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2012-01-30Fix #30030: Tapered and beveled text won't update in realtimeSergey Sharybin
Was missed dependency in depsgraph.
2012-01-04Camera tracking: added depth object to Follow Track constraintSergey Sharybin
If this object is defined, object with Follow Track constraint would be projected into surface of this depth object. If object is not set or there's no projection onto it, projection plane calculated based on original object position would be used. This allows to make cheap facial mocap.
2011-12-31Tag object with object solver constraint to recalc when changing value ofSergey Sharybin
tracking object scale.
2011-12-30Object tracking integrationSergey Sharybin
This commits merges object tracking implementation from tomato branch. Summarized changes from branch: - Added list of objects to be tracked. Default there's only one object called "Camera" which is used for solving camera motion. Other objects can be added and each of them will have it;s own list of tracks. Only one object can be used for camera solving at this moment. - Added new constraint called "Object Tracking" which makes oriented object be moving in the save way as solved object motion. - Scene orientation tools can be used for orienting object to bundles. - Object has got scale to define "depth" in camera space. - All tools which works with list of tracks or reconstruction data now gets that lists from active editing object. - All objects and their tracking data are available via python api. - Improvements in witness cameras workflow,
2011-12-30style edits for function declarationsCampbell Barton
2011-12-27Merging r42800 through r42895 from trunk into soc-2011-tomatoSergey Sharybin
2011-12-23Code cleanup: fix some clang static checker warnings.Brecht Van Lommel
2011-12-05Object tracking; initial commitSergey Sharybin
This commit implements basis stuff needed for object tracking, use case isn't perfect now, interface also should be cleaned a bit. - Added list of objects to be tracked. Default there's only one object called "Camera" which is used for solving camera motion. Other objects can be added and each of them will have it;s own list of tracks. Only one object can be used for camera solving at this moment. - Added new constraint called "Object Tracking" which makes oriented object be moving in the save way as solved object motion. - Scene orientation tools can be used for orienting object to bundles. - All tools which works with list of tracks or reconstruction data now gets that lists from active editing object. - All objects and their tracking data are available via python api.
2011-11-28Fix #29389: cycles viewport render not updating on frame changes. This sort ofBrecht Van Lommel
worked by accident before, because of flags that weren't cleared properly. Now moved the call to update render engines into scene_update_* itself.
2011-11-11correct indentation and some whitespace edits (no functional changes)Campbell Barton
2011-11-07Revert fix for #29146, needs deeper changes to solve this fully.Brecht Van Lommel
2011-11-07Camera tracking integrationSergey Sharybin
=========================== Commiting camera tracking integration gsoc project into trunk. This commit includes: - Bundled version of libmv library (with some changes against official repo, re-sync with libmv repo a bit later) - New datatype ID called MovieClip which is optimized to work with movie clips (both of movie files and image sequences) and doing camera/motion tracking operations. - New editor called Clip Editor which is currently used for motion/tracking stuff only, but which can be easily extended to work with masks too. This editor supports: * Loading movie files/image sequences * Build proxies with different size for loaded movie clip, also supports building undistorted proxies to increase speed of playback in undistorted mode. * Manual lens distortion mode calibration using grid and grease pencil * Supervised 2D tracking using two different algorithms KLT and SAD. * Basic algorithm for feature detection * Camera motion solving. scene orientation - New constraints to "link" scene objects with solved motions from clip: * Follow Track (make object follow 2D motion of track with given name or parent object to reconstructed 3D position of track) * Camera Solver to make camera moving in the same way as reconstructed camera This commit NOT includes changes from tomato branch: - New nodes (they'll be commited as separated patch) - Automatic image offset guessing for image input node and image editor (need to do more tests and gather more feedback) - Code cleanup in libmv-capi. It's not so critical cleanup, just increasing readability and understanadability of code. Better to make this chaneg when Keir will finish his current patch. More details about this project can be found on this page: http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011 Further development of small features would be done in trunk, bigger/experimental features would first be implemented in tomato branch.
2011-11-04Depsgraph: add "Dependency Relations" operator to print the dependency graph toBrecht Van Lommel
the console, useful for debugging and understanding the relations.
2011-11-04Fix #29146: object used for particle instancing did not update when affectedBrecht Van Lommel
by an object on a hidden layer. Dependency was set in the wrong direction.
2011-11-03Depsgraph/Python: callbacks and properties to detect datablock changesBrecht Van Lommel
* Adds two new python handlers: scene_update_pre() and scene_update_post() These run before and after Blender does a scene update on making modifications to the scene. * Datablocks now have an is_updated property. This will be set to true in the above callbacks if the datablock was tagged to be updated. This works for the most common datablocks used for rendering: object, material, world, lamsp, texture, mesh, curve. * Datablock collections also have an is_updated property. If this is set, it means one datablock of this type was added, removed or modified. It's also useful as a quick check to avoid looping over all datablocks. * RenderEngine.view_update() can also check these properties, for interactive viewport rendering. http://wiki.blender.org/index.php/Dev:2.6/Source/Render/UpdateAPI
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-20BLI_ghash.h was including BLI_blenlib.h, remove from ghash header and ↵Campbell Barton
include in each file
2011-10-19Adds an update flag to the bNode struct (similar to bNodeTree->update).Lukas Toenne
This prevents access to non-existent typeinfo during type initialization, when node types have been removed and such nodes are deleted from older files. All blenkernel functions now only set the node->update flag instead of directly calling the update function. All operators, etc. calling blenkernel functions to modify nodes should make a ntreeUpdate call afterward (they already did that anyway). Editor/RNA/renderer/etc. high-level functions still can do immediate updates by using nodeUpdate and nodeUpdateID (replacing NodeTagChanged/NodeTagIDChanged respectively). These old functions were previously used only for setting compositor node needexec flags and clearing cached data, but have become generic update functions that require type-specific functionality (i.e. a valid typeinfo struct).
2011-10-01Bugfixes for: [#28525] [#28690] [#28774] [#28777]Joshua Leung
This commit basically disables the RNA update caches for now, and introduces a workaround/hack to ensure that modifier properties still work when animated/driven. The whole way that updates currently get handled needs reviewing in future. Fix provided by Brecht.
2011-08-28Assorted comment clarification in response to code review notesJoshua Leung
2011-08-16Merging trunk up to r39447.Joerg Mueller
2011-08-15Fix #27718: driving modifier properties was missing updates, fixed depsgraph.Brecht Van Lommel
2011-08-013D Audio GSoC:Joerg Mueller
Adds new speaker object type. Notes: * Needs some nice icons * Quickily review by Joshua Leung (5 mins) * Properties UI updated (with help of Thomans Dinges) * Speakers have their own theme color * No real audio functionality yet. * Minor bug regarding lamps/lattices fixed in interface_templates.c I personality tested: * Creation, Deletion, Duplication * Saving, Loading * Library linking (incl. make local) * Tracking * Dope Sheet, Outliner * Animation * Drawing (incl. Theme)
2011-07-12Merging trunk up to r38329.Joerg Mueller
2011-07-11Fix for [#27398] Particle systems with animated groups render incorrectly in ↵Janne Karhu
viewport * Hmph.. depsgraph and group duplication == illogical.
2011-07-03Experimental depsgraph tweak:Joshua Leung
Objects with drivers are now treated as needing updates when the current frame changes. This assumption has been documented in the code, and should at least mean that users who try to use drivers for creating simple time-based expressions that this should work. Note: - It is still recommended to create a "cfra" driver variable instead of actually inlining bpy.context.scene.frame_current into the expressions. Not only does the latter look rather nasty to type/have in the expression, but it is also less future-proof for when I get around to actually working on a beefed-up depsgraph (nothing official on that front yet...)
2011-06-15Fix #27654: vertex parenting not working with constructive modifiers.Brecht Van Lommel
Vertex parents were not requesting the original index layer, now do this as part of depsgraph building, and make constraints with vertex groups use the same system. Fix is based on patch by Campbell, but with some changes.
2011-05-22remove / comment unused code, patch by nico_ga on IRC with some edits.Campbell Barton
2011-04-30- pass the camera to the render stamp function.Campbell Barton
- add BKE_write_ibuf_stamp() since saving environment maps & screen shots shouldn't have stamp.
2011-04-21converted more mixed tab/space indentations to tabs. only whitespace changes.Campbell Barton
2011-04-21whitespace only, no functional change mixed tabs/spaces --> tabs.v2.57aCampbell Barton
2011-03-23Fix #26573, #26574 and #26551: objects on layers not visible on load or undoBrecht Van Lommel
restore, would not get their dependencies updated when they became visible. It happend with a shrinkwrap modifier in these reports, but could happen with other modifiers too. Now we keep track of which layers have ever been updated since load, and tag objects on them to be recalculated when they become visible.
2011-03-19remove some redundant vars, assignments & checks.Campbell Barton
2011-02-27doxygen: blender/blenkernel tagged.Nathan Letwory
2011-02-23doxygen: prevent GPL license block from being parsed as doxygen comment.Nathan Letwory
2011-02-13fix for warnings from Sparse static source code checker, mostly BKE/BLI and ↵Campbell Barton
python functions. - use NULL rather then 0 where possible (makes code & function calls more readable IMHO). - set static variables and functions (exposed some unused vars/funcs). - use func(void) rather then func() for definitions.
2011-02-12Particles todo item: particle texturesJanne Karhu
* Effecting particle properties with textures was possible in 2.49, but not in 2.5 anymore. * Now particles have their own textures (available in texture panel for objects with particle systems), which are totally separate from the material textures. * Currently a basic set of particle properties is available for texture control. Some others could still be added, but the whole system is not intended as an "change anything with a texture" as this kind of functionality will be provided with node particles in the future much better. * Combined with the previously added "particle texture coordinates" this new functionality also solves the problem of animating particle properties through the particle lifetime nicely. * Currently the textures only use the intensity of the texture in "multiply" blending mode, so in order for the textures to effect a particle parameter there has to be a non-zero value defined for the parameter in the particle settings. Other blend modes can be added later if they're considered useful enough.
2011-02-12quiet some clang warnings.Campbell Barton
2011-02-08un-initialized flag used with commit r34695.Campbell Barton
2011-02-07Todo/feature requestTon Roosendaal
When using masks or other simple 3D elements in composites, doing a layer re-rendering on a node is a bit clumsy all the time. This commit does two things to help: - new hotkey "Z" in node editor automatically finds render layer that changed and re-renders it + composites - option "Auto Render" does same, but then after every transform edit in 3D window The latter is experimental; real & proper system for this requires full threaded render support (like previews). But it works! Demo file: http://download.blender.org/demo/test/auto_composite.blend Important fix: After any render, all the render layers were tagged "changed", which caused any edit to first totally recomposte everthing. Now it only composites changes. Implementation notes - DAG scene flush now sets 'changed' flags in render layer nodes - Added notifier for 'transform finished' to trigger the update, this is temporarily.
2011-02-01disable assert [#25877] Driven shapekeys: incorrect assertions in depsgraph.cCampbell Barton
2011-01-09rename BKE_assert() --> BLI_assert().Campbell Barton
2011-01-07split BKE_utildefines.h, now it only has blender specific defines like GS() ↵Campbell Barton
MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h. no functional changes.
2011-01-07bugfix [#25457] Lack of update on undoing a lattice rigCampbell Barton
2011-01-05Todo item: linked curve objects behaves incorrect with modifiersSergey Sharybin
Use object's displists for storing deformed tesselated curve. Was unable to totally get rid of curve's displist because of how texture space is calculating.
2011-01-03rna/apiCampbell Barton
move Object.update(...) to ID.update(). since depsgraph update function can now be called on ID types. also changed how update flags work. obj.update(scene, 1, 1, 1) ... is now obj.update({'OBJECT', 'DATA', 'TIME'}) Don't pass scene anymore. This was used for recalculating text but I think this is better dont in a different function.
2010-12-17no functional changes: SETLOOPER macro assumed a scene was defined called ↵Campbell Barton
'sce' used to loop over, now make this an argument, helps to make it clear what's going on.
2010-12-16bugfix [#25208] randomize transform doesn't work on objects with keyframesCampbell Barton
Surprising this wasnt noticed in a much more obvious case: - Key Location, Move, Rotate, Undo-Rotate >> Resets to keyed location as well. This was happening because DAG_on_load_update() was called on read_undosave(), flagging 'ob->adt->recalc |= ADT_RECALC_ANIM;' Fix by adding an option to DAG_on_load_update(), not to recalculate time flags.
2010-12-12Unlinking material crashed, missing NULL check.Ton Roosendaal
2010-12-06bpath iterator updatesCampbell Barton
- loop over sequencer plugin and texture voxel paths. - fix leak in python bpy.utils.blend_path() and use PyUnicode_DecodeFSDefault() to ensure correct paths with different encodings. - operators to make paths absolute & relative now redraw the view.