fix T46305: normal map display issues in viewport when using VBOs.Brecht Van Lommel
2015-09-23Fix T46215: Explode modifier looses texturesCampbell Barton
2015-09-17Fix for recent regression clamping materialsCampbell Barton
2015-09-16Fix T46073: crash w/ out-of-bounds materialCampbell Barton
2015-08-24Fix editmesh GLSL tangent drawingCampbell Barton
2015-07-31Complete fix for T45618Antony Riakiotakis
2015-07-31Don't initialize CDDM with MFace from MeshesCampbell Barton
2015-07-30Move tangents and baking to looptris:Antony Riakiotakis
2015-07-29Fix T45605 crash with editmode selection on solidify modifier.Antony Riakiotakis
2015-07-28cdderivedmesh: don't prepare a normal buffer when selecting, evenAntony Riakiotakis
2015-07-27Use loop data instead of face dataCampbell Barton
2015-07-25Convert CCGSubsurf VBO system to also sort hidden and visible faces.Antony Riakiotakis
2015-07-25GPU Buffers:Antony Riakiotakis
2015-07-25GPU buffer materials:Antony Riakiotakis
2015-07-24Fix yet another issue caused by my recent changes.Antony Riakiotakis
2015-07-24Fix out of bounds memory access when copying loose vertices in cddmAntony Riakiotakis
2015-07-20Use abstraction to unbind buffers, should avoid crashes in systems thatAntony Riakiotakis
2015-07-19Cleanup: styleCampbell Barton
2015-07-19Properly fix T45477Antony Riakiotakis
2015-07-17Avoid getting the original index if its not neededCampbell Barton
2015-07-17Absent-mindedness...Remove testing codeAntony Riakiotakis
2015-07-17Fix GLSL code not working correctly for Macs without VBO, again reportAntony Riakiotakis
2015-07-17Fix issue reported by scorpion81 on irc: material mode + flat shadingAntony Riakiotakis
2015-07-17Fix another index error, made multimaterial mapped meshes drawAntony Riakiotakis
2015-07-17Don't create MFace's when calculating normalsCampbell Barton
2015-07-17Fix T45465Antony Riakiotakis