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2018-04-01Merge branch 'master' into blender2.8Campbell Barton
- Undo that changes modes currently asserts, since undo is now screen data. Most likely we will change how object mode and workspaces work since it's not practical/maintainable at the moment. - Removed view_layer from particle settings (wasn't needed and complicated undo).
2018-04-01Cleanup: remove global headerCampbell Barton
2017-11-21Depsgraph: Remove workarounds used for cyclic dependenciesSergey Sharybin
This was dangerous to do such calculations, and now it is solvable by making dependency graph more granular in this case. Removing the workaround also saves us a hassle of passing lots of extra arguments down the evaluation routines. In theory, we can also remove EvaluationCOntext from constraints evaluation as well now. But probably better to wait with such removal for now. This commit effectively reverts 1130c53. Will do a proper fix in dependency graph itself.
2017-08-16Pass EvaluationContext instead of bContextCampbell Barton
2.8x branch added bContext arg in many places, pass eval-context instead since its not simple to reason about what what nested functions do when they can access and change almost anything. Also use const to prevent unexpected modifications. This fixes crash loading files with shadows, since off-screen buffers use a NULL context for rendering.
2017-08-07Refactor ID copying (and to some extent, ID freeing).Bastien Montagne
This will allow much finer controll over how we copy data-blocks, from full copy in Main database, to "lighter" ones (out of Main, inside an already allocated datablock, etc.). This commit also transfers a llot of what was previously handled by per-ID-type custom code to generic ID handling code in BKE_library. Hopefully will avoid in future inconsistencies and missing bits we had all over the codebase in the past. It also adds missing copying handling for a few types, most notably Scene (which where using a fully customized handling previously). Note that the type of allocation used during copying (regular in Main, allocated but outside of Main, or not allocated by ID handling code at all) is stored in ID's, which allows to handle them correctly when freeing. This needs to be taken care of with caution when doing 'weird' unusual things with ID copying and/or allocation! As a final note, while rather noisy, this commit will hopefully not break too much existing branches, old 'API' has been kept for the main part, as a wrapper around new code. Cleaning it up will happen later. Design task : T51804 Phab Diff: D2714
2017-08-07Refactor ID copying (and to some extent, ID freeing).Bastien Montagne
This will allow much finer controll over how we copy data-blocks, from full copy in Main database, to "lighter" ones (out of Main, inside an already allocated datablock, etc.). This commit also transfers a llot of what was previously handled by per-ID-type custom code to generic ID handling code in BKE_library. Hopefully will avoid in future inconsistencies and missing bits we had all over the codebase in the past. It also adds missing copying handling for a few types, most notably Scene (which where using a fully customized handling previously). Note that the type of allocation used during copying (regular in Main, allocated but outside of Main, or not allocated by ID handling code at all) is stored in ID's, which allows to handle them correctly when freeing. This needs to be taken care of with caution when doing 'weird' unusual things with ID copying and/or allocation! As a final note, while rather noisy, this commit will hopefully not break too much existing branches, old 'API' has been kept for the main part, as a wrapper around new code. Cleaning it up will happen later. Design task : T51804 Phab Diff: D2714
2017-07-21Pass EvaluationContext argument everywhereLuca Rood
Note that some little parts of code have been dissabled because eval_ctx was not available there. This should be resolved once DerivedMesh is replaced.
2017-06-14Merge branch 'master' into blender2.8Bastien Montagne
2017-06-14Make whole ID copying code use const source pointer.Bastien Montagne
Noisy change, but safe, and better do it sooner than later if we are to rework copying code. Also, previous commit shows this *is* useful to catch some mistakes.
2017-04-21Cleanup: move draw-cache creation from BKE to DRWCampbell Barton
Creating draw-cache should only ever be used by the draw-manager.
2017-04-13Draw Manager: initial lattice supportCampbell Barton
Still misses support for edit-mode selection & weight drawing.
2017-04-06Depsgraph: Prefer use anonymous structs for unused argumentsSergey Sharybin
2017-04-06Depsgraph: Remove old header from blenkernelSergey Sharybin
2017-04-06Depsgraph: More type definitions to new depsgraph headerSergey Sharybin
2017-03-12Cleanup: styleCampbell Barton
2016-07-25Cleanup: factorize the 'ensure local' part of datablock copy into a single ↵Bastien Montagne
BKE_id_copy_ensure_local function.
2016-07-21Refactor/deduplicate even more make_local code (and fix part of T48907).Bastien Montagne
Turns out most BKE_foo_make_local datablock-specific functions are actually doing exactly the same thing, only two currently need special additional operations (object and brush ones). So added a BKE_id_make_local_generic instead of copying same code over and over. Also, changed a bit how make_local works in case we are localizing a whole library. We need to do the 'remap' step (from old linked ID to new local one) in the second loop, otherwise we miss some dependencies. This fixes main part of T48907.
2016-07-14Cleanup/refactor: handle shapekeys exactly like 'owned' nodetrees in ↵Bastien Montagne
make_local process.
2016-07-14Get rid of BKE_key_make_local().Bastien Montagne
This function was only a wrapper around id_clear_lib_data(), and shapekeys are not linkable nor shareable anyway, no point keeping this currently, was only adding confusion about shapekey 'status' as a datatblock.
2016-07-14Add option to id_make_local to force localization of datablock, even if not ↵Bastien Montagne
used locally. Will be used by link/append code.
2016-07-11Remove usercount handling from BKE_id_expand_local.Bastien Montagne
Idea looked good, but we have too much custom situations here (some half-fake-sub-ID being copied with their 'owner', animdata, etc.), let's let datablock copy functions handle that themselves. Also allows to safely call BKE_id_expand_local from all copy functions now (only when copying linked data).
2016-07-11Cleanup: remove call to BKE_id_lib_local_paths() in make_local functions.Bastien Montagne
This one is already called by matching copy functions, no need to call it twice!
2016-07-11Use new generic BKE_id_expand_local() for both make_local() and copy() ↵Bastien Montagne
functions of obdata (armature, mesh, curve, mball, lattice, lamp, camera, and speaker). This greatly simplifies said code, once again no change expected from user PoV.
2016-07-10Cleanup/Refactor: pass Main pointer to all ID copy functions.Bastien Montagne
Also allows us to get rid of a few _copy_ex() versions...
2016-07-09Add BKE_key_copy_ex() that takes a Main as parameter.Bastien Montagne
2016-07-09Refactor/enhance BKE_lattice_make_local(), and add BKE_lattice_copy_ex() ↵Bastien Montagne
that takes a Main as parameter. Now using modern features from libquery/libremap areas. Provides same kind of fixes/improvements as for BKE_object_make_local() (see rBd1a4ae3f395a6).
2016-07-09Cleanup to shapekeys' make_local (and copy) functions.Bastien Montagne
Mostly pass bmain and do not check for NULL key, keys' make_local is suspiciously simple in fact, but think until those behave like real full-featured IDs, it's doing enough!
2016-07-08Fix (unreported) broken shapekeys after 'make_local' of datablocks used both ↵Bastien Montagne
directly and directly. At first thought it was own recent work, but think issue is there since ages actually... Basically, id_make_local() would always localize mesh/curve/lattice shapekeys, even in case obdata localization actually made a local copy instead of localizing original datablock. This was causing shapekeys being localized twice, and other odd nasty effects.
2016-07-06Replace of (id->lib != NULL) check by meaningful macro.Bastien Montagne
Idea is to replace hard-to-track (id->lib != NULL) 'is linked datablock' check everywhere in Blender by a macro doing the same thing. This will allow to easily spot those checks in future, and more importantly, to easily change it (see work done in asset-engine branch). Note: did not touch to readfile.c, since there most of the time 'id->lib' check actually concerns the pointer, and not a check whether ID is linked or not. Will have a closer look at it later. Reviewers: campbellbarton, brecht, sergey Differential Revision: https://developer.blender.org/D2082
2016-06-22ID-Remap - Step one: core work (cleanup and rework of generic ID datablock ↵Bastien Montagne
handling). This commit changes a lot of how IDs are handled internally, especially the unlinking/freeing processes. So far, this was very fuzy, to summarize cleanly deleting or replacing a datablock was pretty much impossible, except for a few special cases. Also, unlinking was handled by each datatype, in a rather messy and prone-to-errors way (quite a few ID usages were missed or wrongly handled that way). One of the main goal of id-remap branch was to cleanup this, and fatorize ID links handling by using library_query utils to allow generic handling of those, which is now the case (now, generic ID links handling is only "knwon" from readfile.c and library_query.c). This commit also adds backends to allow live replacement and deletion of datablocks in Blender (so-called 'remapping' process, where we replace all usages of a given ID pointer by a new one, or NULL one in case of unlinking). This will allow nice new features, like ability to easily reload or relocate libraries, real immediate deletion of datablocks in blender, replacement of one datablock by another, etc. Some of those are for next commits. A word of warning: this commit is highly risky, because it affects potentially a lot in Blender core. Though it was tested rather deeply, being totally impossible to check all possible ID usage cases, it's likely there are some remaining issues and bugs in new code... Please report them! ;) Review task: D2027 (https://developer.blender.org/D2027). Reviewed by campbellbarton, thanks a bunch.
2016-05-18Fix T47737: Lattice crashes w/ smooth modifierPhilipp Oeser
Add flag for modifiers that support lattice
2016-03-04Fix uninitialized memory use lattice-boundboxCampbell Barton
Many other places weren't clearing boundbox dirty flag after calculation.
2015-11-09Cleanup: avoid incrementing/decrementing id->us outside of BKE_library.Bastien Montagne
We have callbacks for that, they also do some checks and help ensure things are done correctly. Only place where this is assumed not true is blenloader (since here we may affect refcount of library IDs as well...).
2015-10-20First step to handle missing libs/datablocks when reading a file.Bastien Montagne
Idea is, instead of ignoring completely missing linked datablocks, to create void placeholders for them. That way, you can work on your file, save it, and find again your missing data once lib becomes available again. Or you can edit missing lib's path (in Outliner), save and reload the file, and you are done. Also, Outliner now shows broken libraries (and placeholders) with a 'broken lib' icon. Future plans are also to be able to relocate missing libs and reload them at runtime. Code notes: - Placeholder ID is just a regular datablock of same type as expected linked one, with 'default' data, and a LIB_MISSING bitflag set. - To allow creation of such datablocks, creation of datablocks in BKE was split in two step: + Allocation of memory itself. + Setting of all internal data to default values. See also the design task (T43351). Reviewed by @campbellbarton, thanks a bunch! Differential Revision: https://developer.blender.org/D1394
2015-08-17Lattice min_max: add a version of the func using lattice's final DispList,Philipp Oeser
and use it for bbox computing. Revision: https://developer.blender.org/D1462
2015-08-13Add real boundbox support to lattice, and update armature one.Philipp Oeser
* draw lattice boundingboxes in 3dView [if "show_bounds" is used -- an option previously pretty useless for lattices] * give proper values for lattice objects ".bound_box" in bpy * give proper values for armature objects ".bound_box" in bpy * lets users use "Dimensions" [in 3dView Transform panel] on lattices and armatures * remove redundant calculations in "boundbox_armature()" Armatures boundingboxes were already drawn in 3dView, if "show_bounds" was used. Based on report T45735: Lattice's bounding_box doesn't update, and a comment in code by @campbellbarton ("later we may want to add dimensions for lattice, armature etc too"). Revision: https://developer.blender.org/D1460
2015-05-12Depsgraph: Add evaluation callbacks for granular nodes updateSergey Sharybin
This commit only adds callbacks which then later be used with major dependency graph commit, keeping the upcoming commit more clean to follow. Should be no functional changes so far still.
2015-04-04Cleanup: use BKE_animdata_* prefixCampbell Barton
2015-03-30Cleanup: use const for typeinfoCampbell Barton
2015-03-21Cleanup: constify view3d/cameraCampbell Barton
2015-01-09Fix T43159: Copying of linked datablocks using relpath leads to invalid ↵Bastien Montagne
paths in new copies. Propper fix reverting most of rB60e70c0c6014e5, which was only partial specific fix. This code uses generic `BKE_id_lib_local_paths()` func to handle all possible paths. Reviewers: sergey, campbellbarton Differential Revision: https://developer.blender.org/D977
2014-12-01Cleanup: more int->bool.Bastien Montagne
2014-09-04Fix T41713: Lattice - Influence vertexgroup in curve modifier gets ignoredBastien Montagne
This was never implemented, actually... Was also the occasion to rework a bit `curve_deform_verts()`, code there was sometimes needlessly complicated and slowish (like getting weight from dm vertex per vertex, instead of whole array at once...).
2014-09-01Support more object types scene-scale (on creation)Campbell Barton
- lamp - camera - font - empty & effector Also fix inconsistency with apply transform (modified shape-keys for meshes but not curve/lattice)
2014-06-25Fix T40776: Crash when using empty curve as a deformation targetSergey Sharybin
2014-06-13BLI_bitmap: rename macrosCampbell Barton
- BLI_BITMAP_SET -> BLI_BITMAP_ENABLE - BLI_BITMAP_CLEAR -> BLI_BITMAP_DISABLE - BLI_BITMAP_GET -> BLI_BITMAP_TEST - BLI_BITMAP_MODIFY -> BLI_BITMAP_SET
2014-04-30Code cleanup: remove unused includesCampbell Barton
Opted to keep includes if they are used indirectly (even if removing is possible).
2014-04-26Code cleanup: use 'const' for arrays (blenkernel)Campbell Barton
2014-04-11Fix T39266: Weird Skin modifier shutdownSergey Sharybin
Fix wrong quat being calculated for curve's path. Also avoid some divisions by zero. Happened in cases when all the curve points have the same coord.
2014-04-11Code cleanup: use boolCampbell Barton