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2008-07-21Fix for crash in collisions (introduced *after* 2.46 with my collision recode)Daniel Genrich
2008-07-03Cloth collisions: Reorganized collision system to be more flexible for other ↵Daniel Genrich
parts of blender, so it can be more easily reused. Also slowed down friction impulse.
2008-06-05Collisions: enabling self collision quality setting again (request by Nudel)Daniel Genrich
2008-06-05Bugfix for exploding cloth collisionsDaniel Genrich
2008-06-03Collision commit code cleanup for nicer compileDaniel Genrich
2008-05-29-= Collisions =- Daniel Genrich
Getting some weird results on moving fast edges. This is a backup commit, will try another thing
2008-05-28-= Collisions -=Daniel Genrich
1. Test for fast moving edges
2008-05-26-= Collisions =-Daniel Genrich
1. fix for collisions (were working better with selfcolls enabled, now generally better)
2008-05-26-= Cloth =- Daniel Genrich
1. Fix selfcollisions (reported by nudelZ)
2008-05-24Commit of selfcollisions using new kdop design. Should result in nice speedup.Daniel Genrich
2008-05-14Pre merge commit (includes commented moving stuff)Daniel Genrich
2008-05-12svn merge -r 14721:14810 ↵Daniel Genrich
https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-05-08Reason of all this work: Commiting my work-in-progress on reviewed collision ↵Daniel Genrich
system (better + general access to kdop, uses less memory, put it into BLI_* namespace and usage defined like existing BLI_kdtree_*). Deleted old kdop.c
2008-04-22WITH_BULLET wasn't working for Makefiles.Kent Mein
I changed it so its tests are more inline with other defines. Jesterking said this shouldn't affect scons so yell at him if it does. ;) Kent
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
blocks that were previously missed; and b) greatly increase my ohloh stats!
2008-04-08Cloth bugfix: used old dm instead of new created result derivedmesh; Code ↵Daniel Genrich
cleanup + deactivation of unsued selfcollision code in kdop.c + little speedup there
2008-03-20Collision commit was messed up - reported by Mr. Barton :)Daniel Genrich
2008-03-20Cloth structure names update: Sorry about this commit, it will kill all your ↵Daniel Genrich
cloth settings in old files but I had to do it before release because naming convention was really bad in cloth (e.g. using SimulationSettings instead of ClothSimSettings in DNA). Same for some structure in CollisionModifier but with no sideeffects.
2008-03-20Collision modifier: Update from mvert was using only static update, now uses ↵Daniel Genrich
dynamic update and catches therefore also faster movements - reported by nudelZ (#blendercoders)
2008-03-18Collision Modifier/KDOP: Rearrange things to be more generic. Also fix ↵Daniel Genrich
possible crash if not enough memory there.
2008-03-14Cloth header cleanup, bugfix (again) in wind calculation, bugfix for not ↵Daniel Genrich
working fields mindist GUI option
2008-03-06Cloth bugfix for jumpy cloth (users were complaining), so the mass can be ↵Daniel Genrich
changed on GUI now (reference: in old blendfiles, mass=1.0 was used)
2008-03-03Cloth bugfix for linked deflector groups (reported by alchibal on ↵Daniel Genrich
#blendercoders incl. source) - please verify
2008-02-29Cloth: Bugfix for wrong calculated bending springs, Bugfix for ↵Daniel Genrich
selfcollisions (faster + bugfix for explode), Changed: Collision response also put vertices back to surface now
2008-02-28Cloth: 1. Bugfix for possible memory leak reported by Kenneth Styrberg (via ↵Daniel Genrich
mailing list), 2. Bugfix for friction again, 3. Preset menu on GUI (thanks to help from nudelZ (#blendercoders), 4. Possibility to disable autoprotect cache, 5. Some cache bugs fixed, 6. Some speedup in generating cloth
2008-02-27Cloth: fixed completely useless/wrong friction force; changed some initial ↵Daniel Genrich
settings
2008-02-24Purge of compiler warnings... (hopefully everything still compiles, there ↵Joshua Leung
are still more to remove)
2008-02-13Cloth: changes in editmode will influence the velocity by 10% now, ↵Daniel Genrich
changed/add some update calls for the implicit function
2008-02-12Cloth: Fix order in collision loop -> solving selfcollision could result in ↵Daniel Genrich
new cloth-object collisions, adjust 'collision quality' for the number of loops taken
2008-02-12Cloth: New: *simple* (OpenMP enabled) Selfcollisions availableDaniel Genrich
2008-02-11Pointcache: Fixed non-availability when blend file was loaded from command ↵Daniel Genrich
line and also another case where you startet from an unsaved blend and switched to a saved one; Cloth: Fixid mass init, little speedup for collisions; Collision Modifier: More generalized it
2008-02-05Cloth: Fix for crash with meshes with no faces, 2. Fix for crash on ↵Daniel Genrich
switching from to another mesh
2008-02-05Cloth: 1. Fix for deflection being enabled thourgh softbody interface, 2. ↵Daniel Genrich
Fix for wrong calculated friction, 3. Fix for some header which was accitently blown up by my editor
2008-02-04Cloth: Fixed: [#8210] (includes bad spring calculation), only mesh can get ↵Daniel Genrich
cloth assigned, New: initial try of Bridson/Fedkiw friction formula implementation, better GUI feedback when e.g. cache is protected and settings too
2008-01-31Replaced all *f geometric functions like sinf etc. with sin etc. (were used ↵Daniel Genrich
in 2 functions from the gnu scientific library)
2008-01-30makes bullet independant from gameengine for cmake, introduces esc-key ↵Daniel Genrich
during sim, disables collisions when no bullet there
2008-01-30Initial commit of cloth modifier from branch rev 13453Daniel Genrich