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2008-02-26Cloth: Little (bug)fix to let springs appear as an upper tridiagonal matrixDaniel Genrich
2008-02-24Purge of compiler warnings... (hopefully everything still compiles, there ↵Joshua Leung
are still more to remove)
2008-02-20Cloth: Bugfix for wrong number of bending springs, could result in visual ↵Daniel Genrich
artifacts
2008-02-13Cloth: changes in editmode will influence the velocity by 10% now, ↵Daniel Genrich
changed/add some update calls for the implicit function
2008-02-12Cloth: New: *simple* (OpenMP enabled) Selfcollisions availableDaniel Genrich
2008-02-11Cloth: 1. Speedup of collisions (up to 50%, see new dancing ballerina stats ↵Daniel Genrich
here: http://www.dldw.de/tmp/index.php?file=i_cloth-kdop-dancingb.jpg ; 2. changed vertex paint reset behaviour to only reset cloth if vertex group is really used
2008-02-11Pointcache: Fixed non-availability when blend file was loaded from command ↵Daniel Genrich
line and also another case where you startet from an unsaved blend and switched to a saved one; Cloth: Fixid mass init, little speedup for collisions; Collision Modifier: More generalized it
2008-02-08Cloth: Hopefully fixed bug reported from bjornmose (2nd try)Daniel Genrich
2008-02-07Cloth: 1. fix problem with pinning (reported by ZanQdo), 2. fix cache ↵Daniel Genrich
protected + 'not saved' gui message bug (reported by Tobias Regenbrecht)
2008-02-05Cloth: Fix for crash with meshes with no faces, 2. Fix for crash on ↵Daniel Genrich
switching from to another mesh
2008-02-04Cloth: Fixed: [#8210] (includes bad spring calculation), only mesh can get ↵Daniel Genrich
cloth assigned, New: initial try of Bridson/Fedkiw friction formula implementation, better GUI feedback when e.g. cache is protected and settings too
2008-01-30Cloth: Bugfix: 1. Kicking esc again, 2. Collision modifier needed to be ↵Daniel Genrich
updated when going backward in time, 3. GUI change when no bullet there
2008-01-30makes bullet independant from gameengine for cmake, introduces esc-key ↵Daniel Genrich
during sim, disables collisions when no bullet there
2008-01-30Initial commit of cloth modifier from branch rev 13453Daniel Genrich
2008-01-29-= Cloth cleanup =-Daniel Genrich
Fixes: - Cloth event refactor to solve 2 unknown cache bugs - Cloth vgroup refactor (faster + scalable stinnes now working) - Cloth + Collision modifier on one object crash - Editmode + faceextrude on baked cloth crash - Stiffness groups would get pinned - Correct scaled stiffness calculation - Fixes freeing error under some circumstances - Deactivating reset/cache freeing when in editmode - Autobaking setting doesn't get screwed up anymore - More than 1 collision object in a scene could explode - Pinning + not protected cache didn't reset cloth - Start simulation on first frame and not on 2nd - Maximum structstiff now correct (copy-paste error) - Loading file with baked cloth calculate the spring length correctly - Loading file behaviour improved with cache - Collision object is evaluated first (untested) - Debug output activated with rt>0 Be carefull: Files with some cloth cache or something should be regenerated.
2008-01-29WIP commit, many debug outputs, extensive log comes after bug is killedDaniel Genrich
2008-01-26untested fixes for vgroupsDaniel Genrich
2008-01-25Weekend commit -> New: 3rd tab for advanced users mit many things to play ↵Daniel Genrich
with. Fixed: Free modifier correctly when deactivating cloth on panel, be carefull: could eventually put weird values on the GUI due to changed DNA
2008-01-25Fix: clear cache button works again even with protected cache, edited cache ↵Daniel Genrich
doesn't get saved to wrong frame anymore when moving frames forward in editmode
2008-01-25New: load cached data on file load; Fixed: Don't destroy cache on fileload, ↵Daniel Genrich
calculate normals correctly, don't reset all data when pressing partial free, making also cache free buttons available when cache is protected, duplicating cloth with shift-d should work properly now
2008-01-24New: Editable cache. Fixed: Don't clear cache on e.g. lamp moving. Changed: ↵Daniel Genrich
Switched to another modifier type to be more flexible (allows tearing later)
2008-01-23fix for collision modifier not reseted after first run + made the pushpin ↵Daniel Genrich
more like one
2008-01-23Enabled first + last simulation frame, hopefully fixed some cache problems, ↵Daniel Genrich
changed 3d view ball to a pushpin layout -feel free to enhance in drawobject.c line 5440
2008-01-23Made GUI even more intuitive with explanations why something is not ↵Daniel Genrich
available etc., fixed some uninitialized variable. NEW: show pinned verts as big red balls in 3dview - please tell me how to improve that visual feedback :)
2008-01-23(hopefully) fixed huge problem with cache/cloth reset.Daniel Genrich
2008-01-22GUI cloth panel refactor, also made many code rearrangements, cleared DNA upDaniel Genrich
2008-01-21Speedup spring creation again, was lost during mergeDaniel Genrich
2008-01-21Restructured many collision things again, GUI cleanupDaniel Genrich
2008-01-07Merged back with last version where collisions worked at least a bit (rev ↵Daniel Genrich
12296). Also merged fixes (hopefully).
2007-12-21WIP commit, just to have a nice return from holidays :)Daniel Genrich
2007-12-18Some User UI changes: a) Don't ask the user anymore if he wants to overwrite ↵Daniel Genrich
the file when he's doing a simple ctrl-s/ctrl-w; b) Ask for saving on exit when a file has changed, ontheless quit.blend is saved anyway. --> All branch changes, not likely to go into trunk
2007-12-12Fixed preconditioned conjugate to some degree but some issues left for ↵Daniel Genrich
stiffness>1000 (disabled therefore). There's also some issue with the springs function (some springs seem to be missing/not created)
2007-11-29Fix: GUI cache reset should work again, same goes for collision modifier ↵Daniel Genrich
(enabled through 'deflection' panel
2007-11-27svn merge -r 12684:12691 ↵Daniel Genrich
https://svn.blender.org/svnroot/bf-blender/trunk/blender
2007-11-27Particle merge: svn merge -r 12653:12664 ↵Daniel Genrich
https://svn.blender.org/svnroot/bf-blender/trunk/blender
2007-11-22Fixed numerical issues, hardened it again.Daniel Genrich
2007-11-20Bugfix: scaling/rotation/translation works againDaniel Genrich
2007-11-19fixed sse copy-paste glitch + #define __SSE3__ thanks to Lynx3dDaniel Genrich
2007-11-16Fixed DNA issue, some optional SSE stuff in (experimental, only 2 functions ↵Daniel Genrich
=> not likely to be ever in trunk), BE AWARE: not compatible with old cloth files, many fixes in general, deactivated selfcollisions due to WIP
2007-11-06updated bullet to version 2.64 and hopefully didn't break too much things in ↵Daniel Genrich
CcdPhysicsEnvironment.cpp, but it compiles and works for me
2007-11-06New: pointcache integrated with cloth. Maybe some little glitches left thereDaniel Genrich
2007-11-06Bugfix for wrong springs (resulted in weird behaviour), Implemented two ↵Daniel Genrich
speedups: One for small bending/wrinkle values (1/3 speedup), another speedup is that cloth get automatically in sleep mode but wakes up every frame ([quality-1]/quality speedup)
2007-11-05Fun commit: I put some 3-liner verlet integrator in, to activate it, set ↵Daniel Genrich
clmd->sim_parms.solver_type in cloth_init to 1 - bugs in there
2007-11-05Kicked my own cache code, will use point cache in the near featureDaniel Genrich
2007-11-05Implemented simple selfcollisions with use of OpenMP (WITH_BF_OPENMP = ↵Daniel Genrich
'true' - for NEW compilers like gcc 4.2.0 and MSVC prof)
2007-10-26Weekend commit: Enabled bounding box check for cloth again, but there's a ↵Daniel Genrich
bug in it (no collisions detected)
2007-10-26Fixed compiling errors + introduced old speedup for springs againDaniel Genrich
2007-10-26Fixing some goal problemDaniel Genrich
2007-10-26Fixed all known crashers, still have to verify a few things, and compiling ↵Daniel Genrich
works on gxx too, now
2007-10-26reverted part of cloth.c and modifier.c back to old code before switch to ↵Daniel Genrich
use "deform_only" modifier (not tested, needs cleanup but compiles)