Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-02-06 | Cleanup: remove redundant doxygen \file argument | Campbell Barton | |
Move \ingroup onto same line to be more compact and make it clear the file is in the group. | |||
2019-02-05 | Cleanup: typo in comment. | Bastien Montagne | |
2019-02-05 | Cleanup: replace BKE_id_copy_ex by BKE_id_copy where possible. | Bastien Montagne | |
That way it is obvious when we are using default ID copy behaviour, and when we are using advanced/specialized ones. | |||
2019-02-05 | Cleanup: BKE_library: rename id_copy to BKE_id_copy. | Bastien Montagne | |
Time to follow conventions for that one as well. | |||
2019-02-05 | Cleanup: BKE_library: remove 'test' param of id_copy. | Bastien Montagne | |
This was used in *one* place only... much better to have a dedicated helper for that kind of things. ;) | |||
2019-02-01 | Cleanup: remove redundant, invalid info from headers | Campbell Barton | |
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits. | |||
2019-01-26 | Cleanup: remove redundant BKE/BLI/BIF headers | Campbell Barton | |
2018-12-12 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-11-07 | Cleanup: Remove 'BKE_library.h' include from 'BKE_main.h' | Bastien Montagne | |
That kind of implicit includes should really only be done when totally, absolutely necessary, and ideally only with rather simple 'second-level' headers. Otherwise not being explicit with includes always end up biting in unexpected ways... | |||
2018-07-20 | Eevee: LightProbes: Fix RNA defaults and remove unused data_draw_size | Clément Foucault | |
2018-01-22 | Eevee: Probes: Add support for intensity tweak. | Clément Foucault | |
This works for grid and cubemaps. The intensity is baked into the map itself. Thus you need to refresh/rebake the probe to see the changes. | |||
2017-12-04 | Eevee: Irradiance Visibility: Add RNA / Engine properties | Clément Foucault | |
2017-10-07 | Cleanup: style, duplicate includes | Campbell Barton | |
2017-08-07 | Merge again... | Bastien Montagne | |
2017-06-15 | Probes: Modify Add Menu and change defaults. | Clément Foucault | |
2017-06-15 | Eevee: Probes: Add data display for cubemaps. | Clément Foucault | |
2017-06-15 | Probe: fix grid default resolution. | Clément Foucault | |
2017-06-12 | Rename probe to light-probe | Campbell Barton | |
Probe is a real general term, the new name is used often in docs online. |