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2022-05-13Cleanup: spelling in comments, capitalize tagsCampbell Barton
Also add missing task-ID reference & remove colon after \note as it doesn't render properly in doxygen.
2022-05-04GPencil: Apply layer transforms to visible framesYann Lanthony
Fix regression described in T97799. Apply layer transform and layer parenting to all visible frames, i.e. active frame + onion skinning frames. Reviewed By: #grease_pencil, antoniov Maniphest Tasks: T97799 Differential Revision: https://developer.blender.org/D14829
2022-04-08Fix T97150: Export GPencil to PDF or SVG crashes blenderAntonio Vazquez
The problem was the original file had some vertex weight information, but the weights array was empty, so the duplication was not done and the free memory crashed. To avoid this type of errors, now before duplicate weights the function checks the pointer and also the number of weights elements in the array to avoid the duplicatiopn of empty data.
2022-03-07Improve multi-user gpencil data performance with modifiersYann Lanthony
When a grease pencil data-block has multiple users and is subject to modifiers, layer transforms or parenting, performance (especially playback) is greatly affected. This was caused by the grease pencil eval process which does per instance full-copies of the original datablock in case those kinds of transformations need to be applied. This commit changes the behavior of the eval process to do shallow copies (layers with empty frames) of the datablock instead and duplicates only the visible strokes. When we need to have a unique eval data per instance, only copy the strokes of visible frames to this copy. Performance: On a test file with 1350 frames 33k strokes and 480k points in a single grease pencil object that was instanced 13 times: - master: 2.8 - 3.3 fps - patch: 42 - 52 fps Co-authored by: @filedescriptor This patch was contributed by The SPA Studios. Reviewed By: #grease_pencil, pepeland Differential Revision: https://developer.blender.org/D14238
2022-02-16Cleanup: spelling in commentsCampbell Barton
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2022-02-11Cleanup: Clang tidyHans Goudey
Mismatched parameter names and else after return.
2022-02-10GPencil: Update-on-write using update cacheFalk David
This implements the update cache described in T95401. The cache is currently only used for drawing strokes and sculpting (using the push brush). **Note: Making use of the cache throughout grease pencil will have to be done incrementally in other patches. ** The update cache stores what elements have changed in the original data-block since the last time the eval object was updated. Additionally, the update cache can store multiple updates to the data and minimizes the number of elements that need to be copied. Elements can be tagged using `BKE_gpencil_tag_full_update` and `BKE_gpencil_tag_light_update`. A full update means that the element itself will be copied but also all of the content inside. E.g. when a layer is tagged for a full update, the layer, all the frames inside the layer and all the strokes inside the frames will be copied. A light update means that only the properties of the element are copied without any of the content. E.g. if a layer is tagged with a light update, it will copy the layer name, opacity, transform, etc. When the update cache is in use (e.g. elements have been tagged) then the depsgraph will not trigger a copy-on-write, but an update-on-write. This means that the update cache will be used to determine what elements have changed and then only those elements will be copied over to the eval object. If the update cache is empty or the data block was tagged with a full update, we always fall back to a copy-on-write. Currently, the update cache is only used by the active depsgraph. This is because we need to free the update cache after an update-on-write so it's reset and we need to make sure it is not freed or read by other depsgraphs. Co-authored-by: @yann-lty This patch was contributed by The SPA Studios. Reviewed By: sergey, antoniov, #dependency_graph, pepeland, mendio Maniphest Tasks: T95401 Differential Revision: https://developer.blender.org/D13984
2021-12-14Cleanup: correct unbalanced doxygen groupsCampbell Barton
Also add groups in some files.
2021-12-07Cleanup: move public doc-strings into headers for 'blenkernel'Campbell Barton
- Added space below non doc-string comments to make it clear these aren't comments for the symbols directly below them. - Use doxy sections for some headers. - Minor improvements to doc-strings. Ref T92709
2021-11-29Refactor BKE_bpath module.Bastien Montagne
The main goal of this refactor is to make BPath module use `IDTypeInfo`, and move each ID-specific part of the `foreach_path` looper into their own IDTypeInfo struct, using a new `foreach_path` callback. Additionally, following improvements/cleanups are included: * Attempt to get better, more consistent namings. ** In particular, move from `path_visitor` to more standard `foreach_path`. * Update and extend documentation. ** API doc was moved to header, according to recent discussions on this topic. * Remove `BKE_bpath_relocate_visitor` from API, this is specific callback that belongs in `lib_id.c` user code. NOTE: This commit is expected to be 100% non-behavioral-change. This implies that several potential further changes were only noted as comments (like using a more generic solution for `lib_id_library_local_paths`, addressing inconsistencies like path of packed libraries always being skipped, regardless of the `BKE_BPATH_FOREACH_PATH_SKIP_PACKED` `eBPathForeachFlag` flag value, etc.). NOTE: basic unittests were added to master already in rBdcc500e5a265093bc9cc. Reviewed By: brecht Differential Revision: https://developer.blender.org/D13381
2021-11-24Cleanup: `IDTypeInfo` new `asset_type_info` member.Bastien Montagne
Two issues addressed here: I) `asset_type_info` is sub-data, not a callback. Therefore, move it before the callbacks in the `IDTypeInfo` struct. II) More important, initialize this new attribute in *ALL* `IDTypeInfo` instances. No member of this struct should ever be left implicitely uninitilazed, ever. Aftermath of rBa84f1c02d251.
2021-10-26Cleanup: LibQuery: Rename `BKE_LIB_FOREACHID_PROCESS` to ↵Bastien Montagne
`BKE_LIB_FOREACHID_PROCESS_IDSUPER`. More in-line name with the rest of that macro-based API, especially since this will be extended in the future.
2021-10-05Cleanup: quiet shadow warning, trailign spaceCampbell Barton
2021-10-04Cleanup: Use LISTBASE_FOREACH macroAntonio Vazquez
2021-09-23Add missing GPencil `IDTYPE_FLAGS_APPEND_IS_REUSABLE` flag.Bastien Montagne
Forgot that one in rB794c2828af60. Noted by Antonio Vazquez (@antoniov), thanks.
2021-09-17Fix T91481: Grease Pencil Layer Double TransformationsHenrik Dick
Use the inverse of the grease pencil object. This patch fixes the issue for bones and objects. Maniphest Tasks: T91481 Differential Revision: https://developer.blender.org/D12539
2021-08-26Cleanup: Use `ID_IS_LINKED` instead of direct `id.lib` pointer check.Bastien Montagne
2021-08-20Cleanup: use "free_data" suffix when the argument isn't freedCampbell Barton
Avoid API misuse that caused leaks in T90791 & 2788b0261cb7d33a2f6f2978ff4f55bb4987edae.
2021-08-19Cleanup: Blendwrite: Move code deciding if an ID should be written out of ID ↵Bastien Montagne
callbacks. This was not really useful, and added estra useless steps in case and ID should not actually be written. Further more, it prevented clearing the usercount on write, which can be cause a false positive 'chanhged' detection in undo/redo case.
2021-08-11Fix T88033: Python reference memory leaks for non main data-blocksCampbell Barton
ID data-blocks that could be accessed from Python and weren't freed using BKE_id_free_ex did not release the Python reference count. Add BKE_libblock_free_data_py function to clear the Python reference in this case. Add asserts to ensure no Python reference is held in situations when ID's are copied for internal use (not exposed through the RNA API), to ensure these kinds of leaks don't go by unnoticed again.
2021-07-16Cleanup: remove redundant parenthesesCampbell Barton
2021-07-14Cleanup: Avoid duplication in line art stroke generationHans Goudey
The BKE_gpencil_stroke_add_points API function worked well for creating the primitives in the add object menu, but it expected a specific data format that doesn't make sense in a dynamic context. As evidence of that we can see the way source data was duplicated in the line art file just to use this API function. This commit solves that problem in two ways: - Clean up the line art function (this should make it faster too). - Move/rename the function so its intended use is more clear. Differential Revision: https://developer.blender.org/D11909
2021-07-13Refactor: Move vertex group names to object dataHans Goudey
This commit moves the storage of `bDeformGroup` and the active index to `Mesh`, `Lattice`, and `bGPdata` instead of `Object`. Utility functions are added to allow easy access to the vertex groups given an object or an ID. As explained in T88951, the list of vertex group names is currently stored separately per object, even though vertex group data is stored on the geometry. This tends to complicate code and cause bugs, especially as geometry is created procedurally and tied less closely to an object. The "Copy Vertex Groups to Linked" operator is removed, since they are stored on the geometry anyway. This patch leaves the object-level python API for vertex groups in place. Creating a geometry-level RNA API can be a separate step; the changes in this commit are invasive enough as it is. Note that opening a file saved in 3.0 in an earlier version means the vertex groups will not be available. Differential Revision: https://developer.blender.org/D11689
2021-07-06GPencil: Rename BKE_gpencil_visible_stroke_iterAntonio Vazquez
Renamed to BKE_gpencil_visible_stroke_advanced_iter Also created a simple version of the iterator to be used without multiframe and onion skin.
2021-07-03Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXXCampbell Barton
Also use doxy style function reference `#` prefix chars when referencing identifiers.
2021-06-26Cleanup: full sentences in comments, improve comment formattingCampbell Barton
2021-06-26GPencil: Duplicate Masks when separate Layer/StrokesAntonio Vazquez
Now, the mask layers are copied and later a cleanup is done in order to verify all mask layer exist in destination object. If the layer mask does not exist, it's removed from the list. This is related to T89234.
2021-06-22Cleanup: Remove extra blank lineAntonio Vazquez
2021-06-22Fix T89366: GPencil hide layers above parented layerAntonio Vazquez
The problem was the flag was not reset by layer in the loop.
2021-06-21GPencil: Disable Lights when duplicate layerAntonio Vazquez
Missing to disable default light ON when use separate operator.
2021-06-18GPencil: Missed flag in previous Copy Settings commitAntonio Vazquez
2021-06-18GPencil: Move copy layer settings to functionAntonio Vazquez
Better to have a function that can be reused to duplicate the settings that need to be copied.
2021-05-27Cleanup: spellingCampbell Barton
2021-05-26GPencil: Add option to disable masks in view layerFalk David
This patch adds an option in the Layers > Relations panel called "Disable Masks in Render". When checked, no masks on this layer are included in the render. Example: | {F10087680} | {F10087681} | See T88202 for why this is needed. Reviewed By: antoniov Maniphest Tasks: T88202 Differential Revision: https://developer.blender.org/D11234
2021-05-26Merge branch 'blender-v2.93-release'Falk David
2021-05-26Fix: GPencil mask shows in view layer renderFalk David
Currently when rendering the view layer of a grease pencil layer that has a mask layer attached, the mask layer would show in the rendered image. This is inconsistent with the default behaviour with no mask on the grease pencil layer, because it would only render what's on that particular layer and not anything from any other layer. This patch makes the masks invisible in the render. Note: This might seem like not the best solution, but because masks are just regular grease pencil layers, it's tricky to pass this edge-case to the drawing code. The way it is handled right now is the best I could come up with, without making changes that could affect something else. Reviewed By: antoniov Maniphest Tasks: T88202 Differential Revision: https://developer.blender.org/D11403
2021-05-14GPencil: Refactor Append operatorsAntonio Vazquez
Now the operators work like other areas of Blender using the list of selected objects. Also, the name has been changed to: ```Layers: - Copy Layer to Selected - Copy All Layers to Selected Materials: - Copy Material to Selected - Copy All Materials to Selected``` Reviewed By: mendio, pablovazquez, pepeland Differential Revision: https://developer.blender.org/D11216
2021-04-09Cleanup: use our own code style for doxy-gen comment blocksCampbell Barton
2021-04-06Fix T87236: crash reading file with grease pencil palettesPhilipp Oeser
Caused by typo in {rB76689e851700}. Since Palettes and bGPDpalette are not the same size, this would not only cause a crash in versioning code, but could only go downhill from here on. Maniphest Tasks: T87236 Differential Revision: https://developer.blender.org/D10903
2021-03-23Cleanup: de-duplicate gpencil logic to ensure materialsCampbell Barton
- Rename: `BKE_gpencil_object_material_get_index_name`, to `BKE_gpencil_object_material_index_get_by_name` Matching `BKE_gpencil_layer_get_by_name`. - Move logic to ensure named materials into a new function: `BKE_gpencil_object_material_ensure_by_name`
2021-03-16Grease Pencil: Add LineArt modifierYimingWu
This adds the LineArt grease pencil modifier. It takes objects or collections as input and generates various grease pencil lines from these objects with the help of the active scene camera. For example it can generate contour lines, intersection lines and crease lines to name a few. This is really useful as artists can then use 3D meshes to automatically generate grease pencil lines for characters, enviroments or other visualization purposes. These lines can then be baked and edited as regular grease pencil lines. Reviewed By: Sebastian Parborg, Antonio Vazquez, Matias Mendiola Differential Revision: http://developer.blender.org/D8758
2021-02-25Refactor: IDTypeInfo: Add `owner_get` to get owner of embedded IDs.Bastien Montagne
This concerns currently only collections (`master_collection` of scenes) and root node trees. It removes the matching type-specific helpers (`BKE_collection_master_scene_search` and `BKE_node_tree_find_owner_ID`). No functional change expected here. NOTE: Current implementation of `owner_get` is far from optimal, we could probably do it better, see {T69169}. NOTE: While it could also have it, shapekeys IDTypeInfo was left out of this change for now. Mainly because it sould not be used currently, and we ultimately want to demote shape keys from ID status anyway.
2021-02-20Cleanup: Split grease pencil selection index functionsAntonio Vazquez
This makes the code more readable.
2021-02-19GPencil: Interpolate Tools refactorAntonio Vazquez
Following with the changes included to interpolate strokes of different number of points, a full review has been done in the interpolation tools. * Interpolate now is a tool and not an operator. It was not logic to have this tool as a button. * Interpolate tool parameters have been moved to topbar. * Interpolate popover has been removed from topbar and interpolate `Sequence` operator has been moved to grease pencil menu. * Interpolate Sequence now include a Redo panel. * Interpolate tool now allows to select the strokes by pairs. This allows to interpolate any stroke with any stroke and not as before that it was only possible by drawing order. If no stroke is selected, the interpolation is done as before. * Now is possible interpolate again if a previous keyframe exist. Before, it was impossible to interpolate two times in same frame and this made impossible to do the interpolation by groups of frames. * New automatic option to `Flip strokes` if the stroke and end are not in the right position. Also the flip can be set manually for corner cases. * Cleanup of menus related to interpolate. * Fixed some bugs and removed parameters from scene because now all are tool or operator contained. * Some code cleanup and function renames. This commit also includes the some codebase to future implementation of the concept `Vertex Active` that now does not exist in grease pencil.
2021-02-15Fix T85587: Crash on selecting multiple framesFalk David
Blender would crash when selecting multiple keyframes while multiframe edit was active. This was due to the active frame being NULL in some instances. The fix checks if the active frame is not NULL. Reviewed By: antoniov Maniphest Tasks: T85587 Differential Revision: https://developer.blender.org/D10421
2021-02-14Cleanup: Source Code Typosluzpaz
Corrects approximately 36 spelling errors in source variable names. Differential Revision: https://developer.blender.org/D10347 Reviewed by Hans Goudey
2021-02-09GPencil: Fill tool refactor and Multiframe in Draw modeAntonio Vazquez
This commit is a refactor of the fill tool to solve several problems we had since the first version of the tool. Changes: * The filling speed has been improved for each step of the process with the optimization of each algorithm/function. * New `AutoFit` option to fill areas outside of the viewport. When enable, the total size of the frame is calculated to fit the filling area. * New support multiframe filling. Now it is possible to fill multiple similar frames in one go. * New `Stroke Extension` option to create temporary closing strokes. These strokes can be displayed and adjusted dynamically using wheel mouse or PageUp/Down keys. * Parameter `Resolution` now is named `Precision` and has been moved to topbar. * `Resolution` now has decimals and can be lower than 1 to allow quick filling in storyboarding workflows. Maximum value has been set as 5. * Parameter `Simplify` has been moved to Advanced panel. * Improved fill outline detection. In some cases, the outline penetrated the area to be filled with unexpected results. * Fixes some corner case bugs with infinite loops. As a result of this refactor, also these new functionalities has been added. * New support for multiframe in `Draw` mode. Any drawing in active frame is duplicated to all selected frame. * New multiframe display mode. Keyframes before or after of the active frame are displayed using onion colors. This can be disable using Onion overlay options.
2021-01-22LibOverride: Add an 'post apply' callback to IDTypeInfo.Bastien Montagne
Currently this is needed to properly tag PointCache's for info update (fixes an issue reported in T82503). Suspect we may need this in more cases in the future though, RNA assign/update processes are not always 100% enough to deal with complicated corner cases.
2021-01-21GPencil: Make Layer and Frame duplicate functions more flexibleAntonio Vazquez
Now it's possible to copy only part of the data. This will be used in future operators.