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New properties 'line_color' and 'line_priority' are added to Material ID data blocks.
The 'line_color' property allows users to specify a per-material line color that can be
used as a Freestyle line color through Material color modifiers of line style settings.
The new line color property is intended to provide a solution for line color
stylization when a proper Freestyle support for Cycles is implemented (likely
as part of the upcoming Blender 2.72 release; see Patch D632). Materials in
Cycles are usually set up using shader nodes, and Freestyle won't be capable
of retrieving colors and other properties from node-based materials any soon.
The new line color property of materials addresses this foreseen limitation by
providing artists with an intuitive alternative mean to specify line colors on a
per-material basis independently from node trees.
The 'line_priority' property gives users a way to control line colors at material
boundaries. When a line is drawn along a feature edge at material boundaries,
one of the two materials on both sides of the edge has to be picked up to
determine the line color. So far there was no way to control this selection
(which was in effect at random). Now the material with a higher line color
priority will be selected.
The new per-material line settings are shown in the new Freestyle Line tab in
the Material context of the Properties window (only when Freestyle is enabled).
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style modifiers.
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value.
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Paolo Acampora.
Reviewers: brecht, kjym3, #freestyle
Reviewed By: brecht, kjym3
Differential Revision: https://developer.blender.org/D246
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Opted to keep includes if they are used indirectly (even if removing is possible).
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Line styles now have a set of new options for rearranging the stacking order of lines.
This gives artists more control to determine which lines should be drawn on top of others.
Two available sort keys are the distance from camera and curvilinear 2D length.
Since the distance of a line from camera may vary over vertices, another option called
integration type is used to compute the sort key for a line from the values computed at
individual vertices. Available integration types are MEAN, MIN, MAX, FIRST and LAST
(see the tool tips for more detail).
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Previously this only worked for some datablocks relevant to rendering, now it
can be used to detect if any type of datablock was added or removed (but not
yet to detect if it was modified, we need many more depsgraph tags for that).
Most of the changes are some function parameter changes, the important parts
are the DAG_id_type_tag calls.
Reviewed By: sergey, brecht
Differential Revision: https://developer.blender.org/D195
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- The "Same Object" chaining option enabled (see follow-up discussions in Bug #36629).
- Sphere radius set to 0.1 (was 1.0 resulting in a longer computation time).
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indent.
also indent case's within the switch (we already did both of these almost everywhere)
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- BKE_mball_center_median(), didn't work.
- clip_refresh was removing handlers from wrong space.
- new_modifier, replace strcpy with BLI_strncpy
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- update copying code for linestyles to copy gaps
- update copying code for freestyle line modifiers to copy mapping flags and seeds
- fix drawing code for Material modifiers after a recent refactoring
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- Line color set to black.
- Line thickness set to 3.
Based on review comments by IRIE Shinsuke.
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and RNA for it independent of the build flag for enabling Freestyle. Suggested
by Sergey Sharybin through a code review of the branch.
* Many #ifdef WITH_FREESTYLE blocks were removed to always have Freestyle-specific
DNA file specification and RNA for it built in Blender. This will allow Freestyle
setting survive even when a non-Freestyle build is used for loading and saving
files. It is noted that operations are still conditionally built through #ifdef
WITH_FREESTYLE blocks.
* To this end, new blenkernel files BKE_freestyle.h and intern/freestyle.c have
been added. All API functions in FRS_freestyle_config.h as well as some of those
in FRS_freestyle.h were moved to the new files. Now the relocated API functions
have BKE_ prefix instead of FRS_.
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Suggested by IRIE Shinsuke through a code review of the branch.
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Sharybin
through a code review of the branch.
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* Removed the checks of NULL pointers after malloc/calloc.
* Replaced repeated cast operations with a temporary variable initialized with one cast operation.
* Removed an unused switch block (meant to be a place to put per-modifier resource management code).
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Resolved conflicts:
release/datafiles/startup.blend
source/blender/editors/space_nla/nla_buttons.c
Also updated source/blender/blenkernel/intern/linestyle.c as a follow-up of
recent changes for the use of bool.
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* Split and moved Cycles’ render layers panels into the render_layer
context as well (would be nice to hide this context when not needed,
e.g. with the BGE, but this is not so easy to do nicely...).
* Fixed some inconsistencies with trunk (probably due to svn merge
glitches) using r52858 as reference. Also recovered the missing
release/bin/blender-softwaregl file.
* A bunch of style code fixes in Blender's own code (not Freestyle
itself yet): line lengths, spaces around operators, block formatting,
headers, etc. In rna_linestyle.c, color_blend_items was replaced by
ramp_blend_items (exported from rna_material.c).
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RNA subtype), since Freestyle internally use angles in radians.
A patch set by Bastien Montagne (many thanks!)
NOTICE FOR BRANCH USERS:
This commit may break line drawing settings of already saved Freestyle files.
All angles are now treated as radians instead of degrees, so collections of
angle values might be necessary in order to recover previous visual results.
Affected properties are:
- Crease Angle in the edge detection options
- Min 2D Angle in the 'Splitting' section of a line style
- Max 2D Angle in the 'Splitting' section of a line style
- 'orientation' parameter of the Calligraphy thickness modifier
- 'angle' parameter of the PerlinNoise1D geometry modifier
- 'angle' parameter of the PerlinNoise2D geometry modifier
- 'angle' parameter of the 2DTransform geometry modifier
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Patch contribution by Bastien Montagne, thanks!
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Conflicts resolved:
source/blender/blenkernel/intern/material.c
source/blender/blenkernel/intern/subsurf_ccg.c
source/blender/blenloader/intern/readfile.c
source/blender/editors/animation/anim_channels_defines.c
source/blender/makesrna/intern/rna_scene.c
Additional changes:
* Fix for recent changes of BKE_* function renaming.
* Fix for an "attempt to free NULL pointer" in BlenderStrokeRenderer::RenderStrokeRepBasic().
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stroke thickness.
The new options enable a better control on the position of stroke thickness with
respect to stroke backbone geometry. Three predefined positions are:
* center: thickness is evenly split to the left and right side of the stroke geometry.
* inside: strokes are drawn within object boundary.
* outside: strokes are drawn outside the object boundary.
Another option called "relative" allows users to specify the relative position by a
number between 0 (inside) and 1 (outside).
The thickness position options are applied only to strokes of the edge types SILHOUETTE
and BORDER, since these are the only edge types defined in terms of object boundary.
Strokes of other edge types are always using the "center" option.
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- 2D Offset: Adds two-dimensional offsets to stroke backbone geometry.
- 2D Transform: Applies two-dimensional scaling and rotation to stroke backbone geometry.
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* Added a new chain splitting option for dividing chains into pieces having
a given curvilinear 2D length.
* Rearranged the UI controls of chain splitting options according to the
actual order of processing.
* Made changes for converting each view edge into a chain in the case of
not using chaining.
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that produces a blueprint using circular, elliptic, and square contour strokes.
Related changes and bug fixes were made as follows:
* The randomness in radius and center has been transformed into optional
parameters of the pyBluePrintCirclesShader and pyBluePrintEllipsesShader.
Also a new optional parameter to control the randomness of backbone
stretching has been added to the pyBluePrintSquaresShader.
* A bug in the pyBluePrintSquaresShader that invisible stroke vertices at
corners of rectangular contour strokes were not properly drawn. The problem
was due to the changes of the / operator between Python 2.x to 3.x. Even
when the two operands of the division operator are integers, Python 3.x
gives a floating-point number when the quotient is not an integer. The fix
was just to replace the / operator by the // operator for integer division.
* An unpleasant discontinuity in circular and elliptical contour strokes
was fixed.
* The length parameter of the Backbone Stretcher geometry modifier has been
renamed to `backbone_length' in line with the parameter of the same name in
the pyBluePrintSquaresShader.
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Conflicts resolved:
source/blender/render/intern/source/pipeline.c
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New there are only two chaining types: plain and sketchy. Both chaining types
have the "same object" option. With this option enabled, only feature edges of
the same object are chained. The sketchy chaining also has the "rounds" option
to specify the number of rounds in a sketchy multiple touch.
Also removed a temporary workaround (implemented by means of a custom chaining
rule) for infinite straight lines, which has resulted in much cleaner strokes.
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The default chaining option is now called "Natural", while the new chaining options
are "Sketchy: Topology Preserved" and "Sketchy: Topology broken". The latter two
options allow for generating chains of feature edges with a sketchy multiple touch.
The "Sketchy: Topology Preserved" option takes account of the topology of objects
in the view map, while the "Sketchy: Topology broken" ignores the edge topology.
The "rounds" option specifies the number of rounds in sketchy strokes.
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Also fixed a typo in the docstring of the CalligraphicShader.
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to specify a displacement direction in degrees.
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Added a set of stroke geometry modifiers to the Geometry tab of line styles
in the Parameter Editor mode. Now the following stroke geometry modifiers are
available, each with a set of animateable parameters:
- Sampling: changes the resolution of stroke backbone polylines.
- Bezier Curve: replace stroke backbone with a Bezier approximation of the
stroke backbone.
- Sinus Displacement: add sinus displacement to stroke backbone.
- Spatial Noise: add spatial noise to stroke backbone.
- Perlin Noise 1D: add one-dimensional Perlin noise to stroke backbone.
- Perlin Noise 2D: add two-dimensional Perlin noise to stroke backbone.
- Backbone Stretcher: stretch the beginning and the end of strokes.
- Tip Remover: remove a piece of stroke at the beginning and the end of strokes.
To branch users: When you have a .blend file with Freestyle options specified,
you may want to add a Sampling modifier with the 'sampling' value set to 5.
This value specifies a resolution of polylines for line drawing in Freestyle.
If no sampling modifier is specified, your line drawing will result in coarse
polylines. Before geometry modifiers were introduced, this initial sampling
was automatically done. Now the initial sampling is a tunable parameter that
can be omitted, allowing better control on polyline resolution.
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line thickness based on object materials. Accessible material attributes
are diffuse color, specular color, specular hardness, and alpha.
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from scenes.
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* Fix for the missing function declaration of strcpy. This caused
a linker error in the Debug build with x64 VC 2008 and CMake.
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of both ends of strokes. The three cap types are: 1) butt caps (flat);
2) round caps (half-circle); and 3) square caps (flat and extended).
Also implemented an option to join those feature edges of the same
object. These options are available in the "Stroke" tab of the
"Freestyle: Line Style" panel in the Render buttons.
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Most stylization parameters in line style datablocks are now
animatable by means of keyframes. Right click on a line
style parameter, and you will see a list of keyframe-related
commands in the context menu.
Concerning the implementation, RNA path resolution has been
extended to properly address color ramps in line style color
modifiers. File I/O has been also improved to load/save the
animation data associated with line style datablocks.
Known issue: Freestyle-related options in render layers are
not animatable at the moment, because of general inability (or
maybe a bug) that keyframes cannot be inserted with respect to
render layer options.
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criteria, as well as the color/alpha/thickness Along Stroke modifiers
now work.
* Added more curve blend types. The default is set to "MIX".
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A number of UI elements were newly introduced to control line color, alpha
transparency and line thickness by means of base color/alpha/thickness plus
modifiers that alter the base values. To begin with, three basic modifiers
were prototyped with the aim of putting the new UI framework in practice
and evaluating if it works properly.
The Parameter Editor mode is still in a work-in-progress state and totally
useless from users' viewpoint.
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* Moved render layer-specific Freestyle options to a separate "Freestyle"
tab (in addition to the "Freestyle: Line Style" tab that has been introduced
in the previous commit).
* Added UI controls for specifying feature edge selection criteria in the
Parameter Editor mode. Feature edge selection starts with a set of all
feature edges in the view map. Each line set specifies edge selection
criteria (e.g., to select only visible crease edges) by enabling appropriate
UI controls (e.g., by turning on the "Crease" and "Visibility" toggle
buttons). Selected criteria are combined by logical conjunction. Logical
disjunction (e.g., "crease edges or contours") is represented by two or
more line sets.
* Slightly rearranged several UI controls in the Python Scripting mode.
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This commit is just meant to give the new GUI framework a concrete shape.
There is no usefulness in newly introduced elements at the moment.
Freestyle options in render layers now include a pull-down menu named Control
Mode that allows you to choose either the Python Scripting or Parameter Editor
mode. The Python Scripting mode is the conventional way of controlling
Freestyle by directly using style modules written in Python. The Parameter
Editor is a new control mode that is intended to be used by everyone without
relying on Python programming.
In the Parameter Editor mode, you can specify multiple line sets for each
render layer. A line set defines feature edge selection criteria, as
well as a line style for drawing the selected feature edges using specific
line stylization parameters. Line style is a new datablock type, meaning
that a line style can be shared by multiple line sets (possibly those in
different render layers in different scenes).
Much more additions are anticipated in subsequent commits to implement UI
controls for specifying feature edge selection criteria and line stylization
parameters.
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