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2011-11-06more macro --> bli math lib replacements.Campbell Barton
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-22Code cleanup: file operations merged into single header, some function namesBrecht Van Lommel
made less cryptic and changed to indicate if they work on files or directories.
2011-02-27doxygen: blender/blenkernel tagged.Nathan Letwory
2011-02-23Clean up headers a bit more.Guillermo S. Romero
2011-02-23doxygen: prevent GPL license block from being parsed as doxygen comment.Nathan Letwory
2011-01-07remove references to BKE_utildefines where its not needed.Campbell Barton
- move GS() define into DNA_ID.h - add BLI_utildefines as an automatic include with makesrna generated files.
2011-01-07split BKE_utildefines.h, now it only has blender specific defines like GS() ↵Campbell Barton
MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h. no functional changes.
2010-09-15bugfix [#23405] PNG Images bigger then 2gig wont load with blender.Campbell Barton
all image formats should be able to load files bigger then 2gig (when its supported)
2010-08-16- commit that removed MEM_guardedalloc.h includes broke building with SSE ↵Campbell Barton
enabled. - all C/C++ files in blender are now utf8 compatible.
2010-04-12[#14437] Modifier Stack RefactorCampbell Barton
patch by Ben Batt (artificer) Updated patch for 6 or so modifiers added since the patch was written. - tested with CMake and SCons - fixed one error were flags were being added to the fluids type. - remove BKE_simple_deform.h, simple_deform.c, move functions into MOD_simpledeform.c since there were problems with circular deps. - moved some fluid and boolean functions used by modifiers too.
2010-03-25Restored Fluid Sim bakingMatt Ebb
This commit restores fluid sim baking functionality in 2.5, it's been on the todo for a while, and was previously almost completely non-functional. The old code was quite complicated and specific to the 2.4 animation system, so I've pretty much rewritten most of it. This includes: * Animated variables work again - just key them in the UI. Non-animateable values should be already set non-animateable in RNA, hopefully I got them all. Available are: Domain Gravity / Domain Viscosity / Object loc/rot/scale / Object initial velocity / Deforming meshes / Fluid control Attract strength / Fluid control Attract radius / Fluid control Velocity strength / Fluid control Velocity radius / Object Active status (checkbox next to fluid type) The Domain time scale is still not yet implemented. * Fluid sim now use global scene units data by default - when enabled, the scene's global gravity value is used and when units are set (metric/imperial) the simulation real world size is taken from the object's actual measurements. * The baking process is now done in the background, using the nifty threaded Jobs system. It's non-blocking and your domain object will show the simulated fluid as it becomes available for that frame. A nice extra thing for the future would be to improve the visualisation of the object's state while baking, and also the jobs system/ui could do with some touchups - currently it has to share a bit from the 'render' job, and appears as 'Render' in the header. Progress bars for jobs in the header would be great too.
2010-03-22spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text)Campbell Barton
2010-03-09rename some functions to use easier to understand names.Campbell Barton
'BLI_makestringcode' --> 'BLI_path_rel' 'BLI_convertstringcwd' --> 'BLI_path_cwd' 'BLI_convertstringframe' --> 'BLI_path_frame' 'BLI_convertstringframe_range' --> 'BLI_path_frame_range' 'BLI_make_cwdpath' --> 'BLI_path_cwd'
2010-02-12correct fsf addressCampbell Barton
2010-01-31missed these last commitCampbell Barton
2010-01-30Fix #20790: fluid sim adding domain mesh with no faces crashes.Brecht Van Lommel
2009-11-10Math LibBrecht Van Lommel
* Convert all code to use new functions. * Branch maintainers may want to skip this commit, and run this conversion script instead, if they use a lot of math functions in new code: http://www.pasteall.org/9052/python
2009-09-15* Added RNA path functionality to fluidsim modifier settings, to allow ↵Matt Ebb
keying of fluidsim settings properties. Note: Although the properties can be animated with the RNA system, the values are not exported to the actual fluid sim yet, that can come later.
2009-07-20Some little UI adjustments to cloth + fluid panel and their presetsDaniel Genrich
2009-07-16Another fluid + (little) cloth gui and settings updateDaniel Genrich
2009-07-032.5:Brecht Van Lommel
* Fix crash in python with enum properties, and don't throw error if no matching identifier is found. This shouldn't happen, but it should break a python script either, which is not at fault. * Fix a wrong variable initialization in fluidsim.
2009-07-022.5: Physics ButtonsBrecht Van Lommel
All kinds of changes to get it ready for UI layouts. This means RNA and operators should be working correct, but most buttons are still not actually there yet. * Added near empty soft body, fluid, field and collision panels, tweaks to cloth panels. * Fluid bake works, but without escape or showing any progress. * Fluid/Softbody/Cloth/Collision can now be both added as modifiers or in the physics panels. * Missing: fields & soft body for particles. * Missing: proper updating softbodies, guess this code still needs updates after pointcache refactor?
2009-06-222.5: warning fixesBrecht Van Lommel
Mostly harmless ones, except for one about "gzopen64" being undeclared. This needs some defines in BLI_storage.h to be set before <unistd.h> is included. Might fix a crash in compressed file reading, though I'm not sure since it's hard to repeat the crash consistently.
2009-01-242.5Ton Roosendaal
- Brought back code for particle edit and fluidsim - Sanitized code from globals and bad level calls, so its ready to come back working. - Fixed cirle selecting (Ckey now) - Enabled undo for editmode curve, armature, particle and lattice (another commit following)
2009-01-042.5Ton Roosendaal
Think global, act local! The old favorite G.scene gone! Man... that took almost 2 days. Also removed G.curscreen and G.edbo. Not everything could get solved; here's some notes. - modifiers now store current scene in ModifierData. This is not meant for permanent, but it can probably stick there until we cleaned the anim system and depsgraph to cope better with timing issues. - Game engine G.scene should become an argument for staring it. Didn't solve this yet. - Texture nodes should get scene cfra, but the current implementation is too tightly wrapped to do it easily.
2008-10-30Bugfix for [#17879] Speed vectors/velocity data not working on ALL fluids.Daniel Genrich
2008-10-03Bugfix for fluidsim UI inconsistencies, please check your settings in old filesDaniel Genrich
2008-09-21Respect compile flags if elbeem is disabled, fix compiling for that caseDaniel Genrich
2008-08-14Bugfix for a) Fluid ipos gone after save-load b) changing viscosity causes ↵Daniel Genrich
fluidsim to be reversed [both reported by broken] (at least 3 known bugs left)
2008-07-29UI fixes are the hardest ones.. (2nd try)Daniel Genrich
2008-07-28WIP commit, completely untested (should introduce: 1. copy of modifier ↵Daniel Genrich
settings work, 2. reverse domain, 3. reverse control)
2008-07-28Phase1: fluidsim obstacles/control objects are grabbed from the specific ↵Daniel Genrich
position in modifier stack now (introducing new funciton in DerivedMesh.c), fixed some UI glitches.
2008-07-27Almost done with 'Phase 1': Fixed depsgraph update of modifier, fixed ↵Daniel Genrich
material index deletion, fixed face flag deletion (using face0 now as old fluid code)
2008-07-27svn merge -r 15649:15800 ↵Daniel Genrich
https://svn.blender.org/svnroot/bf-blender/trunk/blender + forgot something in last commit --> e) Last simulated Frame will stay and not turn into cube/domain after last valid simulated frame. f) Fixed loading of old fluidsims (1 parameter was wrong)
2008-07-27Phase 1: a) Fluidsim is a modifier now which allows apply'ing now. b) Fluid ↵Daniel Genrich
control start time/end time works now. c) Negative attraction forces are available now. d) Fluidsim IPOs are now hidden if they don't apply to the selected fluid-type (less confusion for the user).
2008-07-25Fluid control: WIP commit before weekend, not working is crashing on the ↵Daniel Genrich
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