Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-05-02 | Depsgraph: Allow per-depsgraph debug flags | Sergey Sharybin | |
Currently only affects EVALUATION debug messages, rest are to be supported on per-depsgraph level. | |||
2018-04-16 | Depsgraph: remove EvaluationContext, pass Depsgraph instead. | Brecht Van Lommel | |
The depsgraph was always created within a fixed evaluation context. Passing both risks the depsgraph and evaluation context not matching, and it complicates the Python API where we'd have to expose both which is not so easy to understand. This also removes the global evaluation context in main, which assumed there to be a single active scene and view layer. Differential Revision: https://developer.blender.org/D3152 | |||
2018-04-01 | Merge branch 'master' into blender2.8 | Campbell Barton | |
- Undo that changes modes currently asserts, since undo is now screen data. Most likely we will change how object mode and workspaces work since it's not practical/maintainable at the moment. - Removed view_layer from particle settings (wasn't needed and complicated undo). | |||
2018-04-01 | Cleanup: remove global header | Campbell Barton | |
2018-03-16 | Merge branch 'master' into blender2.8 | Sergey Sharybin | |
2018-03-16 | Depsgraph: Move evaluation debug prints to depsgraph | Sergey Sharybin | |
This way we can easily control format and keep it consistent. And also possibly do other trickery, like coloring addresses! | |||
2018-02-21 | Merge branch 'master' into blender2.8 | Sergey Sharybin | |
2018-02-21 | Depsgraph: Split debug flags | Sergey Sharybin | |
Now it's possible to have debug messages for following things: - Graph construction - Graph evaluation - Graph tagging | |||
2017-09-14 | Merge branch 'master' into blender2.8 | Sergey Sharybin | |
2017-09-14 | Fix T52749: New Depsgraph - Render View Mask is not initialized correctly | Sergey Sharybin | |
2017-09-14 | Masks: Split layer evaluation into separate function | Sergey Sharybin | |
This way we can easily re-use bits of code for new dependency graph. Currently should be no functional changes. | |||
2015-11-12 | Cleanup: rename line to segments, avoids confusion | Campbell Barton | |
Differentiate between lines and segments. | |||
2014-11-29 | Cleanup: unused headers | Campbell Barton | |
2014-04-30 | Code cleanup: remove unused includes | Campbell Barton | |
Opted to keep includes if they are used indirectly (even if removing is possible). | |||
2014-04-26 | Code cleanup: use 'const' for arrays (blenkernel) | Campbell Barton | |
2014-03-19 | Code cleanup: unreachable break/return | Campbell Barton | |
2014-03-15 | Code cleanup: use r_ prefix for return args | Campbell Barton | |
2014-02-03 | Code cleanup: use bools where possible | Campbell Barton | |
2013-12-20 | Don't use with_resol suffix for functions which doesn't get resolution | Sergey Sharybin | |
2013-12-20 | Code cleanup: remove unused functions from mask module | Sergey Sharybin | |
This functions doesn't seem to be used even from a commented code. | |||
2013-05-08 | use unsigned int, for mask rasterizer. | Campbell Barton | |
2013-05-08 | code cleanup: use 'const float[2]' where possible. | Campbell Barton | |
2012-11-16 | code cleanup: replace most DO_MINMAX2 -> minmax_v2v2_v2 | Campbell Barton | |
also add UNPACK macros's. handy for printing vectors for eg. | |||
2012-11-09 | style cleanup: indentation | Campbell Barton | |
2012-10-23 | use min_ max_ functions in more places. | Campbell Barton | |
also fix minor error in MOD decimate when the modifier did nothing the reported face count would be wrong. | |||
2012-10-23 | rename api functions... | Campbell Barton | |
- minf, maxf, mini, maxi --> min_ff, max_ff, min_ii, max_ii | |||
2012-09-04 | code cleanup: move file string defines into BLI_path_utils.h, ↵ | Campbell Barton | |
BKE_utildefines is now unused but keep incase we want to add defines there later. | |||
2012-08-27 | Alternate mask spline feather offset calculation method: now there are 2 ↵ | Campbell Barton | |
[Even | Smooth] - Even preserves thickness but can give unsightly loops - Smooth gives nicer shape but can give unsightly feather/spline mismatch for 'S' shapes created by beziers. This is an example where smooth works much nicer. http://www.graphicall.org/ftp/ideasman42/mask_compare.png | |||
2012-08-26 | code cleanup: remove dead assignments, gave mask vars clearer names & moved ↵ | Campbell Barton | |
some mask evaluation funcs into mask_evaluate.c | |||
2012-08-26 | code cleanup: split out mask spline evaluation into its own file. | Campbell Barton | |