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2019-02-17Cleanup: move object bounding-box into runtime structCampbell Barton
2019-02-11Cleanup: comment indentation & spellingCampbell Barton
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-05Cleanup: replace BKE_id_copy_ex by BKE_id_copy where possible.Bastien Montagne
That way it is obvious when we are using default ID copy behaviour, and when we are using advanced/specialized ones.
2019-02-05Cleanup: BKE_library: rename id_copy to BKE_id_copy.Bastien Montagne
Time to follow conventions for that one as well.
2019-02-05Cleanup: BKE_library: remove 'test' param of id_copy.Bastien Montagne
This was used in *one* place only... much better to have a dedicated helper for that kind of things. ;)
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-02-01Logging: Use CLOG for blenkernelCampbell Barton
Part of D4277 by @sobakasu
2019-01-26Cleanup: remove redundant BKE/BLI/BIF headersCampbell Barton
2019-01-21Cleanup: shadow warning, styleCampbell Barton
2019-01-20Fix T60677: GP vertex groups get messed up, when deleting a groupAntonioya
2019-01-15Cleanup: styleCampbell Barton
2019-01-11GP: New Cutter, Constraints and Segment selectionAntonioya
This commit groups a set of new tools that were tested in grease pencil object branch before moving to master. We decide to do all the development in a separated branch because it could break master during days or weeks before the new tools were ready to deploy. The commit includes: - New Cutter tool to trim strokes and help cleaning up drawings. - New set of constraints and guides to draw different types of shapes. All the credits for this development goes to Charlie Jolly (@charlie), thanks for your help! - Segment selection mode to select strokes between intersections. - New operator to change strokes cap mode. - New option to display only keyframed frames. This option is very important when fill strokes with color. - Multiple small fixes and tweaks. Thanks to @pepeland and @mendio for their ideas, tests, reviews and support. Note: Still pending the final icons for Cutter in Toolbar and Segment Selection in Topbar. @billreynish could help us here?
2018-12-28GP: Rename GP_STROKE_RECALC_CACHE to GP_STROKE_RECALC_GEOMETRYAntonioya
The GP_STROKE_RECALC_CACHE identifier was changed to GP_STROKE_RECALC_GEOMETRY because the previous name was confusing and could be confused with the recalculation of the Draw Manager cache.
2018-12-25GP: Remove duplicate code moving to single functionAntonioya
2018-12-24Fix/cleanup another bunch of UI messages issues.Bastien Montagne
Also (mostly in comments): behaviour -> behavior (we use American English).
2018-12-21GP: Cleanup weird thickness scaleAntonioya
This code used old factor, but now this only adds complexity and makes code hard to understand.
2018-12-12Merge branch 'master' into blender2.8Campbell Barton
2018-12-12Cleanup: use colon separator after parameterCampbell Barton
Helps separate variable names from descriptive text. Was already used in some parts of the code, double space and dashes were used elsewhere.
2018-12-10GP: Enable Object Onion Skin by defaultAntonioya
Now, the main switchis on, and the layer onion skin is off.
2018-12-07Depsgraph: Remove duplicated sets of recalc/update flagsSergey Sharybin
There were at least three copies of those: - OB_RECALC* family of flags, which are rudiment of an old dependency graph system. - PSYS_RECALC* which were used by old dependency graph system as a separate set since the graph itself did not handle particle systems. - DEG_TAG_* which was used to tag IDs. Now there is a single set, which defines what can be tagged and queried for an update. It also has some aggregate flags to make queries simpler. Lets once and for all solve the madness of those flags, stick to a single set, which will not overlap with anything or require any extra conversion. Technically, shouldn't be measurable user difference, but some of the agregate flags for few dependency graph components did change. Fixes T58632: Particle don't update rotation settings
2018-11-28Add Onion Skin support to AnnotationsAntonioya
The old onion skinning used in 2.7x has been ported and converted to 2.8. Only basic features have been included. For more advanced onion skin features, use grease pencil objects. Onion Skin is supported in View 3D and Sequencer.
2018-11-20GP: Refactor drawing engine to single VBOAntonioya
This is part of T57829. Reduce the number of batches used to only one by shader type. This reduces GPU overhead and increase a lot the FPS. As the number of batches is small, the time to allocate and free memory was reduced in 90% or more. Also the code has been simplified and all batch management has been removed because this is not necessary. Now, all shading groups are created after all vertex buffer data for all strokes has been created using DRW_shgroup_call_range_add(). All batch cache data has been moved to the Object runtime struct and not as before where some parts (derived data) were saved inside GPD datablock. For particles, now the code is faster and cleaner and gets better FPS. Thanks to Clément Foucault for his help and advices to improve speed.
2018-11-14Merge branch 'master' into blender2.8Campbell Barton
2018-11-14Cleanup: comment block tabsCampbell Barton
2018-11-13Merge branch 'master' into blender2.8Campbell Barton
2018-11-13GP: box/lasso support for select-operationsCampbell Barton
This adds support for more adbvanced select operations matching 3D view select operators. Also de-duplicate box/lasso select code.
2018-11-06Cleanup: styleCampbell Barton
2018-11-05GP: Add new layer above active layerAntonioya
Before, the layer was added to tail always, but this was weird for 2D animators.
2018-11-04GP: Reorganize Canvas GridAntonioya
Now the grid is always controlled by the topbar selector and not in the canvas panel. To have two places to define orientation was confuse. The orientation by default (no lock) is always to view plane.
2018-10-31GP: New Autolock Inactive LayerAntonioya
This option locks any layer no active to avoid any accidental change.
2018-10-20GP: Redesign drawing cache to support particlesAntonioya
Full redesign of the cache system used for drawing strokes and handle derived frame data. Before, the cache was saved in bGPdata and a hash was used to manage several objects with the same datablock. Old design made the use of particles very inefficient and prone to bugs and segment faults, and especially when this was mixed with onion skinning and multiple objects using same datablock. Also, there were some conflicts with the depsgrah logic (the old design was done before despgraph was in place) that made the use of hash not working. The new design saves the data in the object runtime struct and avoid the use of any hash to find the right data. This improves the speed and reduce a lot the complexity of the code, memory allocation, hash overload and adds full support for particles and reused datablocks. The particles can reuse the modifiers and shader effects of the original grease pencil object.
2018-10-11Cleanup: indentationCampbell Barton
2018-10-09GP: Improve center object in viewport when press .Antonioya
Before when press . (view_select) the object was centered at the dummy, but now it's centered with the strokes bounding box size. Also fixed some problems in edit mode when the object origin was not in view origin.
2018-10-05GP: Cleanup names and codeAntonioya
2018-10-05GP: Move grid parameters to GP object data levelAntonioya
The grid now can be configured by object because this helps to identify objects and allows to define diferent grid parameters for each objects. Also added a color option.
2018-09-30GP: Fix error in mutiedit if curve is not availableAntonioya
2018-09-27GP: Enable force fill recalc by defaultAntonioya
2018-09-14GP: Fix T56802 - Add/Delete Vertex Group crashesAntonioya
2018-09-09GP: Improve smooth interpolation calcAntonioya
2018-09-09GP: Fix strange pressure values when drawingAntonioya
This strange values produced an "explosion" of the stoke and it was very annoying.
2018-09-03GP: Cleanup function parameterAntonioya
There was a mix of enum parameters and int/bool values.
2018-09-02Cleanup: comment blocksCampbell Barton
2018-08-28GP: Revert replace custom function by standard APIAntonioya
Using custom api breaks material at object level
2018-08-28GP: Replace custom function by standard APIAntonioya
Replace BKE_gpencil_get_material_index by BKE_object_material_slot_find_index
2018-08-27GP: replace custom API w/ BKE_deform APICampbell Barton
2018-08-26GP: Reduce weight paint data memory footprintAntonioya
Before, the weight data array was created always, but now only is added when a weight value is assigned. This change was suggested by algorithm, and both agreed it was good idea.
2018-08-23Rename: *_batch_cache_dirty > *_batch_cache_dirty_tagDalai Felinto
2018-08-10Cleanup: Remove unused paramAntonioya
2018-08-08Fix T56220: Adding Grease Object crashes if link Material is set to ObjectAntonioya