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2022-04-14Edit Mesh: Parallelize bounds calculation with deform modifiersHans Goudey
When displaying a deform modifier in edit mode, a cached array of positions is used. Parallelizing bounds calculation when that array exists can improve the framerate when editing slightly (a few percent). I observed an improvement of the min/max itself of about 10x (4-5ms to 0.4ms).
2022-04-14Cleanup: Declare variables where initializedHans Goudey
Also adjust comment formatting and use nullptr where the previous commit missed.
2022-04-14Cleanup: Move three mesh files to C++Hans Goudey
This will allow easier interaction with other areas also using C++ features, and a potential optimization to edit mesh bounding box calculation.