Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2020-02-10Cleanup/refactor: Rename `BKE_library` files to `BKE_lib`.Bastien Montagne
Note that `BKE_library.h`/`library.c` were renamed to `BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here. Part of T72604.
2020-02-06Cleanup: refactor default materials and shader nodesBrecht Van Lommel
2020-02-05Cleanup: Remove unused function: give_node_material()Antonio Vazquez
2020-02-05T73589: Code Quality: Renaming on BKE_material.hAntonio Vazquez
Old Name New Name ========= ========= init_def_material BKE_materials_init BKE_material_gpencil_default_free BKE_materials_exit test_object_materials BKE_object_materials_test test_all_objects_materials BKE_objects_materials_test_all give_matarar BKE_object_material_array give_totcolp BKE_object_material_num give_current_material_p BKE_object_material_get_p give_current_material BKE_object_material_get assign_material BKE_object_material_assign assign_matarar BKE_object_material_array_assign give_matarar_id BKE_id_material_array give_totcolp_id BKE_id_material_num assign_material_id BKE_id_material_assign clear_matcopybuf BKE_material_copybuf_clear free_matcopybuf BKE_material_copybuf_free copy_matcopybuf BKE_material_copybuf_copy paste_matcopybuf BKE_material_copybuf_paste BKE_material_init_gpencil_settings BKE_gpencil_material_attr_init BKE_material_add_gpencil BKE_gpencil_material_add BKE_material_gpencil_get BKE_gpencil_material BKE_material_gpencil_default_get BKE_gpencil_material_default BKE_material_gpencil_settings_get BKE_gpencil_material_settings
2019-11-29Fix T72013: Gpencil Interpolate strokes causes instant crash when material ↵Antonio Vazquez
list is empty The problem was the draw function tried to use the material and gpsettings and both were NULL. Now, the default material is used.
2019-09-12Fix T69789: Assert when create a new Full Copy scene base on 2D template.Bastien Montagne
Private ID data (nodetrees and scene collections...) need special care and handling of their copy flags, and checks must be adapted too. In that case, issue came from the fact that even though those IDs have to be copied outside of bmain, we may still require usercount handling. That commit also fixes a somewhat related issue - we cannot use the non-id private data copying flag for private IDs copying, due to difference in handling of usercount again.
2019-09-09DNA: use defaults for Object, Mesh, MaterialCampbell Barton
2019-09-02DatablockManagement: Fix/sanitize handling of flags for private ID data in ↵Bastien Montagne
copy functions. Not sure exactly why that was working with nodetrees in depsgraph (could be some special code in the despgraph), but we always want to allocate memory for the nodetrees here!
2019-08-30Cleanup: Fix typo errorAntonio Vazquez
2019-08-30GPencil: Use default material when slot material is emptyAntonio Vazquez
When a material slot is empty, the default material is used. The default color used is Gray to get a good contrast in dense scenes with dark and white background. Reviewers: brecht, dfelinto, mendio, pepeland Differential Revision: https://developer.blender.org/D5625
2019-08-22Revert "Fix T68971: Copy As New Driver from Material node creates a bad ↵Bastien Montagne
reference." This reverts commits 54fd8176d7e91, 4c5becb6b1 and 8f578150e. Those kind of commits must be reviewed and approved by project owners. That one: * Broke Collada building by not properly updating all calls to modified function. * Broke *whole* ID management by not properly updating library_query.c. And in general, I am strongly against backward ID pointers, those are *always* a serious PITA for ID management. Sometimes they cannot be avoided, but in general other ways to get that kind of info should be investigated first.
2019-08-22NodeTree: also assign the owner pointer when copying.Alexander Gavrilov
2019-08-16Fix T67999: calling Mesh.materials.clear() crashes BlenderSybren A. Stüvel
The `BKE_material_pop_id()` and `BKE_material_clear_id()` functions had a parameter `update_data` that, when `false`, would cause the mesh polys to keep their material index, even when the indexed material slots were removed. This behaviour was never used in the C code and not supported by the drawing code, making polygons disappear and causing crashes. The Python binding in RNA, however, defaulted to `update_data=False`. This commit removes the `update_data` parameter altogether, and makes the functions always fix up the material indices. Reviewed by: mont29, brecht
2019-08-01Cleanup: use braces, unused variable, unused enumCampbell Barton
2019-07-31Add operator for removing unused material slotsLukas Stockner
Reviewers: campbellbarton, brecht Reviewed By: brecht Subscribers: brecht Differential Revision: https://developer.blender.org/D4991
2019-07-31Fix T67999: calling obj.data.materials.clear() crashes BlenderSybren A. Stüvel
The `BKE_material_clear_id()` didn't call `test_all_objects_materials()`, which caused the object and mesh material slot count to go out of sync.
2019-07-31Fix T67597: Texture painting: Texture slots that correspond to nodes inside ↵mano-wii
node_groups don't remain active Unlike `fill_texpaint_slots_recursive`, `rna_Material_active_paint_texture_index_update` did not search for texture nodes that are inside node groups. Reviewers: sergey, psy-fi, zeddb, brecht Subscribers: brecht Differential Revision: https://developer.blender.org/D5338
2019-06-12Fix T65741: Removing a GPencil Object's Material Slot deletes the strokes ↵Antonioya
assigned to it This was a design decision, but now we have decided to change it using the active material for the strokes using deleted material. If the material slot is empty a new material is created to keep the strokes visible.
2019-05-24Viewport: Change default studiolightClément Foucault
Differential Revision: https://developer.blender.org/D4939
2019-04-27Cleanup: comments (long lines) in blenkernelCampbell Barton
2019-04-22Cleanup: style, use braces for blenkernelCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-03-29Eevee: Material: Decouple transparent shadows from blend modeClément Foucault
This makes it easier to exclude a surface from casting shadows and can be used to manipulate the shadows even for opaque surfaces. Versionning ensure that old behavior is transfered to new rendering logic.
2019-03-25GPencil: Only brushes with pinned materials have materialsAntonioya
Using GP_BRUSH_MATERIAL_PINNED to switch between active material and brush material, instead of updating all brushes on active material changes. This will allow brushes to have no material and therefore to not inflate the user count. This fix T62465. Patch contributed by @matc Reviewers: @brecht @antoniov @billreynish @mendio
2019-03-16Python API: add Python-defined node groups for shaders and compositing.Miguel Porces
This was already supported for Cycles shader nodes, but now also works for Eevee and compositing nodes. Instead of a generic NodeCustomGroup, now there is ShaderNodeCustomGroup and CompositorNodeCustomGroup that can be subclassed and registered. Differential Revision: https://developer.blender.org/D4370
2019-03-12Cleanup: BLI_utildefines struct macrosCampbell Barton
Use the term "AFTER" instead of "OFS" since it wasn't obvious these macros operate on everything after the struct member passed. Avoid casting to non-const types when only reading.
2019-03-08Cleanup: use plural names for Main listsCampbell Barton
Convention was not to but after discussion on 918941483f7e we agree its best to change the convention. Names now mostly follow RNA. Some exceptions: - Use 'nodetrees' instead of 'nodegroups' since the struct is called NodeTree. - Use 'gpencils' instead of 'grease_pencil' since 'gpencil' is a common abbreviation in the C code. Other exceptions: - Leave 'wm' as it's a list of one. - Leave 'ipo' as is for versioning.
2019-03-07Fix T62328, T62209: revert recent fix for texture slots updates (T60366).Brecht Van Lommel
This causes other issues, revert for now until a better fix is found. Reverts commit da1323d1c95095feff98e8aa054d73fd323c363d.
2019-03-07Fix T62289: crash with texture paint slots and missing node group datablock.Brecht Van Lommel
2019-03-02GPencil: Initialize Fill alpha to 1.0 by default for new materialsAntonioya
2019-02-28Fix T60366: texture paint slots not updating when editing material.Brecht Van Lommel
Now always refresh when the material changes. Depsgraph tag moved out of the refresh function since that gets called on depsgraph update, which should not trigger a second depsgraph update.
2019-02-27Cleanup: remove unused Material.pr_lightCampbell Barton
Also no need for 14 bytes of padding.
2019-02-27Cleanup: rename lamp -> lightCampbell Barton
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-14GP: Don't activate Fill for new materialsAntonioya
As the fill color alpha is set to zero, it's better keep fill option disabled.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-05Cleanup: typo in comment.Bastien Montagne
2019-02-05Cleanup: replace BKE_id_copy_ex by BKE_id_copy where possible.Bastien Montagne
That way it is obvious when we are using default ID copy behaviour, and when we are using advanced/specialized ones.
2019-02-05Cleanup: BKE_library: rename id_copy to BKE_id_copy.Bastien Montagne
Time to follow conventions for that one as well.
2019-02-05Cleanup: BKE_library: remove 'test' param of id_copy.Bastien Montagne
This was used in *one* place only... much better to have a dedicated helper for that kind of things. ;)
2019-02-04Fix adding a paint texture slot not refreshingCampbell Barton
Adding a new slot wasn't refreshing when the object had no material.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-02-01Logging: Use CLOG for blenkernelCampbell Barton
Part of D4277 by @sobakasu
2019-01-30Fix default material using zero alphaCampbell Barton
2019-01-26Cleanup: remove redundant BKE/BLI/BIF headersCampbell Barton
2019-01-25Depsgraph: use specific tag to update shadingCampbell Barton
2019-01-25Fix texture paint showing pink texture on loadCampbell Barton
2019-01-17Fix T60261: Crash pasting a material without a nodetreePhilipp Oeser
2019-01-11Texture Paint: Add filtering option for texture paint overlayClément Foucault
The overlay should now use the texture interpolation setting in material mode. In image mode, there is now a new button to let the user choose the texture filter. The option is located in the Texture Slots popover and only shows in Image mode.
2019-01-03Merge branch 'blender2.7'Campbell Barton