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2021-01-22LibOverride: Add an 'post apply' callback to IDTypeInfo.Bastien Montagne
Currently this is needed to properly tag PointCache's for info update (fixes an issue reported in T82503). Suspect we may need this in more cases in the future though, RNA assign/update processes are not always 100% enough to deal with complicated corner cases.
2020-12-10Cleanup: rename BLI_strescape to BLI_str_escapeCampbell Barton
Prepare for `BLI_str_unescape` which doesn't read well without the separator.
2020-11-03Add a callback to `IDTypeInfo` to allow preservation of some data accross ↵Bastien Montagne
memfile undos This is essentially adding that new callback, and using it only for already existing Scene's 3DCursor. Note that the place where this is called has been moved again, after all have been lib-linked, such that those callbacks may also work on ID pointers. Maniphest Tasks: T71759 Differential Revision: https://developer.blender.org/D9237
2020-10-10Cleanup: use C comments for descriptive textCampbell Barton
Follow our code style guide by using C-comments for text descriptions.
2020-10-07Refactor: remove `BKE_<id_type>_copy` functions.Bastien Montagne
Those were only shallow wrappers around `BKE_id_copy`, barely used (even fully unused in some cases), and we want to get rid of those ID-specific helpers for the common ID management tasks. Also prevents weird custom behaviors (like `BKE_object_copy`, who was the only basic ID copy function to reset user count of the new copy to zero). Part of 71219.
2020-10-07Refactor `BKE_id_copy` to return the new ID pointer.Bastien Montagne
No reasons to keep the new ID pointer as parameter here. Part of T71219.
2020-09-10Refactor: move LineStyle .blend I/O to IDTypeInfo callbacksJacques Lucke
2020-08-28IDTypeInfo: add .blend file io callbacksJacques Lucke
This is part of T76372. It adds the `blend_write`, `blend_read_data`, `blend_read_lib` and `blend_read_expand` which correspond to the various steps when reading and writing .blend files. Having these callbacks allows us to decentralize the blenloader code a lot more. This has the affect that code related to any specific ID type is less scattered. Reviewers: mont29 Differential Revision: https://developer.blender.org/D8670
2020-05-15Refactor: Move linestyle foreach_id to new IDTypeInfo structure.Bastien Montagne
2020-04-20Cleanup: rename "nested" to "embedded"Jacques Lucke
Reviewers: mont29 Differential Revision: https://developer.blender.org/D7476
2020-04-03Cleanup: Animation, move AnimData API to `anim_data.c`/`BKE_anim_data.h`Sybren A. Stüvel
The `BKE_animsys.h` and `anim_sys.c` files already had a an "AnimData API" section. The code in that section has now been split off, and placed into `BKE_anim_data.h` and `anim_data.c`. All files that used to include `BKE_animsys.h` have been adjusted to only include the animation headers they need (sometimes none). No functional changes.
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-09Cleanup: Move `BKE_animdata_free()` call out of each IDType free data.Bastien Montagne
This has been long standing TODO... Note that remaining usages of BKE_xxx_delete should all be carefully checked for and utilmately nuked in favor of `BKE_id_delete()`, think we still have quiet a few bugs hidden in those (code seems to usually assume those functions do a full ID deletion, which is not the case).
2020-03-09Cleanup: FreestyleLineStyle: Move to IDTypeInfo and remove unused BKE API.Bastien Montagne
2020-03-04Refactor ID make local to use a single flag parameter.Bastien Montagne
Instead of using anonymous booleans flags, also allows to keep the same behavior in all cases, without needing special handling from calling code for our beloved oddballs object proxies...
2020-03-04Cleanup: ID make local: remove `id_in_bmain` argument.Bastien Montagne
This info is now stored in ID tags themselves, so no need to pass an extra anonymous boolean parameter around, yay!
2020-03-04Cleanup: Rename 'make local' functions to new scheme.Bastien Montagne
Also removed some only used locally from the header, `BKE_lib_id.h` is already way too big, no need to overload it with unused things.
2020-02-10Cleanup/refactor: Rename `BKE_library` files to `BKE_lib`.Bastien Montagne
Note that `BKE_library.h`/`library.c` were renamed to `BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here. Part of T72604.
2019-09-12Fix T69789: Assert when create a new Full Copy scene base on 2D template.Bastien Montagne
Private ID data (nodetrees and scene collections...) need special care and handling of their copy flags, and checks must be adapted too. In that case, issue came from the fact that even though those IDs have to be copied outside of bmain, we may still require usercount handling. That commit also fixes a somewhat related issue - we cannot use the non-id private data copying flag for private IDs copying, due to difference in handling of usercount again.
2019-09-11DNA: defaults for ID typesCampbell Barton
2019-09-02DatablockManagement: Fix/sanitize handling of flags for private ID data in ↵Bastien Montagne
copy functions. Not sure exactly why that was working with nodetrees in depsgraph (could be some special code in the despgraph), but we always want to allocate memory for the nodetrees here!
2019-08-22Revert "Fix T68971: Copy As New Driver from Material node creates a bad ↵Bastien Montagne
reference." This reverts commits 54fd8176d7e91, 4c5becb6b1 and 8f578150e. Those kind of commits must be reviewed and approved by project owners. That one: * Broke Collada building by not properly updating all calls to modified function. * Broke *whole* ID management by not properly updating library_query.c. And in general, I am strongly against backward ID pointers, those are *always* a serious PITA for ID management. Sometimes they cannot be avoided, but in general other ways to get that kind of info should be investigated first.
2019-08-22NodeTree: also assign the owner pointer when copying.Alexander Gavrilov
2019-08-22Fix T68971: Copy As New Driver from Material node creates a bad reference.Alexander Gavrilov
NodeTree structures of materials and some other data blocks are effectively node group data block objects that are contained inside the parent block. Thus, direct references to them are only valid while blender is running, and are lost on save. Fix Copy As New Driver to create a reference that goes through the owner data block, by adding a new runtime field to bNodeTree.
2019-08-06Cleanup: use BKE_ prefix for BKE_colortools.hCampbell Barton
2019-04-27Cleanup: comments (long lines) in blenkernelCampbell Barton
2019-04-22Cleanup: style, use braces for blenkernelCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-03-12Cleanup: BLI_utildefines struct macrosCampbell Barton
Use the term "AFTER" instead of "OFS" since it wasn't obvious these macros operate on everything after the struct member passed. Avoid casting to non-const types when only reading.
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-05Cleanup: typo in comment.Bastien Montagne
2019-02-05Cleanup: replace BKE_id_copy_ex by BKE_id_copy where possible.Bastien Montagne
That way it is obvious when we are using default ID copy behaviour, and when we are using advanced/specialized ones.
2019-02-05Cleanup: BKE_library: rename id_copy to BKE_id_copy.Bastien Montagne
Time to follow conventions for that one as well.
2019-02-05Cleanup: BKE_library: remove 'test' param of id_copy.Bastien Montagne
This was used in *one* place only... much better to have a dedicated helper for that kind of things. ;)
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2018-12-14Attempt to sanitize node tree deletionSergey Sharybin
Make it explicit when freeing node tree which is owned by other ID or when freeing node tree which is outside of a bmain.
2018-12-12Merge branch 'master' into blender2.8Campbell Barton
2018-12-12Cleanup: use colon separator after parameterCampbell Barton
Helps separate variable names from descriptive text. Was already used in some parts of the code, double space and dashes were used elsewhere.
2018-04-26Workspaces: active view layer now always comes from workspace, not scene.Brecht Van Lommel
Both the scene and workspace had an active view layer, and it was confusing which settings were being used or displayed where. Now we always have one, so there is no mismatch. The "View Layers" tab in the properties editor is now "View Layer", no longer showing a list of layers. Instead view layers can be added and removed with the workspace view layer selector. They are also listed and selectable in the outliner. Single layer rendering uses the active view layer from the workspace. This fixes bugs where the wrong active view layer was used, but more places remain that are wrong and are now using the first view layer in the scene. These are all marked with BKE_view_layer_context_active_PLACEHOLDER.
2018-04-01Merge branch 'master' into blender2.8Campbell Barton
- Undo that changes modes currently asserts, since undo is now screen data. Most likely we will change how object mode and workspaces work since it's not practical/maintainable at the moment. - Removed view_layer from particle settings (wasn't needed and complicated undo).
2018-04-01Cleanup: remove global headerCampbell Barton
2018-02-15Fix crash reading deg_point_cache_transform.blend test, saved with 2.8.Brecht Van Lommel
In general 2.8 files may not be readable in master, but might as well fix this case so all the lib/tests can be opened still.
2017-12-07Merge branch 'master' into blender2.8Campbell Barton
2017-12-07Cleanup: Use BKE_colorband prefixCampbell Barton
2017-12-07Cleanup: extract BKE_colorband from BKE_textureCampbell Barton
2017-11-23Rename any instance of scene layer or render layer in code with view layerDalai Felinto
The RenderResult struct still has a listbase of RenderLayer, but that's ok since this is strictly for rendering. * Subversion bump (to 2.80.2) * DNA low level doversion (renames) - only for .blend created since 2.80 started Note: We can't use DNA_struct_elem_find or get file version in init_structDNA, so we are manually iterating over the array of the SDNA elements instead. Note 2: This doversion change with renames can be reverted in a few months. But so far it's required for 2.8 files created between October 2016 and now. Reviewers: campbellbarton, sergey Differential Revision: https://developer.blender.org/D2927
2017-11-22SceneRenderLayer Removal/RefactorDalai Felinto
This patch moves all the functionality previously in SceneRenderLayer to SceneLayer. If we want to rename some of these structs now would be a good time to do it, before they are in SceneLayer. Everything should be working, though I will test things further tomorrow. Once this is committed depsgraph can get rid of the workaround added in rna_Main_meshes_new_from_object and finish whatever this patch was preventing from being finished. This patch also adds a few placeholders for the overrides (samples, ...). These are obviously not working, so some unittests that rely on 'lay', and 'zmask' will fail. This patch does not addressed the change of moving samples to ViewRender (I have this as a separate patch and needs some separate discussion). Following next is the individual note of the individual parts that were committed. Note 1: It is up to Cycles to still get rid of exclude_layer internally. Note 2: Cycles still need to handle its own doversion for the use_layer_samples cases and (1) Remove the override as it is (2) Add a new override (scene.cycles.samples) if scene.cycles.use_layer_samples != IGNORE Respecting the expected behaviour when scene.cycles.use_layer_samples == BOUNDED. Note 3: Cycles still need to implement the per-object holdout (similar to how we do shadow catcher). Note 4: There are parts of the old (Blender Internal) rendering pipeline that is still using lay, e.g., in shi->lay. Honestly it will be easier to purge the entire Blender Internal code away instead of taking things from it bit by bit. Reviewers: sergey, campbellbarton, brecht Differential Revision: https://developer.blender.org/D2919
2017-11-20Fix crash accessing line-styleCampbell Barton
2017-11-20Fix crash w/ NULL freestyle configCampbell Barton