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2018-12-21Fix T57816: Crash when deleting recently orphaned collectionDalai Felinto
We were never removing the parent collection from a collection upon removal of the parent. Reviewers: mont29 Differential Revision: https://developer.blender.org/D4099
2018-12-12Merge branch 'master' into blender2.8Campbell Barton
2018-12-12Cleanup: use colon separator after parameterCampbell Barton
Helps separate variable names from descriptive text. Was already used in some parts of the code, double space and dashes were used elsewhere.
2018-12-07Partial fix to T58917 - No valid cageDalai Felinto
The fix itself simply is to store the cage object as a pointer instead of a string/name. That said baking with or without cage is yielding very different results than in 2.7.
2018-12-02Optimize ghash usageCampbell Barton
Avoid double hash calculation.
2018-11-30Merge branch 'master' into blender2.8Campbell Barton
2018-11-30Cleanup: ensure '_END' macros end with a semicolonCampbell Barton
Missing these breaks auto-indent for editors that don't expand macros.
2018-11-30Merge branch 'master' into blender2.8Campbell Barton
2018-11-30Cleanup: name macros w/ matching BEGIN/ENDCampbell Barton
2018-11-02Tool System: brushes are now categorized by toolCampbell Barton
The toolbar now shows brush types, the brush selector now only shows brushes matching the current tool type. Details: - Add's Paint.tool_slots (used by the toolbar). - Removed custom grease pencil brush tool code. - Bumped subversion. See T57526 for details.
2018-10-18Cleanup: Remove more #if 0 blocksJacques Lucke
Continuation of https://developer.blender.org/D3802 Reviewers: brecht Differential Revision: https://developer.blender.org/D3808
2018-09-27Fix missing libquery processing of ID pointers in GPencil Modifiers.Bastien Montagne
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2018-09-24Spelling fixes in comments and descriptions (2.8 changes), patch by luzpaz.Brecht Van Lommel
Differential Revision: https://developer.blender.org/D3719
2018-09-13Workspaces: reference count screens, otherwise they are never freed.Brecht Van Lommel
They are not directly accessible in the UI anymore, it's the workspaces that we always keep until they are manually deleted now.
2018-08-29Cleanup: rename files from group to collection to match contents.Brecht Van Lommel
2018-08-08Fix T56273: User count assert on re-saving a particular file.Bastien Montagne
new background image/clip of Camera ID was totally wrong, down the old, broken 'way it used to be' instead of using new, more generic system. Those ID pointers were not even added to library_query.c file, shame! xD
2018-07-31New Grease Pencil object for 2D animationAntonioya
This commit merge the full development done in greasepencil-object branch and include mainly the following features. - New grease pencil object. - New drawing engine. - New grease pencil modes Draw/Sculpt/Edit and Weight Paint. - New brushes for grease pencil. - New modifiers for grease pencil. - New shaders FX. - New material system (replace old palettes and colors). - Split of annotations (old grease pencil) and new grease pencil object. - UI adapted to blender 2.8. You can get more info here: https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/ https://code.blender.org/2018/07/grease-pencil-status-update/ This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible. Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
2018-07-04Workspaces: store view layer per main window, instead of per workspace.Brecht Van Lommel
It was a bit odd that the scene was stored per window but not the view layer. The reasoning was that you would use different view layers for different tasks. This is still possible, but it's more predictable to switch them both explicitly, and with child window support manually syncing the view layers between multiple windows is no longer needed as often.
2018-06-29Fix T55645: broken particle Use Count option for instancing objects.Brecht Van Lommel
There is now a manual refresh button on the panel to update the list of objects in case it changes, and it also gets refreshed when changing the collection or toggling the use count option. This is a bit more manual but the previous code of refreshing the list while evaluating the depsgraph was unreliable. This also fixes it to take properly take into account visibility, and to work with linked collections for which index writing was missing.
2018-06-18Fix a very nasty and sneaky bug in lib remap / static override code.Bastien Montagne
Not sure why remap call for static override reference ID pointer was put there, probably a mistake during some merge back in the days... But this ended up with self_id of libquery data struct still being set to previous ID pointer, which could randomly generate crap like falsly reporting indirect data and such, leading to lost reference datablock at writefile time...
2018-05-25Fix T55062: crash with workspace scene relations.Brecht Van Lommel
List of relations was saved with wrong struct type.
2018-05-25Fix T55183, fix T55174: crashes with workspace / view layer relation.Brecht Van Lommel
Don't store pointers to ViewLayer in the workspace, only names. Add specific relation type since the generic mechanism makes the code hard to follow. Integrate with pointer restore for undo and library remapping code to avoid data going out of sync. Also add relation automatically if there doesn't exists one yet in BKE_workspace_view_layer_get, because in general it's really hard to ensure it will exist when making arbitrary scene changes. Differential Revision: https://developer.blender.org/D3432
2018-05-18Collections and groups unificationBrecht Van Lommel
OVERVIEW * In 2.7 terminology, all layers and groups are now collection datablocks. * These collections are nestable, linkable, instanceable, overrideable, .. which opens up new ways to set up scenes and link + override data. * Viewport/render visibility and selectability are now a part of the collection and shared across all view layers and linkable. * View layers define which subset of the scene collection hierarchy is excluded for each. For many workflows one view layer can be used, these are more of an advanced feature now. OUTLINER * The outliner now has a "View Layer" display mode instead of "Collections", which can display the collections and/or objects in the view layer. * In this display mode, collections can be excluded with the right click menu. These will then be greyed out and their objects will be excluded. * To view collections not linked to any scene, the "Blender File" display mode can be used, with the new filtering option to just see Colleciton datablocks. * The outliner right click menus for collections and objects were reorganized. * Drag and drop still needs to be improved. Like before, dragging the icon or text gives different results, we'll unify this later. LINKING AND OVERRIDES * Collections can now be linked into the scene without creating an instance, with the link/append operator or from the collections view in the outliner. * Collections can get static overrides with the right click menu in the outliner, but this is rather unreliable and not clearly communicated at the moment. * We still need to improve the make override operator to turn collection instances into collections with overrides directly in the scene. PERFORMANCE * We tried to make performance not worse than before and improve it in some cases. The main thing that's still a bit slower is multiple scenes, we have to change the layer syncing to only updated affected scenes. * Collections keep a list of their parent collections for faster incremental updates in syncing and caching. * View layer bases are now in a object -> base hash to avoid quadratic time lookups internally and in API functions like visible_get(). VERSIONING * Compatibility with 2.7 files should be improved due to the new visibility controls. Of course users may not want to set up their scenes differently now to avoid having separate layers and groups. * Compatibility with 2.8 is mostly there, and was tested on Eevee demo and Hero files. There's a few things which are know to be not quite compatible, like nested layer collections inside groups. * The versioning code for 2.8 files is quite complicated, and isolated behind #ifdef so it can be removed at the end of the release cycle. KNOWN ISSUES * The G-key group operators in the 3D viewport were left mostly as is, they need to be modified still to fit better. * Same for the groups panel in the object properties. This needs to be updated still, or perhaps replaced by something better. * Collections must all have a unique name. Less restrictive namespacing is to be done later, we'll have to see how important this is as all objects within the collections must also have a unique name anyway. * Full scene copy and delete scene are exactly doing the right thing yet. Differential Revision: https://developer.blender.org/D3383 https://code.blender.org/2018/05/collections-and-groups/
2018-04-24EEVEE: LightProbes: Add Visibility Group to DNA/RNA/UI.Clément Foucault
2018-04-20Remove Armature Sketching & RetargetCampbell Barton
While the feature is interesting, it's not much from what we can tell. Retargeting is an important feature but needs to fit in better with typical animation work-flows. See: T52809
2018-04-19Remove Blender Internal and legacy viewport from Blender 2.8.Ton Roosendaal
Brecht authored this commit, but he gave me the honours to actually do it. Here it goes; Blender Internal. Bye bye, you did great! * Point density, voxel data, ocean, environment map textures were removed, as these only worked within BI rendering. Note that the ocean modifier and the Cycles point density shader node continue to work. * Dynamic paint using material shading was removed, as this only worked with BI. If we ever wanted to support this again probably it should go through the baking API. * GPU shader export through the Python API was removed. This only worked for the old BI GLSL shaders, which no longer exists. Doing something similar for Eevee would be significantly more complicated because it uses a lot of multiplass rendering and logic outside the shader, it's probably impractical. * Collada material import / export code is mostly gone, as it only worked for BI materials. We need to add Cycles / Eevee material support at some point. * The mesh noise operator was removed since it only worked with BI material texture slots. A displacement modifier can be used instead. * The delete texture paint slot operator was removed since it only worked for BI material texture slots. Could be added back with node support. * Not all legacy viewport features are supported in the new viewport, but their code was removed. If we need to bring anything back we can look at older git revisions. * There is some legacy viewport code that I could not remove yet, and some that I probably missed. * Shader node execution code was left mostly intact, even though it is not used anywhere now. We may eventually use this to replace the texture nodes with Cycles / Eevee shader nodes. * The Cycles Bake panel now includes settings for baking multires normal and displacement maps. The underlying code needs to be merged properly, and we plan to add back support for multires AO baking and add support to Cycles baking for features like vertex color, displacement, and other missing baking features. * This commit removes DNA and the Python API for BI material, lamp, world and scene settings. This breaks a lot of addons. * There is more DNA that can be removed or renamed, where Cycles or Eevee are reusing some old BI properties but the names are not really correct anymore. * Texture slots for materials, lamps and world were removed. They remain for brushes, particles and freestyle linestyles. * 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and other renderers use this to find all panels to show, minus a few panels that they have their own replacement for.
2018-04-17Removing Blender Game Engine from Blender 2.8Dalai Felinto
Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this.
2018-03-20Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/blenkernel/intern/library_query.c
2018-03-20Fix missing ID pointer handling in materials in ID remapping code.Bastien Montagne
2018-03-09Cleanup: iterator macrosCampbell Barton
- put render iterator in own scope (would shadow it's own variable if used multiple times). - enforce semicolon at end of iterator macros. - no need to typedef one-off macro structs.
2018-03-07Cleanup: use _BEGIN suffix for group iteratorsCampbell Barton
2018-03-01Cleanup: macro's w/ an _END need a matching _BEGINCampbell Barton
Convention from 2.7x, since some looping macros don't need an '_END', it avoids confusion to keep this.
2018-02-14Object Mode: remove Scene.obeditCampbell Barton
This means we can support having the same scene in different windows with different edit-objects.
2018-02-07Merge branch 'master' into blender2.8Campbell Barton
2018-02-07Cleanup: add _types.h suffix to DNA headersCampbell Barton
2018-01-22Collections/Layer cleanup: Remove all reference to filter objectsDalai Felinto
This was not implemented yet. So it's a bit pointless to have all this placeholder code around without any functionality coming out of it.
2018-01-08Merge branch 'master' into blender2.8Bastien Montagne
2018-01-08Fix T53713: User remap failed w/ texface imagesCampbell Barton
2017-12-08Workspace: Clarifying library remap workaroundDalai Felinto
WorkSpaceLayout->screen will be made public soon, but meanwhile this makes it clear why we are not passing layout->screen to CALLBACK_INVOKE in this case.
2017-12-08Library remap: Fix issue remapping pointer of object coming from group[s baseSergey Sharybin
We can not store pointer to an object ion temporary variable here, since then pointer will not be updated in the base itself. This fixes missing modifiers on objects coming from dupli-group.
2017-12-01Groups and collection: initial integrationDalai Felinto
Since we are ditching layers from Blender (2.8) we need a replacement to control groups visibility. This commit introduces collections as the building blocks for groups, allowing users to control visibility as well as overrides for groups. Features ======== * Groups now have collections This way you can change the visibility of a collection inside a group, and add overrides which are part of the group and are prioritized over other overrides. * Outliner Groups can inspect their collections, change visibility, and add/remove members. To change an override of a group collection, you need to select an instance of the group, and then you can choose "group" in the collection properties editor to edit this group active collection instead of the view layer one. * Dupli groups overrides We can now have multiple instances of the same group with an original "override" and different overrides depending on the collection the instanced object is part of. Technical ========= * Layers We use the same api for groups and scene as much as possible. Reviewers: sergey (depsgraph), mont29 (read/write and user count) Differential Revision: https://developer.blender.org/D2892
2017-11-29Merge ID static override, part I: core changes in DNA, BKE and .blend ↵Bastien Montagne
read/write. See https://developer.blender.org/D2417 for details. Note that since static overrides rely heavily on RNA, this commit is essentially invisible from user PoV, more in next commits.
2017-11-23Rename any instance of scene layer or render layer in code with view layerDalai Felinto
The RenderResult struct still has a listbase of RenderLayer, but that's ok since this is strictly for rendering. * Subversion bump (to 2.80.2) * DNA low level doversion (renames) - only for .blend created since 2.80 started Note: We can't use DNA_struct_elem_find or get file version in init_structDNA, so we are manually iterating over the array of the SDNA elements instead. Note 2: This doversion change with renames can be reverted in a few months. But so far it's required for 2.8 files created between October 2016 and now. Reviewers: campbellbarton, sergey Differential Revision: https://developer.blender.org/D2927
2017-11-22SceneRenderLayer Removal/RefactorDalai Felinto
This patch moves all the functionality previously in SceneRenderLayer to SceneLayer. If we want to rename some of these structs now would be a good time to do it, before they are in SceneLayer. Everything should be working, though I will test things further tomorrow. Once this is committed depsgraph can get rid of the workaround added in rna_Main_meshes_new_from_object and finish whatever this patch was preventing from being finished. This patch also adds a few placeholders for the overrides (samples, ...). These are obviously not working, so some unittests that rely on 'lay', and 'zmask' will fail. This patch does not addressed the change of moving samples to ViewRender (I have this as a separate patch and needs some separate discussion). Following next is the individual note of the individual parts that were committed. Note 1: It is up to Cycles to still get rid of exclude_layer internally. Note 2: Cycles still need to handle its own doversion for the use_layer_samples cases and (1) Remove the override as it is (2) Add a new override (scene.cycles.samples) if scene.cycles.use_layer_samples != IGNORE Respecting the expected behaviour when scene.cycles.use_layer_samples == BOUNDED. Note 3: Cycles still need to implement the per-object holdout (similar to how we do shadow catcher). Note 4: There are parts of the old (Blender Internal) rendering pipeline that is still using lay, e.g., in shi->lay. Honestly it will be easier to purge the entire Blender Internal code away instead of taking things from it bit by bit. Reviewers: sergey, campbellbarton, brecht Differential Revision: https://developer.blender.org/D2919
2017-11-22SceneRenderLayer > SceneLayer: Convert material_overrideDalai Felinto
2017-11-22SceneRenderLayer > SceneLayer: Remove light_overrideDalai Felinto
2017-11-08Farewell Scene->baseDalai Felinto
While getting rid of Scene->base we got the following fixes: * Fix "Convert To" operator * Fix "NLA allowing to selected objects that are not selectable * Fix scene.objects (readonly, no option to link/unlink) Note: Collada needs to use the context SceneLayer for adding objects however I added a placeholder, so Collada maintainers can fix this properly.
2017-11-06Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: intern/cycles/device/device.cpp source/blender/blenkernel/intern/library.c source/blender/blenkernel/intern/material.c source/blender/editors/object/object_add.c source/blender/editors/object/object_relations.c source/blender/editors/space_outliner/outliner_draw.c source/blender/editors/space_outliner/outliner_edit.c source/blender/editors/space_view3d/drawobject.c source/blender/editors/util/ed_util.c source/blender/windowmanager/intern/wm_files_link.c
2017-11-06Rename ID_IS_LINKED_DATABLOCK to ID_IS_LINKED.Bastien Montagne
This makes code closer to id_override/assent-engine ones, which introduce a new type of linked data, and hence reserve ID_IS_LINKED_DATABLOCK to real linked datablocks.
2017-11-05Merge branch 'master' into blender2.8Campbell Barton