Age | Commit message (Collapse) | Author |
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This modifier can be used to correct bad deformations,
Original patch D1183 by @sazerac, with own modifications
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Opted to keep includes if they are used indirectly (even if removing is possible).
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This adds BM_bmesh_calc_tessellation() so we can get triangles from a
bmesh without having to have an editmesh available.
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since enough bmesh operations can also take advantage of direct index lookups on verts/edges/faces.
developers note:
- EDBM_index_arrays_init/ensure/free -> BM_mesh_elem_table_ensure/init/free
- EDBM_vert/edge/face_at_index -> BM_vert/edge/face_at_index
- EDBM_uv_element_map_create/free -> BM_uv_element_map_create/free
- ED_uv_element_get -> BM_uv_element_get
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a new one for every fill.
now use BLI_memarena and support passing the arena into the fill function, so the arena is re-used, when scanfill is called in a loop.
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length was set but array NULL.
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editmesh debug info,
- overhang (with axis angle options)
- wall thickness (with min/max distance)
- self-intersections.
access below 'Mesh Display' panel.
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BKE_editmesh_bvh.h
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