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During the refactor, this feature was removed by error.
When this option is enabled, only the frames with a keyframe are displayed in Draw mode. This is used when fill an animation to paint only in the frames with real drawing.
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This patch adds a new operator to convert a black and white image into
grease pencil strokes.
If the image is not B/W, an internal conversion is done.
This is the first operator using Potrace, but we expect to add more features in next Blender versions.
Reviewed By: HooglyBoogly
Maniphest Tasks: T79877
Differential Revision: https://developer.blender.org/D8951
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- Direct assignment caused ID user counts to be invalid.
- The first palette would always be used,
even when the named palette searched for was found.
Also pass 'const' string to `hex_to_rgb`, avoid casting to 'non-const'.
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This is part of T76372.
It adds the `blend_write`, `blend_read_data`, `blend_read_lib`
and `blend_read_expand` which correspond to the various
steps when reading and writing .blend files.
Having these callbacks allows us to decentralize the blenloader
code a lot more. This has the affect that code related to any
specific ID type is less scattered.
Reviewers: mont29
Differential Revision: https://developer.blender.org/D8670
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Now by default the selection mode is All keyframes types.
Also removed the icon for All option and renamed from `All Types`to `All`.
UI review by @pablovazquez
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This is required in other places and need to be shared.
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When two similar colors were adjacent, the colors were not merged.
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When the color was black, the original value was not initialized and get a NaN value with unexpected results.
Also cleanup code.
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This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/blenkernel` module.
No functional changes.
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For the active frame it was using always a value of 1.0 and it was not using the curve.
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extract palette
Also fixed the same error in generate GPencil object from image.
The problem was the Render Result image hasn't ibuf.
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The reason was the datablock is changed but it was not tagged for depsgraph refresh.
In some cases it could be possible to tag several times the same datablock, but as this is not the case all the times and the number of tags is always very small, it doesn't worth a complex code to keep a memory list of the datablocks to tag.
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Check if the mask layer is used in a layer that is going to be used in the current viewlayer.
Related to T77667
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current frame
Previously, the first frame was displayed from frame 0, but now, the first frame is only displayed when the current frame is equal or greater than the keyframe number.
The previous system was logical when the grease pencil was not an object, but now it seems more logical to display the keyframe if the current frame is equal to or greater than the keyframe number.
Reviewed By: mendio, pepeland
Differential Revision: https://developer.blender.org/D7851
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If a layer is used for masking, it cannot be filtered by viewlayer because the masked layer needs to have the mask layers in the draw pipeline.
This check is only done in final render.
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When removing a vertex group from a Grease Pencil object, if the vertex group is not the last one that was added, the information for the remaining groups weights gets mixed up.
Minor edit of the patch for clang format.
Differential Revision: https://developer.blender.org/D7943
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This was an old check of opacity for editable layers, but with new system it's not needed because you can use the edit lines.
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This was removed by error during the refactor done in 2.83.
Differential Revision: https://developer.blender.org/D7909
Reviewers: @fclem
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This error was introduced wit the change in commit https://developer.blender.org/rB6a850f3cc840
As the brushes were not created, all modes except Edit were broken.
Now, the brushes and palette are not created when load the file in versioning code, but when the mode is enabled.
Also, if the brush already exist, the parameters are not reset as it was done in the versioning code in order to keep user settings.
The same logic is used for the default palette.
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When use the subdivide modifier the number of points was not correct and can produce segment faults.
Also, the points were selected by default and this was wrong.
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Note this only changes cases where the variable was declared inside
the for loop. To handle it outside as well is a different challenge.
Differential Revision: https://developer.blender.org/D7320
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It's possible create a stroke with 0 points using python
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BKE_gpencil_geom.h
This split prepare the code for future geometry functions.
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The parenting was using the old logic, but with new engine the draw is done using eval data.
Fixed the depsgraph relationship missing with bones to get an update when the bone is transformed.
Also fixed Snap cursor to Selected
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`ANIM_animdata_update()` did not sort grease pencil frames. A
pre-existing comment stated this wouldn't be necessary as
`posttrans_gpd_clean()` already does this. However, this is only
applicable when the change is performed via the transform system. The
mirror operator doesn't call `posttrans_gpd_clean()`, invalidating the
assumption in the comment.
I moved the sorting code into `BKE_gpencil_layer_frames_sort()`, which
is now called from both `ANIM_animdata_update()` and
`posttrans_gpd_clean()`.
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The number of points of the evaluated stroke can be less than original or the original can use less points that evaluated.
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This has been long standing TODO...
Note that remaining usages of BKE_xxx_delete should all be carefully
checked for and utilmately nuked in favor of `BKE_id_delete()`, think we
still have quiet a few bugs hidden in those (code seems to usually
assume those functions do a full ID deletion, which is not the case).
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This commit is a full refactor of the grease pencil modules including Draw Engine, Modifiers, VFX, depsgraph update, improvements in operators and conversion of Sculpt and Weight paint tools to real brushes.
Also, a huge code cleanup has been done at all levels.
Thanks to @fclem for his work and yo @pepeland and @mendio for the testing and help in the development.
Differential Revision: https://developer.blender.org/D6293
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- Use 'BKE_object_defgroup' prefix for object functions.
- Rename 'defvert_verify_index' to 'defvert_ensure_index'
since this adds the group if it isn't found.
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- Use 'BKE_object_material_*', 'BKE_id_material_*' prefix
for functions that operate on Object and ID types.
- Use '_len' suffix for length (matching BLI naming).
- Use '_p' suffix for functions that return a pointer to values
where the value would typically be returned.
Functions renamed:
- BKE_object_material_resize was BKE_material_resize_object
- BKE_object_material_remap was BKE_material_remap_object
- BKE_object_material_remap_calc was BKE_material_remap_object_calc
- BKE_object_material_array_p was BKE_object_material_array
- BKE_object_material_len_p was BKE_object_material_num
- BKE_id_material_array_p was BKE_id_material_array
- BKE_id_material_len_p was BKE_id_material_num
- BKE_id_material_resize was BKE_material_resize_id
- BKE_id_material_append was BKE_material_append_id
- BKE_id_material_pop was BKE_material_pop_id
- BKE_id_material_clear was BKE_material_clear_id
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Instead of using anonymous booleans flags, also allows to keep the same
behavior in all cases, without needing special handling from calling
code for our beloved oddballs object proxies...
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This info is now stored in ID tags themselves, so no need to pass an
extra anonymous boolean parameter around, yay!
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Also removed some only used locally from the header, `BKE_lib_id.h`
is already way too big, no need to overload it with unused things.
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Note that `BKE_library.h`/`library.c` were renamed to
`BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here.
Part of T72604.
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Old Name New Name
========= =========
init_def_material BKE_materials_init
BKE_material_gpencil_default_free BKE_materials_exit
test_object_materials BKE_object_materials_test
test_all_objects_materials BKE_objects_materials_test_all
give_matarar BKE_object_material_array
give_totcolp BKE_object_material_num
give_current_material_p BKE_object_material_get_p
give_current_material BKE_object_material_get
assign_material BKE_object_material_assign
assign_matarar BKE_object_material_array_assign
give_matarar_id BKE_id_material_array
give_totcolp_id BKE_id_material_num
assign_material_id BKE_id_material_assign
clear_matcopybuf BKE_material_copybuf_clear
free_matcopybuf BKE_material_copybuf_free
copy_matcopybuf BKE_material_copybuf_copy
paste_matcopybuf BKE_material_copybuf_paste
BKE_material_init_gpencil_settings BKE_gpencil_material_attr_init
BKE_material_add_gpencil BKE_gpencil_material_add
BKE_material_gpencil_get BKE_gpencil_material
BKE_material_gpencil_default_get BKE_gpencil_material_default
BKE_material_gpencil_settings_get BKE_gpencil_material_settings
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This will be replaced later, so it's not logic allocate now.
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