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2010-03-21removed unused includes, except for physics and particle related filesCampbell Barton
2010-03-21[#21660] improved UV test gridCampbell Barton
from shuvro sarker (shuvro) Added text to the patch and made other minor tweaks. moved image generation functions into their own file.
2010-03-16Fixes for thread related render / compositing crashes:Brecht Van Lommel
* Viewer node could free image while it is being redrawn, viewer image buffers now need acquire/release to be accessed as was already the case for render results. * The Composite node could free the image buffers outside of a lock, also causing simultaneous redraw to crash. * Especially on Windows, re-rendering could crash when drawing an image that was freed. When RE_RenderInProgress was true it would access the image buffer and simply return it while it could still contain a pointer to a render result buffer that was already freed. I don't understand why this case was there in the first place, so I've removed it. Possibly fixes bugs #20174, #21418, #21391, #21394.
2010-03-09rename some functions to use easier to understand names.Campbell Barton
'BLI_makestringcode' --> 'BLI_path_rel' 'BLI_convertstringcwd' --> 'BLI_path_cwd' 'BLI_convertstringframe' --> 'BLI_path_frame' 'BLI_convertstringframe_range' --> 'BLI_path_frame_range' 'BLI_make_cwdpath' --> 'BLI_path_cwd'
2010-03-09option to use offscreen opengl drawing with the sequencer scene strips.Campbell Barton
warning, uses bad level call, will need to resolve very very soon!
2010-03-08image re-project now uses offscreen render function and has input for render ↵Campbell Barton
size. unrelated changes that ended up being more trouble to commit separate... - removed BLI_split_dirfile(), was nasty, occasionaly modifying the source string, it could create directories and used the $CWD in some cases. was only used in 2 places in filesel.c, if this gives problems can address without bringing back this function. renamed BLI_split_dirfile_basic --> BLI_split_dirfile - view3d_operator_needs_opengl was being called for offscreen render when it wasnt needed.
2010-02-26remove rna functions image.get_export_path() and image.get_abs_filename(), ↵Campbell Barton
filename functions should not be spesific to images. rename BKE_get_image_export_path() to BKE_rebase_path() and take a filename arg rather then an image. obj export file copy was also not working because of a missing import.
2010-02-16Revert render slots commit for release, I can't find the bug or even redoBrecht Van Lommel
it myself, there will still be render slots just old implementation.
2010-02-16Render Slots: change the implementation by moving it from the render to theBrecht Van Lommel
image code, this should be clearer and makes reusing the Render struct later on easier.
2010-02-14Support GPU image auto_refresh also for movie (was for sequence only).Benoit Bolsee
2010-02-13Added support for animated texture draw, GLSL textures.Ton Roosendaal
Note, this is not like GE ffmpg, but Blender Image Texture display for GLSL materials. Speed can be disappointing, use smaller images for realtime edits.
2010-02-12correct fsf addressCampbell Barton
2010-02-09J-key render switching back, now with 10 slots.Brecht Van Lommel
Implementation note: this was done by giving each Render a slot number, and for every slot a new Render will be created. Not sure if this is ideal, but it ensures that all passes, render info, etc are separate so you can also compare render layers and passes, in 2.4x only whatever it was currently displaying was backed up.
2010-02-07Fix #20922: image window draw z-buffer wasn't drawing the z-bufferBrecht Van Lommel
from the select render layer.
2010-02-06bugfix [#20990] maker name don't show in render stampCampbell Barton
2010-01-31- hash characters in the path would confuse the output file name and not add ↵Campbell Barton
numbers to it (when rendering animations). - added an option to BLI_convertstringframe and BLI_convertstringframe_range to add digits if not found. - removed BLI_convertstringframe where its obviously not needed - such as loading movies and sounds.
2010-01-28Fix [#20754] Histogram Not Updating, Showing Incorrect Levels, Colour ↵Matt Ebb
Management on/off leads to Crash Various internal fixes, also additional feature - can drag on the histogram to change scale (0 key to reset). Also fix [#20844] Color balance node (lift freeze)
2010-01-19removed 3D view listener for changing the background image frame.Campbell Barton
do this on drawing instead since SCREEN_OT_animation_step isnt calling the notifier (assume this is to be more efficient?). this isnt slow so is ok to do on drawing. rename BKE_image_user_calc_imanr to BKE_image_user_calc_frame
2010-01-18make the animation read error message say if the file wasnt found.Campbell Barton
2010-01-14spelling errors, no real changes to code.Campbell Barton
2010-01-09Color management fixesMatt Ebb
Now it's a bit more robust, tagging images with profiles when they're loaded, which then get interpreted later on by conversion functions. Just Linear RGB and sRGB profiles at the moment, same as before. This commit fixes Martin's problem with EXRs and Multilayer images loading/ saving too dark, and it also makes the sequence editor work correctly with it too. Also fixes: [#19647] gamma correction with color management is reset when resetting Curve [#19454] 2.5: Dither does not work when Color management is enabled
2010-01-08- RNA support for returning copied strings from functions, flagging strings ↵Campbell Barton
as PROP_THICK_WRAP does this. - scene.render_data.frame_path(frame=num), returns the output path for rending images of video. - scene.render_data.file_extension, readonly attribute, gives the extension ".jpg", ".mov" etc - player support was guessing names, use the above functions to get the actual names used, accounting for #'s replacing numbers.
2010-01-07Make scene optional in BKE_write_ibuf (only used for stamping)Martin Poirier
2009-11-10Math LibBrecht Van Lommel
* Convert all code to use new functions. * Branch maintainers may want to skip this commit, and run this conversion script instead, if they use a lot of math functions in new code: http://www.pasteall.org/9052/python
2009-10-15stamp font size and added rendertime stamp optionCampbell Barton
2009-09-30Render & Compositing Thread FixesBrecht Van Lommel
* Rendering twice or more could crash layer/pass buttons. * Compositing would crash while drawing the image. * Rendering animations could also crash drawing the image. * Compositing could crash * Starting to rendering while preview render / compo was still running could crash. * Exiting while rendering an animation would not abort the renderer properly, making Blender seemingly freeze. * Fixes theoretically possible issue with setting malloc lock with nested threads. * Drawing previews inside nodes could crash when those nodes were being rendered at the same time. There's more crashes, manipulating the scene data or undo can still crash, this commit only focuses on making sure the image buffer and render result access is thread safe. Implementation: * Rather than assuming the render result does not get freed during render, which seems to be quite difficult to do given that e.g. the compositor is allowed to change the size of the buffer or output different passes, the render result is now protected with a read/write mutex. * The read/write mutex allows multiple readers (and pixel writers) at the same time, but only allows one writer to manipulate the data structure. * Added BKE_image_acquire_ibuf/BKE_image_release_ibuf to access images being rendered, cases where this is not needed (most code) can still use BKE_image_get_ibuf. * The job manager now allows only one rendering job at the same time, rather than the G.rendering check which was not reliable.
2009-09-22Manual merge of soc-2009-kazanbas branch:Arystanbek Dyussenov
* copied I/O scripts * copied, modified rna_*_api.c and rna_*.c I/O scripts not working yet due to slight BPY differences and RNA changes. Will fix them later. Not merged changes: * C unit testing integration, because it is clumsy * scons cross-compiling, can be merged easily later
2009-09-16Image PanelsBrecht Van Lommel
* The image panels in the image editor and texture buttons should be more complete now, with working new/open, refreshes, and using the layout engine. * Paint panels in image editor are now consistent with the ones in the 3d view toolbar. * Curves panel also uses layout engine, and doesn't look squashed anymore.
2009-09-15Undo revision 23130 which was a merge with 2.5, a messy one because I did ↵soc-2009-kazanbasArystanbek Dyussenov
something wrong (`svn status` output: http://www.pasteall.org/7887). The command: svn merge -r 23130:23129 https://svn.blender.org/svnroot/bf-blender/branches/soc-2009-kazanbas
2009-09-11Merge with -r 22620:23107.Arystanbek Dyussenov
Next: update scripts and merge in 2.5.
2009-09-06* cleaning up warnings (mostly windows). A collection of other warning fixes ↵Nathan Letwory
too (undefined function, assuming int, etc.) This compiled fine with scons/msvc and scons/mingw (gcc 4.4.0). Please test and report any problems.
2009-08-19Merge with 2.5 -r 22173:22620.Arystanbek Dyussenov
2009-08-18Stamp info back only for float buffer. (next commit add unsigned char).Diego Borghetti
A couple of new functions: BLF_width_and_height - Merge of BLF_width and BLF_height in one call to avoid freetype2 stuff. BLF_buffer - Set the buffer, size and number of channel. BLF_buffer_col - Set the text color (the alpha is not used right now). BLF_draw_buffer - Draw the text in the current buffer. Also tweak a little the boundbox and draw function to avoid access the freetype2 and use the cache info. By default the font size is 12, the UI still need work to allow change the font and size.
2009-08-05- modified BKE_get_image_export_path so that it writes relative path if src ↵Arystanbek Dyussenov
file = dest file returning 2 in this case - modified unit tests for ^ firstly - incorporated Image.get_export_path into FBX exporter script
2009-08-03Merge with 2.5 -r 21756:22173.Arystanbek Dyussenov
2009-08-03- re-wrote image exporting function renaming it from BKE_export_image to ↵Arystanbek Dyussenov
BKE_get_image_export_path because now it doesn't copy files but only manipulates paths. It produces both ablsolute and relative paths. COLLADA exporter can now use it. - re-wrote unit test for it, this is now more compact and readable - RNA API Image.get_export_path takes a boolean arg to indicate whether a relative or absolute path should be returned. Python scripts can now use it.
2009-07-262.5: PaintingBrecht Van Lommel
Various fixes for painting, sculpting and particle edit, still much to be done... * Move RNA paint and sculpt structs into rna_sculpt_paint.c, * Added Particle Edit RNA. * Some tweaks to existing Paint RNA. * Put texture paint and particle edit object in context. * Fix some errors in the brush layout, properly doing None checks, fixing some wrong property identifiers. * Added tool enum for texture paint and particle edit in panels. * Allow editing brush textures in the texture buttons, still with a stupid toggle, ideas for how to make the connection better are welcome.
2009-07-23API:Arystanbek Dyussenov
- freeing strings returned by RNA struct functions in RNA_parameter_list_free Unit tests: - check that BKE_export_image actually creates a file. This test is becoming dangerous: it creates and deletes files under /tmp. Having written this complicated test function I now realize it's much easier to write tests in a scripted language, which gives more freedom in expressions and need not be compiled.
2009-07-23API:Arystanbek Dyussenov
- replaced BKE_copy_images with BKE_export_image, now it handles only one image at a time, this is better since for exporters it is easier to export one image at a time writing new image path to a file - exposing BKE_export_image in RNA as Image.export, interestingly, RNA allowed me to define a function with PROP_STRING return type although it doesn't free memory, will fix that in the next commit - removed bpy.util.copy_images Unit tests: - re-wrote a test for BKE_export_image, it's more compact now - moved unit tests to the creator module to avoid another executable, now running tests with `blender --test` - as before, unit tests are built only if WITH_BF_UNIT_TEST is non 0
2009-07-17FBX exporter conversion almost done.Arystanbek Dyussenov
Unit tests: - add a check that BKE_copy_images produces NULL filepath for images having type other than IMA_TYPE_IMAGE - also expect NULL filepath for images having empty filename Enhanced BKE_copy_images so the tests pass.
2009-07-16Merge with 2.5 -r 21515:21619.Arystanbek Dyussenov
2009-07-132.5: RenderBrecht Van Lommel
* UI layout for scene buttons has quite some changes, I tried to better organize things according to the pipeline, and also showing important properties by default, and collapsing less important ones. Some changes compared to 2.4x: * Panorama is now a Camera property. * Sequence and Compositing are now enabled by default, but will only do something when there is a node tree using nodes, or a strip in the sequence editor. * Enabling Full Sample now automatically enables Save Buffers too. * Stamp option to include info in file is removed, it now simply always does this if one of the stamp infos is enabled. * Xvid, H.264 and Ogg Theora are now directly in the file format menu, but still using FFMPEG. Unfortunately Ogg is broken at the moment (also in 2.4x), so that's disabled. And Xvid crashes on 64bit linux, maybe solvable by upgrading extern/xvidcore/, using ubuntu libs makes it work. * Organized file format menu by image/movie types. Added: * Render layers RNA wrapped, operatorized, layouted. * FFMPEG format/codec options are now working. Defaults changed: * Compositing & Sequencer enabled. * Tiles set to 8x8. * Time/Date/Frame/Scene/Camera/Filename enabled for stamp.
2009-07-11Merge from 2.5 -r 21285:21515. Thanks Joshua!Arystanbek Dyussenov
2009-07-102.5Ton Roosendaal
Render usability: - Option back to render to imagewindow, or fullscreen. The latter is default. Setting is stored in Scene. - Added button in output panel, the option "to new window" will follow! - F11 again toggles render view (moved MS Windows "full screen" to shift+F11 for now)
2009-07-07Integrated unit testing framework with scons on Linux.Arystanbek Dyussenov
I needed this to make sure that BKE_copy_images works properly, probably will be useful in future. Using Check framework (http://check.sourceforge.net/doc/check.html/index.html). WITH_BF_UNIT_TEST option builds 'alltest' program under [BUILDDIR]/bin, which, when executed, runs unit tests, currently only 1. Example output: ---------------------------------------------------------------------- Running suite(s): Image 0%: Checks: 1, Failures: 1, Errors: 0 tests/alltest.c:74:F:Core:test_copy_images:0: Expected //bar/image.png to be translated to /tmp/bar/image.png, got /tmp/bar/image.pn. ---------------------------------------------------------------------- Spent lots of time (a couple of days actually :) to figure out how to link the test program with Blender libraries. As it turned out there are circular dependencies among Blender libraries. GCC by default doesn't expect circular dependencies - dependant libs should precede libs they depend on. The magical --start-group linker option helped to solve this (http://stephane.carrez.free.fr/doc/ld_2.html#IDX122). Also: - added bpy.util module. bpy.sys.* functions will move here later - added bpy.util.copy_images that uses BKE_copy_images - export_obj.py uses bpy.util.copy_images
2009-06-302.5Brecht Van Lommel
Image Window * Unpack operator now works. * Some small layout code tweaks. Info Window Header * Moved to python UI code. * template_running_jobs, template_operator_search added. * Ported external data operators: pack/unpack all, make paths relative/absolute, find/report missing files. Also * Report RPT_INFO too, not only warnings and errors. * Run UI handle functions after RNA and Operators. * Rename particle system add/remove operators, to not include "slot", that's only there for materials because that's what they are called now in RNA.
2009-06-282.5Ton Roosendaal
Bugfixes: - Preview Icon for render result crashed, there was still need for a scene pointer to be passed on. - Added quick fix for preventing shaded drawmode to call render while rendering is in progress. It crashes badly. Rendering while UI is alive is still in probation, most UI stuff will probably get blocked, with exception from inspecting buttons and using the image window.
2009-06-092.50:Brecht Van Lommel
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD Notes: * Game and sequencer RNA, and sequencer header are now out of date a bit after changes in trunk. * I didn't know how to port these bugfixes, most likely they are not needed anymore. * Fix "duplicate strip" always increase the user count for ipo. * IPO pinning on sequencer strips was lost during Undo.
2009-05-06Big, big commit!!Diego Borghetti
1) Remove WITH_FREETYPE2 from code, so now blender always need freetype2 2) Remove the old bmfont 3) Remove ftfont and bFTGL library 4) Implement a new BLF_draw_default function for place that still need/use the old BMF api. I try to update both, scons and cmake, but I only can test with make, so hope all work fine. MSVC is broken, but I don't have Windows, things to search and fix are any reference to WITH_FREETYPE2, FTGL and BMFONT (take in care that blenkernel also have a BKE_bmfont.h, this don't have anything to do with bmfont). Always have to link/include the freetype2 library Remove any reference to libbmfont Remove any reference to libftfont Remove any reference to libbftgl (or libbFTGL)
2009-02-252.5Ton Roosendaal
Bugfix in compositor: code that duplicated the nodetree and merged viewer images back lacked handling the case when a viewer was not set active yet. This fixes eternal loops in compositor after removing Viewers.