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2017-01-16Cleanup/refactor: Add new BLI_string_util.Bastien Montagne
Things like `BLI_uniquename` had nothing, but really nothing to do in BLI_path_util files! Also, got rid of length limitation in `BLI_uniquename_cb`, we can use alloca here to avoid overhead of malloc while keeping free size (within reasonable limits of course).
2016-07-25Cleanup: factorize the 'ensure local' part of datablock copy into a single ↵Bastien Montagne
BKE_id_copy_ensure_local function.
2016-07-21Fix missing datablocks types in id_make_local.Bastien Montagne
Adding make_local for vfont/gpencil/group/freestyle linestyle/mask/scene/sound/text. Note that there are still some lose ends here, since some type are not handled by id_copy (Scene, Sound and VFont), which means in case a datablock of that type is used both directly and indirectly, localization will fail. Scene copying might be doable though (maybe with a simple new 'full shalow' mode to existing BKE_scene_copy?), not sure about sounds and vfonts... Situations where this becomes an issue should be very rare corner cases anyway.
2016-07-11Remove usercount handling from BKE_id_expand_local.Bastien Montagne
Idea looked good, but we have too much custom situations here (some half-fake-sub-ID being copied with their 'owner', animdata, etc.), let's let datablock copy functions handle that themselves. Also allows to safely call BKE_id_expand_local from all copy functions now (only when copying linked data).
2016-07-11BLI_math: move interp_*_cubic to its own functionCampbell Barton
2016-07-10Cleanup/Refactor: pass Main pointer to all ID copy functions.Bastien Montagne
Also allows us to get rid of a few _copy_ex() versions...
2016-07-06Replace of (id->lib != NULL) check by meaningful macro.Bastien Montagne
Idea is to replace hard-to-track (id->lib != NULL) 'is linked datablock' check everywhere in Blender by a macro doing the same thing. This will allow to easily spot those checks in future, and more importantly, to easily change it (see work done in asset-engine branch). Note: did not touch to readfile.c, since there most of the time 'id->lib' check actually concerns the pointer, and not a check whether ID is linked or not. Will have a closer look at it later. Reviewers: campbellbarton, brecht, sergey Differential Revision: https://developer.blender.org/D2082
2016-06-22ID-Remap - Step one: core work (cleanup and rework of generic ID datablock ↵Bastien Montagne
handling). This commit changes a lot of how IDs are handled internally, especially the unlinking/freeing processes. So far, this was very fuzy, to summarize cleanly deleting or replacing a datablock was pretty much impossible, except for a few special cases. Also, unlinking was handled by each datatype, in a rather messy and prone-to-errors way (quite a few ID usages were missed or wrongly handled that way). One of the main goal of id-remap branch was to cleanup this, and fatorize ID links handling by using library_query utils to allow generic handling of those, which is now the case (now, generic ID links handling is only "knwon" from readfile.c and library_query.c). This commit also adds backends to allow live replacement and deletion of datablocks in Blender (so-called 'remapping' process, where we replace all usages of a given ID pointer by a new one, or NULL one in case of unlinking). This will allow nice new features, like ability to easily reload or relocate libraries, real immediate deletion of datablocks in blender, replacement of one datablock by another, etc. Some of those are for next commits. A word of warning: this commit is highly risky, because it affects potentially a lot in Blender core. Though it was tested rather deeply, being totally impossible to check all possible ID usage cases, it's likely there are some remaining issues and bugs in new code... Please report them! ;) Review task: D2027 (https://developer.blender.org/D2027). Reviewed by campbellbarton, thanks a bunch.
2016-04-27Cleanup: use const, duplicate headerCampbell Barton
2015-12-27Split id->flag in two, persistent flags and runtime tags.Bastien Montagne
This is purely internal sanitizing/cleanup, no change in behavior is expected at all. This change was also needed because we were getting short on ID flags, and future enhancement of 'user_one' ID behavior requires two new ones. id->flag remains for persistent data (fakeuser only, so far!), this also allows us 100% backward & forward compatibility. New id->tag is used for most flags. Though written in .blend files, its content is cleared at read time. Note that .blend file version was bumped, so that we can clear runtimeflags from old .blends, important in case we add new persistent flags in future. Also, behavior of tags (either status ones, or whether they need to be cleared before/after use) has been added as comments to their declaration. Reviewers: sergey, campbellbarton Differential Revision: https://developer.blender.org/D1683
2015-11-09Fake user: add BKE_library helpers to set/clear that flag.Bastien Montagne
Since it also involves usercount manipulation, safer and cleaner to do it in BKE_library...
2015-11-09Cleanup: avoid incrementing/decrementing id->us outside of BKE_library.Bastien Montagne
We have callbacks for that, they also do some checks and help ensure things are done correctly. Only place where this is assumed not true is blenloader (since here we may affect refcount of library IDs as well...).
2015-08-18Refactor translation code out of blenfontCampbell Barton
- Add blentranslation `BLT_*` module. - moved & split `BLF_translation.h` into (`BLT_translation.h`, `BLT_lang.h`). - moved `BLF_*_unifont` functions from `blf_translation.c` to new source file `blf_font_i18n.c`.
2015-06-11Fix T45016, mask animation data lost after layer renameAntony Riakiotakis
We need to fix up animation data.
2015-01-09Fix T43159: Copying of linked datablocks using relpath leads to invalid ↵Bastien Montagne
paths in new copies. Propper fix reverting most of rB60e70c0c6014e5, which was only partial specific fix. This code uses generic `BKE_id_lib_local_paths()` func to handle all possible paths. Reviewers: sergey, campbellbarton Differential Revision: https://developer.blender.org/D977
2014-11-29Cleanup: unused headersCampbell Barton
2014-11-18Fix T42585: Mask motion blur is wrong when parented to plane trackSergey Sharybin
it wasn't wrong, it wasn't implemented.
2014-11-16Cleanup: use BLI_listbase_*** prefix for count,sort,sort_rCampbell Barton
2014-09-24Cleanup: const correctness for BLI_sortlistCampbell Barton
2014-07-21Math Lib: rename mul_serie_m3 to mul_m3_series & reorder argsCampbell Barton
Importantly, reversed mul_serie_m3 argument order (so it matches the m4 function)
2014-07-20Math Lib: use variable length args for mul_serie_m3,m4 (instead of trailing ↵Campbell Barton
NULL's)
2014-05-28Fix mask transform when display aspect is not 1:1Sergey Sharybin
Requires some more intense testing.
2014-04-30Code cleanup: remove unused includesCampbell Barton
Opted to keep includes if they are used indirectly (even if removing is possible).
2014-04-26Code cleanup: use 'const' for arrays (blenkernel)Campbell Barton
2014-03-31Code cleanup: use false/true/bool for maskingSergey Sharybin
2014-03-28Implement asymmetric and free handles type for masksSergey Sharybin
Summary: The title actually says it all, it's just possible to have independent free handles for mask splines. Also it's now possible to have aligned handles displayed as independent handles. Required changes in quite a few places, but they're rather straightforward. From user perspective there's one really visible change which is removed Handle Type menu from the panel. With asymmetric handles it's not clear which handle type to display there. So now the only way to change handle type is via V-key menu. Rewrote normal evaluation function to make it deal with new type of handles we support. Now it works in the following way: - Offset the original spline by maximal weight - Calculate vector between corresponding U positions on offset and original spline - Normalize this vector. Seems to be giving more adequate results and doesn't tend to self-intersect as much as old behavior used to, There're still some changes which needed to be done, but which are planned for further patch: - Support colors and handle size via themes. - Make handles color-coded, just the same as done for regular bezier splines in 3D viewport. Additional changes to make roto workflow even better: - Use circles to draw handles - Support AA for handles - Change click-create-drag to change curvature of the spline instead of adjusting point position. Reviewers: campbellbarton CC: sebastian_k, hype, cronk Differential Revision: http://developer.blender.org/D121
2014-03-21Fix T39209: Localizing materials could cause heisenbug with concurrentSergey Sharybin
depsgraph updates. Material datablocks were localized by first making a regular datablock copy, which always gets inserted into the bmain list, and then removing it again from bmain. Problem is that this localization happens in preview threads, which can run while the depsgraph is also updating GPU materials. In case the copying of materials takes any amount of time, this can cause the depsgraph call to material_changed to use an invalid, localized material and access invalid GPUMaterial lists which have already been freed for the actual material. Solution is to not add localized datablocks to the bmain lists in the first place. bmain should be totally immutable during preview or render threads.
2014-02-17Mask: enable overlap detection by default, more compact buttonsCampbell Barton
2014-02-13Mask: option not to treat overlapping curves as holesCampbell Barton
2014-02-07ListBase API: add utility api funcs for clearing and checking emptyCampbell Barton
2014-02-03Code cleanup: use bools where possibleCampbell Barton
2014-02-02Code cleanup: suffix vars to make obvious they are squaredCampbell Barton
2014-02-01Code cleanup: use length squared where possibleCampbell Barton
2014-01-27Implement clipboard for mask splinesSergey Sharybin
So now it's possible to copy-paste splines between layers. Implementation is pretty much straightforward and duplicates some logic which we've got in sequencer/tracking clipboards. Will work on a common routine for clipboards later, for now it's not so much crucial to have.
2014-01-17Code Cleanup: spellingCampbell Barton
2014-01-15Python/Depsgraph: bpy.data.*.is_updated now detects add/remove of any datablock.Tom Edwards
Previously this only worked for some datablocks relevant to rendering, now it can be used to detect if any type of datablock was added or removed (but not yet to detect if it was modified, we need many more depsgraph tags for that). Most of the changes are some function parameter changes, the important parts are the DAG_id_type_tag calls. Reviewed By: sergey, brecht Differential Revision: https://developer.blender.org/D195
2013-12-20Code cleanup: remove unused functions from mask moduleSergey Sharybin
This functions doesn't seem to be used even from a commented code.
2013-12-03Code Cleanup: remove redundant/misleading NULL checksCampbell Barton
2013-11-25Code Cleanup: rename vars for detecting change to be more consistentCampbell Barton
rename change/is_change/is_changed/modified -> changed also use bools over int/short/char and once accidental float.
2013-11-25UI: remove unnecessary confirmation popupsEmanuel Claesson
This makes a number of operators no longer ask for confirmation, rather it will show an info message after performing the operation. Ref T37422 for decision. In particular, these were changed: * Delete objects, bones, keyframes, masks, mask curves, motion tracks, markers. * Clear and delete keyframes in the 3D view. * Align bone to parents. * Separate bones from armature. * Group/ungroup metastrips in sequencer. * Copy/paste objects to/from buffer. Reviewed By: brecht, dingto Differential Revision: http://developer.blender.org/D35
2013-11-04code cleanup: typo in function nameCampbell Barton
2013-10-29Code cleanup: more int->bool conversions mask moduleSergey Sharybin
2013-10-29Code cleanup: use bool instead of int in mask moduleSergey Sharybin
2013-09-11Fix #36701: Mask pivioting doesnt honor parentingSergey Sharybin
Made mask transformation aware of parent matrix.
2013-09-06bmesh utility functions BM_face_as_array_loop_tri, BM_face_as_array_loop_quadCampbell Barton
also set attributes for the header and remove debug print in mask.c
2013-08-16Merge plane track feature from tomato branchSergey Sharybin
This commit includes all the changes made for plane tracker in tomato branch. Movie clip editor changes: - Artist might create a plane track out of multiple point tracks which belongs to the same track (minimum amount of point tracks is 4, maximum is not actually limited). When new plane track is added, it's getting "tracked" across all point tracks, which makes it stick to the same plane point tracks belong to. - After plane track was added, it need to be manually adjusted in a way it covers feature one might to mask/replace. General transform tools (G, R, S) or sliding corners with a mouse could be sued for this. Plane corner which corresponds to left bottom image corner has got X/Y axis on it (red is for X axis, green for Y). - Re-adjusting plane corners makes plane to be "re-tracked" for the frames sequence between current frame and next and previous keyframes. - Kayframes might be removed from the plane, using Shit-X (Marker Delete) operator. However, currently manual re-adjustment or "re-track" trigger is needed. Compositor changes: - Added new node called Plane Track Deform. - User selects which plane track to use (for this he need to select movie clip datablock, object and track names). - Node gets an image input, which need to be warped into the plane. - Node outputs: * Input image warped into the plane. * Plane, rasterized to a mask. Masking changes: - Mask points might be parented to a plane track, which makes this point deforming in a way as if it belongs to the tracked plane. Some video tutorials are available: - Coder video: http://www.youtube.com/watch?v=vISEwqNHqe4 - Artist video: https://vimeo.com/71727578 This is mine and Keir's holiday code project :)
2013-08-11use 'greater/less then or equal to' operators rather then adding 1.Campbell Barton
2013-07-24fix [#36262] Paste strip with video or sound content from another file ↵Campbell Barton
crashes Blender existing code was very stupid. - all ID pointers for clipboard strips are handled uniformly. - clipboard stores a duplicate ID pointer which are restored on paste. - restoring pointers... -- use ID's that are still in the database (copy&paste within the same file). -- fallback to name lookup. -- fallback to loading them from the original filepath (movie-clip and sound only). also fix bug pasting where initialing the sound wasn't done if there was no frame-offset.
2013-06-10Changes to mask evaluationSergey Sharybin
- BKE_mask_update_scene was only used with do_newframe=FALSE, removed this argument. - Made it so BKE_mask_update_scene is able to handle LIB_ID_RECALC_DATA case. Namely, if mask ID is tagged for data update it means shapekeys will be re-evaluated (as if do_newframe=true). If mask id only tagged for LIB_ID_RECALC, then no shapekey evaluation happens (same as it used to behave before). This means, doing DAG_id_tag_update(&mask->id, OB_RECALC_DATA) will lead to shapekeys re-evaluation which is really needed in such operators as clearing shapekeys (and cleaning shapekeys which is in tomato branch yet). This is a bit silly to use OB_RECALC_DATA sine mask is not an OB, but could not see better way to do it now. This fixes missing mask re-evaluation after clearing shapekey, would expect no other functional changes.
2013-05-25code cleanup: typo and stop manpage turning '$' into italic.Campbell Barton