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2021-02-25Refactor: IDTypeInfo: Add `owner_get` to get owner of embedded IDs.Bastien Montagne
This concerns currently only collections (`master_collection` of scenes) and root node trees. It removes the matching type-specific helpers (`BKE_collection_master_scene_search` and `BKE_node_tree_find_owner_ID`). No functional change expected here. NOTE: Current implementation of `owner_get` is far from optimal, we could probably do it better, see {T69169}. NOTE: While it could also have it, shapekeys IDTypeInfo was left out of this change for now. Mainly because it sould not be used currently, and we ultimately want to demote shape keys from ID status anyway.
2021-01-22LibOverride: Add an 'post apply' callback to IDTypeInfo.Bastien Montagne
Currently this is needed to properly tag PointCache's for info update (fixes an issue reported in T82503). Suspect we may need this in more cases in the future though, RNA assign/update processes are not always 100% enough to deal with complicated corner cases.
2020-11-03Add a callback to `IDTypeInfo` to allow preservation of some data accross ↵Bastien Montagne
memfile undos This is essentially adding that new callback, and using it only for already existing Scene's 3DCursor. Note that the place where this is called has been moved again, after all have been lib-linked, such that those callbacks may also work on ID pointers. Maniphest Tasks: T71759 Differential Revision: https://developer.blender.org/D9237
2020-10-08Cleanup/refactor: `BKE_libblock_alloc` -> `BKE_id_new` in ID creation code.Bastien Montagne
Better use higher-level code from common ID management when possible. Helps to de-duplicate logic, and reduces outside usages of more 'dangerous' functions. Note that we could get rid of many of those `BKE_<id_type>_add` functions now, but on the other hand several of those take extra parameters and perform additional actions, so think we can keep them all for now as 'non-standard ID specific creation functions'.
2020-10-07Refactor: remove `BKE_<id_type>_copy` functions.Bastien Montagne
Those were only shallow wrappers around `BKE_id_copy`, barely used (even fully unused in some cases), and we want to get rid of those ID-specific helpers for the common ID management tasks. Also prevents weird custom behaviors (like `BKE_object_copy`, who was the only basic ID copy function to reset user count of the new copy to zero). Part of 71219.
2020-10-07Refactor `BKE_id_copy` to return the new ID pointer.Bastien Montagne
No reasons to keep the new ID pointer as parameter here. Part of T71219.
2020-10-07Refactor: Remove `BKE_XXX_localize()`, in favor of using regular ID copying ↵Bastien Montagne
code. Besides the NodeTree case (which remains unchanged), the localize code is only used in one place (to generate previews of shading data-blocks). This commit introduces a new `LIB_ID_CREATE_LOCAL` option for ID creation/copying, which essentially implements the behavior of the removed `BKE_XXX_localize()` functions into regular mainstream ID copy code. When this option is set: - new ID is tagged with `LIB_TAG_LOCALIZED`; - Some ID copying callbacks have specific behaviors, mainly the root nodetree of shading IDs gets duplicated with specialized `ntreeLocalize()` function. Note that I would not consider getting rid of `ntreeLocalize` for now, this function is recursive, which should ideally never happen within ID management copying code (this introduces all kind of complications). No behavioral change expected from this commit.
2020-09-10Refactor: move Light .blend I/O to IDTypeInfo callbacksJacques Lucke
2020-08-28IDTypeInfo: add .blend file io callbacksJacques Lucke
This is part of T76372. It adds the `blend_write`, `blend_read_data`, `blend_read_lib` and `blend_read_expand` which correspond to the various steps when reading and writing .blend files. Having these callbacks allows us to decentralize the blenloader code a lot more. This has the affect that code related to any specific ID type is less scattered. Reviewers: mont29 Differential Revision: https://developer.blender.org/D8670
2020-08-01Cleanup: use term init instead of initialize/initialiseCampbell Barton
The abbreviation 'init' is brief, unambiguous and already used in thousands of places, also initialize is often accidentally written with British spelling.
2020-05-25Merge remote-tracking branch 'origin/blender-v2.83-release'Sybren A. Stüvel
2020-05-25Fix T76897: Lamp Power Not Updating from DriverSybren A. Stüvel
Lamps were not tagged with `ID_RECALC_SHADING` when they were updated from drivers. As a result, Cycles considered the lamp as unchanged. This is resolved by having a (seemingly non-functional) callback in a new `LIGHT_UPDATE` depsgraph node. This patch unconditionally adds the `LIGHT_UPDATE` node + the relation from the lamp's PARAMETERS node. Differential Revision: https://developer.blender.org/D7822 Reviewed by: brecht
2020-05-12Refactor: Move lamp foreach_id to new IDTypeInfo structure.Bastien Montagne
2020-04-20Cleanup: rename "nested" to "embedded"Jacques Lucke
Reviewers: mont29 Differential Revision: https://developer.blender.org/D7476
2020-04-20Cleanup: ID management: Light ID type.Bastien Montagne
Keep IDType code at head of each ID file, instead of mixing it with more specific API. Also do not define callbacks when defautl generic handling is fine.
2020-04-03Cleanup: Animation, move AnimData API to `anim_data.c`/`BKE_anim_data.h`Sybren A. Stüvel
The `BKE_animsys.h` and `anim_sys.c` files already had a an "AnimData API" section. The code in that section has now been split off, and placed into `BKE_anim_data.h` and `anim_data.c`. All files that used to include `BKE_animsys.h` have been adjusted to only include the animation headers they need (sometimes none). No functional changes.
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-09Cleanup: Move `BKE_animdata_free()` call out of each IDType free data.Bastien Montagne
This has been long standing TODO... Note that remaining usages of BKE_xxx_delete should all be carefully checked for and utilmately nuked in favor of `BKE_id_delete()`, think we still have quiet a few bugs hidden in those (code seems to usually assume those functions do a full ID deletion, which is not the case).
2020-03-06Cleanup: move camera, lights, world to IDTypeInfoBrecht Van Lommel
2020-03-04Refactor ID make local to use a single flag parameter.Bastien Montagne
Instead of using anonymous booleans flags, also allows to keep the same behavior in all cases, without needing special handling from calling code for our beloved oddballs object proxies...
2020-03-04Cleanup: ID make local: remove `id_in_bmain` argument.Bastien Montagne
This info is now stored in ID tags themselves, so no need to pass an extra anonymous boolean parameter around, yay!
2020-03-04Cleanup: Rename 'make local' functions to new scheme.Bastien Montagne
Also removed some only used locally from the header, `BKE_lib_id.h` is already way too big, no need to overload it with unused things.
2020-02-10Cleanup/refactor: Rename `BKE_library` files to `BKE_lib`.Bastien Montagne
Note that `BKE_library.h`/`library.c` were renamed to `BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here. Part of T72604.
2019-09-12Fix T69789: Assert when create a new Full Copy scene base on 2D template.Bastien Montagne
Private ID data (nodetrees and scene collections...) need special care and handling of their copy flags, and checks must be adapted too. In that case, issue came from the fact that even though those IDs have to be copied outside of bmain, we may still require usercount handling. That commit also fixes a somewhat related issue - we cannot use the non-id private data copying flag for private IDs copying, due to difference in handling of usercount again.
2019-09-11DNA: defaults for ID typesCampbell Barton
2019-09-02DatablockManagement: Fix/sanitize handling of flags for private ID data in ↵Bastien Montagne
copy functions. Not sure exactly why that was working with nodetrees in depsgraph (could be some special code in the despgraph), but we always want to allocate memory for the nodetrees here!
2019-08-22Revert "Fix T68971: Copy As New Driver from Material node creates a bad ↵Bastien Montagne
reference." This reverts commits 54fd8176d7e91, 4c5becb6b1 and 8f578150e. Those kind of commits must be reviewed and approved by project owners. That one: * Broke Collada building by not properly updating all calls to modified function. * Broke *whole* ID management by not properly updating library_query.c. And in general, I am strongly against backward ID pointers, those are *always* a serious PITA for ID management. Sometimes they cannot be avoided, but in general other ways to get that kind of info should be investigated first.
2019-08-22NodeTree: also assign the owner pointer when copying.Alexander Gavrilov
2019-08-06Cleanup: use BKE_ prefix for BKE_colortools.hCampbell Barton
2019-05-28Eevee: Change default shadowmap near clipping distanceClément Foucault
And also fix some RNA props defaults and ranges. Fix T64452 Shadows not appearing in eevee
2019-05-15Lights: change sun light size to be specified as angleTim Stullich
This is the angular diameter as seen from earth, which is between 0.526° and 0.545° in reality. Sharing the size with other light types did not make much sense and meant the unit was unclear. Differential Revision: https://developer.blender.org/D4819
2019-04-27Cleanup: comments (long lines) in blenkernelCampbell Barton
2019-04-22Cleanup: style, use braces for blenkernelCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-03-12Cleanup: BLI_utildefines struct macrosCampbell Barton
Use the term "AFTER" instead of "OFS" since it wasn't obvious these macros operate on everything after the struct member passed. Avoid casting to non-const types when only reading.
2019-02-27Cleanup: file rename lamp -> lightCampbell Barton