Age | Commit message (Collapse) | Author |
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Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
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BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
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Currently only affects EVALUATION debug messages, rest are to be
supported on per-depsgraph level.
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The depsgraph was always created within a fixed evaluation context. Passing
both risks the depsgraph and evaluation context not matching, and it
complicates the Python API where we'd have to expose both which is not so
easy to understand.
This also removes the global evaluation context in main, which assumed there
to be a single active scene and view layer.
Differential Revision: https://developer.blender.org/D3152
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- Undo that changes modes currently asserts,
since undo is now screen data.
Most likely we will change how object mode and workspaces work
since it's not practical/maintainable at the moment.
- Removed view_layer from particle settings
(wasn't needed and complicated undo).
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This way we can easily control format and keep it consistent.
And also possibly do other trickery, like coloring addresses!
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Now it's possible to have debug messages for following things:
- Graph construction
- Graph evaluation
- Graph tagging
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This way we can easily re-use bits of code for new dependency graph.
Currently should be no functional changes.
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Differentiate between lines and segments.
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Opted to keep includes if they are used indirectly (even if removing is possible).
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This functions doesn't seem to be used even from a commented code.
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also add UNPACK macros's. handy for printing vectors for eg.
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also fix minor error in MOD decimate when the modifier did nothing the reported face count would be wrong.
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- minf, maxf, mini, maxi --> min_ff, max_ff, min_ii, max_ii
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BKE_utildefines is now unused but keep incase we want to add defines there later.
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[Even | Smooth]
- Even preserves thickness but can give unsightly loops
- Smooth gives nicer shape but can give unsightly feather/spline mismatch for 'S' shapes created by beziers.
This is an example where smooth works much nicer.
http://www.graphicall.org/ftp/ideasman42/mask_compare.png
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some mask evaluation funcs into mask_evaluate.c
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