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2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2019-11-27Sculpt/Paint: Move Elastic Deform Kelvinlets to BKEPablo Dobarro
After this commit it should be possible to share the same deformation formulas that are used in the Elastic Deform brush with other areas of Blender such as Grease Pencil or proportional editing. This also removes a lot of code from sculpt.c that is not direclty related to sculpting. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6281