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2020-11-03Add a callback to `IDTypeInfo` to allow preservation of some data accross ↵Bastien Montagne
memfile undos This is essentially adding that new callback, and using it only for already existing Scene's 3DCursor. Note that the place where this is called has been moved again, after all have been lib-linked, such that those callbacks may also work on ID pointers. Maniphest Tasks: T71759 Differential Revision: https://developer.blender.org/D9237
2020-10-08Cleanup/refactor: `BKE_libblock_alloc` -> `BKE_id_new` in ID creation code.Bastien Montagne
Better use higher-level code from common ID management when possible. Helps to de-duplicate logic, and reduces outside usages of more 'dangerous' functions. Note that we could get rid of many of those `BKE_<id_type>_add` functions now, but on the other hand several of those take extra parameters and perform additional actions, so think we can keep them all for now as 'non-standard ID specific creation functions'.
2020-10-07Refactor: remove `BKE_<id_type>_copy` functions.Bastien Montagne
Those were only shallow wrappers around `BKE_id_copy`, barely used (even fully unused in some cases), and we want to get rid of those ID-specific helpers for the common ID management tasks. Also prevents weird custom behaviors (like `BKE_object_copy`, who was the only basic ID copy function to reset user count of the new copy to zero). Part of 71219.
2020-10-07Refactor `BKE_id_copy` to return the new ID pointer.Bastien Montagne
No reasons to keep the new ID pointer as parameter here. Part of T71219.
2020-09-10Refactor: move LightProbe .blend I/O to IDTypeInfo callbacksJacques Lucke
2020-08-28IDTypeInfo: add .blend file io callbacksJacques Lucke
This is part of T76372. It adds the `blend_write`, `blend_read_data`, `blend_read_lib` and `blend_read_expand` which correspond to the various steps when reading and writing .blend files. Having these callbacks allows us to decentralize the blenloader code a lot more. This has the affect that code related to any specific ID type is less scattered. Reviewers: mont29 Differential Revision: https://developer.blender.org/D8670
2020-05-13Refactor: Move lightprobe foreach_id to new IDTypeInfo structure.Bastien Montagne
2020-05-13Cleanup: Keep IDTypeInfo separated from ID type specific API.Bastien Montagne
Also do not define IDTypeInfo callback when default generic code is enough...
2020-04-03Cleanup: Animation, move AnimData API to `anim_data.c`/`BKE_anim_data.h`Sybren A. Stüvel
The `BKE_animsys.h` and `anim_sys.c` files already had a an "AnimData API" section. The code in that section has now been split off, and placed into `BKE_anim_data.h` and `anim_data.c`. All files that used to include `BKE_animsys.h` have been adjusted to only include the animation headers they need (sometimes none). No functional changes.
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-09Cleanup: Move `BKE_animdata_free()` call out of each IDType free data.Bastien Montagne
This has been long standing TODO... Note that remaining usages of BKE_xxx_delete should all be carefully checked for and utilmately nuked in favor of `BKE_id_delete()`, think we still have quiet a few bugs hidden in those (code seems to usually assume those functions do a full ID deletion, which is not the case).
2020-03-06Cleanup: move camera, lights, world to IDTypeInfoBrecht Van Lommel
2020-03-04Refactor ID make local to use a single flag parameter.Bastien Montagne
Instead of using anonymous booleans flags, also allows to keep the same behavior in all cases, without needing special handling from calling code for our beloved oddballs object proxies...
2020-03-04Cleanup: ID make local: remove `id_in_bmain` argument.Bastien Montagne
This info is now stored in ID tags themselves, so no need to pass an extra anonymous boolean parameter around, yay!
2020-03-04Cleanup: Rename 'make local' functions to new scheme.Bastien Montagne
Also removed some only used locally from the header, `BKE_lib_id.h` is already way too big, no need to overload it with unused things.
2020-02-10Cleanup/refactor: Rename `BKE_library` files to `BKE_lib`.Bastien Montagne
Note that `BKE_library.h`/`library.c` were renamed to `BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here. Part of T72604.
2020-01-20Cleanup: rename lightprobe configure to type_setCampbell Barton
Consistent with similar API functions.
2020-01-17Fix lightprobe creation from python data APIswann
### Description of the problem Until now, it is only possible to correctly add a lightprobe in python via an operator: `bpy.ops.object.lightprobe_add()` ### Description of the proposed solution The idea of this patch is to fix the lack of consistency lightprobe creation without operator. It allow creation of different lightprobe type directly via `bpy.data.lightprobes.new(name, type)` (such as for curves). In order to make it possible I had to: 1. Add a function `BKE_lightprobe_configure` in charge of lightprobe settings configuration (avoid code redundancy) 2. Allow an object to take lightprobe datablock as data during is initialization. ### A short example of this patch usage ``` lp = bpy.data.lightprobes.new('some_name','PLANAR') bpy.data.objects.new('toto', lp) ``` Reviewed By: fclem Differential Revision: https://developer.blender.org/D6396
2019-09-11DNA: defaults for ID typesCampbell Barton
2019-06-26Fix T65942 Eevee: Reflection plane has "show data" checked by defaultClément Foucault
Disable by default and rename option to "Show Preview Plane".
2019-06-12Cleanup: spelling in commentsCampbell Barton
2019-04-27Cleanup: comments (long lines) in blenkernelCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-03-12Cleanup: BLI_utildefines struct macrosCampbell Barton
Use the term "AFTER" instead of "OFS" since it wasn't obvious these macros operate on everything after the struct member passed. Avoid casting to non-const types when only reading.
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-05Cleanup: typo in comment.Bastien Montagne
2019-02-05Cleanup: replace BKE_id_copy_ex by BKE_id_copy where possible.Bastien Montagne
That way it is obvious when we are using default ID copy behaviour, and when we are using advanced/specialized ones.
2019-02-05Cleanup: BKE_library: rename id_copy to BKE_id_copy.Bastien Montagne
Time to follow conventions for that one as well.
2019-02-05Cleanup: BKE_library: remove 'test' param of id_copy.Bastien Montagne
This was used in *one* place only... much better to have a dedicated helper for that kind of things. ;)
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-26Cleanup: remove redundant BKE/BLI/BIF headersCampbell Barton
2018-12-12Merge branch 'master' into blender2.8Campbell Barton
2018-11-07Cleanup: Remove 'BKE_library.h' include from 'BKE_main.h'Bastien Montagne
That kind of implicit includes should really only be done when totally, absolutely necessary, and ideally only with rather simple 'second-level' headers. Otherwise not being explicit with includes always end up biting in unexpected ways...
2018-07-20Eevee: LightProbes: Fix RNA defaults and remove unused data_draw_sizeClément Foucault
2018-01-22Eevee: Probes: Add support for intensity tweak.Clément Foucault
This works for grid and cubemaps. The intensity is baked into the map itself. Thus you need to refresh/rebake the probe to see the changes.
2017-12-04Eevee: Irradiance Visibility: Add RNA / Engine propertiesClément Foucault
2017-10-07Cleanup: style, duplicate includesCampbell Barton
2017-08-07Merge again...Bastien Montagne
2017-06-15Probes: Modify Add Menu and change defaults.Clément Foucault
2017-06-15Eevee: Probes: Add data display for cubemaps.Clément Foucault
2017-06-15Probe: fix grid default resolution.Clément Foucault
2017-06-12Rename probe to light-probeCampbell Barton
Probe is a real general term, the new name is used often in docs online.