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2018-09-24Spelling fixes in comments and descriptions, patch by luzpaz.Brecht Van Lommel
Differential Revision: https://developer.blender.org/D3719
2018-04-16Cleanup: indentationCampbell Barton
2016-12-17Fix T50216: Missing checks caused data transfer segfaultLuca Rood
Data transfer was not checking if the required geometry existed, thus causing a segfault when it didn't. This adds the required checks, and reports errors if geometry is missing. This also replaces instances of the words "polygon" and "loop" in error messages with "face" and "corner" respectively, to be consistent with the rest of the existing UI. Reviewed By: mont29 Differential Revision: http://developer.blender.org/D2410
2016-07-21Add BKE_mesh_calc_islands_loop_poly_uvmap and use it in new OSD UV subdiv.Bastien Montagne
Also renamed BKE_mesh_calc_islands_loop_poly_uv to BKE_mesh_calc_islands_loop_poly_edgeseam, to avoid confusion...
2016-05-01Fix T48325: Data transfer modifier vertex group selector doesn't work with ↵Bastien Montagne
freestyle data. Freestyle edge/face marks are (afaik) our only actual customdata bitflags... Original work kinda assumed we had no such things. :P
2015-11-19Cleanup: redundant 'break', minor editsCampbell Barton
2015-11-03Fix T46672: Concurrent access to source DM in datatransfer modifier.Bastien Montagne
There is no real elegant solution here, ideally a modifier shall never *modify* a source DM, but that would imply much better ways to ensure required data is available in that source DM, which we do not have currently. So instead, let's use brute force solution for now and always create a local copy of our source DM, that we can modify to our heart content!
2015-10-16Fix T46508: data_transfer of normals fails in case objects are transformed.Bastien Montagne
The final stage of the process (copying/interpolating new dst cddata from src cddata) was simply broken in normal case, where we need to convert from source to destination object space. This patch is a bit verbose, but I cannot see how to avoid it really. To think this code is in master since over 6 months and it only gets reported now... :/
2015-10-12Add functions to compute normals (verts, polys and loops ones) for a given ↵Bastien Montagne
shapekey. Title says pretty much everything, we now have BKE and RNA funcs to get vertex, poly and loop normals of a given shapekey. This will be used e.g. in FBX exporter (shapekeys need normal data too). Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D1510
2015-07-13Data Transfer: Add an option to 'auto-transform' destination mesh so that it ↵Bastien Montagne
matches best the source one. This allows to match and transfer data between two meshes with similar shape but complete arbitrary different transform. Note that the result will be best if the meshes (more precisely, their vertices) are exact copies of each other. Otherwise, method used can only perform an approximated best match, which means you'll likely get better results if you 'visually' make them match in 3D space (and use 'Object Transform') instead.
2015-03-26Fix T44138: Crash in DataTransfer modifier when selecting a source with no ↵Bastien Montagne
loops. Simply check and early return in case we have no source or destination items (verts/edges/loops/polys) available... Also, fix an assert in `BKE_mesh_calc_normals_poly()`, when called with no poly.
2015-02-23CustomData: const correctness for interp()Campbell Barton
2015-02-05Add Custom Loop Normals to Data Transfer.Bastien Montagne
Titles says everything, just two notes: * We have to actually transfer plain *normals*, not 'compressed' clnors, so had to add pre/post process to transfer to make the conversions. * Also added interpolation and advanced copy/mixing to CD_NORMAL, for same reasons.
2015-01-25cleanup: warnings, spellingCampbell Barton
2015-01-19Make use/computation of lnors consistant.Bastien Montagne
Issue was, when requesting (building) lnors for a mesh that has autosmooth disabled, one would expect to simply get vnors as lnors. Until now, it wasn't the case, which was bad e.g. for normal projections of loops in recent remap code (projecting along split loop normals when you would expect projection along vertex normals...). Also, removed the 'angle' parameter from RNA's `mesh.calc_normals_split`. This should *always* use mesh settings (both autosmooth and smoothresh), otherwise once again we'd get inconsistencies in some cases. Will update fbx and obj addons too.
2015-01-17Fix T43283: Crash on undo/redo/ and save/reload after (new) weight transfer.Bastien Montagne
Mesh stores its dvert in a specific pointer too, in addition of regular CD layer... That whole vgroup handling is really breaking apart the 'universality' of CD system. :( Also added some DAG and WM updates in operators...
2015-01-14Transfer Data: resurrect fake AND/OR when transferring 'boolean' values like ↵Bastien Montagne
UVSeam, Freestyle marks, etc.
2015-01-12Cleanup: rename BKE's 'object_data_transfer' to 'data_transfer' to avoid ↵Bastien Montagne
same file names with ED_object's one.