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2022-09-06Cleanup: Remove unused update custom data pointers in attribute APIHans Goudey
Unused after 05952aa94d33eeb, 410a6efb747f188, and e9f82d3dc7eebad.
2022-08-30Geometry Nodes: Use separate field context for each geometry typeHans Goudey
Using the same `GeometryComponentFieldContext` for all situations, even when only one geometry type is supported is misleading, and mixes too many different abstraction levels into code that could be simpler. With the attribute API moved out of geometry components recently, the "component" system is just getting in the way here. This commit adds specific field contexts for geometry types: meshes, curves, point clouds, and instances. There are also separate field input helper classes, to help reduce boilerplate for fields that only support specific geometry types. Another benefit of this change is that it separates geometry components from fields, which makes it easier to see the purpose of the two concepts, and how they relate. Because we want to be able to evaluate a field on just `CurvesGeometry` rather than the full `Curves` data-block, the generic "geometry context" had to be changed to avoid using `GeometryComponent`, since there is no corresponding geometry component type. The resulting void pointer is ugly, but only turns up in three places in practice. When Apple clang supports `std::variant`, that could be used instead. Differential Revision: https://developer.blender.org/D15519
2022-07-20Curves: Remove redundant custom data pointersHans Goudey
These mutable pointers present problems with ownership in relation to proper copy-on-write for attributes. The simplest solution is to just remove them and retrieve the layers from `CustomData` when they are needed. This also removes the complexity and redundancy of having to update the pointers as the curves change. A similar change will apply to meshes and point clouds. One downside of this change is that it makes random access with RNA slower. However, it's simple to just use the RNA attribute API instead, which is unaffected. In this patch I updated Cycles to do that. With the future attribute CoW changes, this generic approach makes sense because Cycles can just request ownership of the existing arrays. Differential Revision: https://developer.blender.org/D15486
2022-07-12Fix: missing geometry copy before modifying itJacques Lucke
A geometry component may reference read-only geometry. In this case it has to be copied before making changes to it. This was caused by rBb876ce2a4a4638142.
2022-07-08Geometry Nodes: new geometry attribute APIJacques Lucke
Currently, there are two attribute API. The first, defined in `BKE_attribute.h` is accessible from RNA and C code. The second is implemented with `GeometryComponent` and is only accessible in C++ code. The second is widely used, but only being accessible through the `GeometrySet` API makes it awkward to use, and even impossible for types that don't correspond directly to a geometry component like `CurvesGeometry`. This patch adds a new attribute API, designed to replace the `GeometryComponent` attribute API now, and to eventually replace or be the basis of the other one. The basic idea is that there is an `AttributeAccessor` class that allows code to interact with a set of attributes owned by some geometry. The accessor itself has no ownership. `AttributeAccessor` is a simple type that can be passed around by value. That makes it easy to return it from functions and to store it in containers. For const-correctness, there is also a `MutableAttributeAccessor` that allows changing individual and can add or remove attributes. Currently, `AttributeAccessor` is composed of two pointers. The first is a pointer to the owner of the attribute data. The second is a pointer to a struct with function pointers, that is similar to a virtual function table. The functions know how to access attributes on the owner. The actual attribute access for geometries is still implemented with the `AttributeProvider` pattern, which makes it easy to support different sources of attributes on a geometry and simplifies dealing with built-in attributes. There are different ways to get an attribute accessor for a geometry: * `GeometryComponent.attributes()` * `CurvesGeometry.attributes()` * `bke::mesh_attributes(const Mesh &)` * `bke::pointcloud_attributes(const PointCloud &)` All of these also have a `_for_write` variant that returns a `MutabelAttributeAccessor`. Differential Revision: https://developer.blender.org/D15280
2022-06-05Cleanup: Remove unused BKE_spline.hh includesHans Goudey
2022-06-01Cleanup: use 'e' prefix for enum typesCampbell Barton
- CustomDataType -> eCustomDataType - CustomDataMask -> eCustomDataMask - AttributeDomain -> eAttrDomain - NamedAttributeUsage -> eNamedAttrUsage
2022-05-25Cleanup: spelling, unbalanced doxy sectionsCampbell Barton
2022-05-13Cleanup: Use standard variable names for curvesHans Goudey
2022-05-11Cleanup: use '_num' suffix, mostly for curves & spline codeCampbell Barton
Replace tot/amount & size with num, in keeping with T85728.
2022-05-05Cleanup: Move curve length field input to blenkernelHans Goudey
To use in the geometry module when the resample curves code is moved there (T97448).
2022-04-25Curves: Cache the number of curves of each typeHans Goudey
Remembering the number of curves of every type makes it fast to know whether processing specific to a single curve type has to be done. This information was accessed in quite a few places, so this should be an overall reduction in overhead for the new curves type. The cache is computed eagerly, in other words every time after changing the curve types. In order to reduce verbosity I added helper functions for some common ways to set the types. Differential Revision: https://developer.blender.org/D14732
2022-04-14Fix: Curves: Add missing builtin attribute definitionHans Goudey
2022-04-14Fix: Use consistent type for nurbs order attributeHans Goudey
An 8 bit integer should be enough for now. We can change this if we ever want to allow increasing the order past 256.
2022-04-09Curves: Port tangent and normal calculation to the new data-blockHans Goudey
Port the "Normal" and "Curve Tangent" nodes to the new curves data-block to avoid the conversion to `CurveEval`. This should make them faster by avoiding all that copying, but otherwise nothing else has changed. This also includes a fix to move the normal mode as a built-in curve attribute when converting to and from `CurveEval`. The attribute is needed because the option is used implicitly in many nodes currently. Differential Revision: https://developer.blender.org/D14609
2022-04-09Fix: Various fixes and cleanups in new curves codeHans Goudey
- Use "curve" instead of "spline" in comments - Use non-plural variable names - Tag topology dirty after resolution modified rather than positions - Reorder enum values to change which value is zero (and the default) - Remove a duplicate unused variable
2022-04-05Curves: Port legacy curve viewport drawing to the new data-blockHans Goudey
Instead of using `CurveEval` to draw the curve wire edges, use the new `Curves` data-block, which is already built as part of an object's evaluated geometry set whenever there is a `CurveComponent`. This means that we can remove `Curve`'s temporary ownership of `CurveEval` for drawing (added in 9ec12c26f16ea3da1e), which caused a memory leak as described in T96498. In my testing this improved performance by around 1.5x during viewport playback, back to the performance of 3.1 before the curve data structure transition started. The next step of using the GPU to do the final curve evaluation for the viewport is described in T96455, but is unrelated. Differential Revision: https://developer.blender.org/D14551
2022-04-01Cleanup: Move geometry set fields to a separate headerHans Goudey
This commit moves declarations that depend on `FN_field.hh` out of `BKE_geometry_set.hh` into `BKE_geometry_fields.hh`. This helps to reduce the number of areas that need to depend on the functions module, which recently came in in review of D11591. In the future we may have a library of standard field inputs in order to make composing algorithms easier, so it makes sense to have a header that could contain them and some basic related utilities relating the concepts of geometry and fields. Reducing use of unnecessary headers may also reduce compilation time. Differential Revision: https://developer.blender.org/D14517
2022-03-25Cleanup: Further renaming in new curves codeHans Goudey
A follow-up to e253f9f66d6f. Follow the policy from T85728 completely (using "num" as a prefix) and rename another function.
2022-03-24Cleanup: Adjust naming in new curves codeHans Goudey
Rename "size" variables and functions to use "num" instead, based on T85728 (though this doesn't apply to simple C++ containers, it applies here). Rename "range" to "points" in some functions, so be more specific. Differential Revision: https://developer.blender.org/D14431
2022-03-19BLI: move generic data structures to blenlibJacques Lucke
This is a follow up to rB2252bc6a5527cd7360d1ccfe7a2d1bc640a8dfa6.
2022-03-05Fix T96152: Crash realizing curve instancesHans Goudey
The "curve_type" was transferred to instances because it isn't a built-in curve attribute. Then it was interpolated as a point domain attribute from the instance domain in the realize instances node. The fix was just missing from 9ec12c26f16ea3da1e6de95d5. `curve_type` needs to be marked as a built-in attribute.
2022-03-01Fix: Don't tag curves component cache dirty for radiusHans Goudey
Changing the radius does not invalidate a cache on `CurvesGeometry`.
2022-02-28Geometry Nodes: Begin conversion to new curvesHans Goudey
This commit changes `CurveComponent` to store the new curve type by adding conversions to and from `CurveEval` in most nodes. This will temporarily make performance of curves in geometry nodes much worse, but as functionality is implemented for the new type and it is used in more places, performance will become better than before. We still use `CurveEval` for drawing curves, because the new `Curves` data-block has no evaluated points yet. So the `Curve` ID is still generated for rendering in the same way as before. It's also still needed for drawing curve object edit mode overlays. The old curve component isn't removed yet, because it is still used to implement the conversions to and from `CurveEval`. A few more attributes are added to make this possible: - `nurbs_weight`: The weight for each control point on NURBS curves. - `nurbs_order`: The order of the NURBS curve - `knots_mode`: Necessary for conversion, not defined yet. - `handle_type_{left/right}`: An 8 bit integer attribute. Differential Revision: https://developer.blender.org/D14145
2022-02-23Fix: Errors in previous cleanup commitHans Goudey
f3ef0763b41155e623 introduced a file by mistake, and didn't add a new enum type to many switch cases. Sorry for the noise.
2022-02-23Cleanup: Use new curves type enum for CurveEvalHans Goudey
Though this is less aesthetically pleasing, it makes the transition to the new curves type (T95941) a bit simpler, and it has to be done anyway.