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2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-14GP: Don't activate Fill for new materialsAntonioya
As the fill color alpha is set to zero, it's better keep fill option disabled.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-05Cleanup: typo in comment.Bastien Montagne
2019-02-05Cleanup: replace BKE_id_copy_ex by BKE_id_copy where possible.Bastien Montagne
That way it is obvious when we are using default ID copy behaviour, and when we are using advanced/specialized ones.
2019-02-05Cleanup: BKE_library: rename id_copy to BKE_id_copy.Bastien Montagne
Time to follow conventions for that one as well.
2019-02-05Cleanup: BKE_library: remove 'test' param of id_copy.Bastien Montagne
This was used in *one* place only... much better to have a dedicated helper for that kind of things. ;)
2019-02-04Fix adding a paint texture slot not refreshingCampbell Barton
Adding a new slot wasn't refreshing when the object had no material.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-02-01Logging: Use CLOG for blenkernelCampbell Barton
Part of D4277 by @sobakasu
2019-01-30Fix default material using zero alphaCampbell Barton
2019-01-26Cleanup: remove redundant BKE/BLI/BIF headersCampbell Barton
2019-01-25Depsgraph: use specific tag to update shadingCampbell Barton
2019-01-25Fix texture paint showing pink texture on loadCampbell Barton
2019-01-17Fix T60261: Crash pasting a material without a nodetreePhilipp Oeser
2019-01-11Texture Paint: Add filtering option for texture paint overlayClément Foucault
The overlay should now use the texture interpolation setting in material mode. In image mode, there is now a new button to let the user choose the texture filter. The option is located in the Texture Slots popover and only shows in Image mode.
2019-01-03Merge branch 'blender2.7'Campbell Barton
2019-01-03Fix T60014: material link pref ignoredCampbell Barton
The PreferencesEdit.material_link only worked for adding slots, adding an initial new material didn't respect the preference.
2018-12-14Attempt to sanitize node tree deletionSergey Sharybin
Make it explicit when freeing node tree which is owned by other ID or when freeing node tree which is outside of a bmain.
2018-12-12Merge branch 'master' into blender2.8Campbell Barton
2018-12-12Cleanup: use colon separator after parameterCampbell Barton
Helps separate variable names from descriptive text. Was already used in some parts of the code, double space and dashes were used elsewhere.
2018-12-07Depsgraph: Remove duplicated sets of recalc/update flagsSergey Sharybin
There were at least three copies of those: - OB_RECALC* family of flags, which are rudiment of an old dependency graph system. - PSYS_RECALC* which were used by old dependency graph system as a separate set since the graph itself did not handle particle systems. - DEG_TAG_* which was used to tag IDs. Now there is a single set, which defines what can be tagged and queried for an update. It also has some aggregate flags to make queries simpler. Lets once and for all solve the madness of those flags, stick to a single set, which will not overlap with anything or require any extra conversion. Technically, shouldn't be measurable user difference, but some of the agregate flags for few dependency graph components did change. Fixes T58632: Particle don't update rotation settings
2018-12-04Fix for assert failure in material previewSergey Sharybin
All localized datablocks are not supposed to have animation data associated with them. There was an easy way to reproduce assert failure: toggle animation decorator for Viewport Display -> Color.
2018-11-18Fix T57896: Crash updating grease pencil material previewSergey Sharybin
2018-11-15Fix T57825: Crash when assign materialSergey Sharybin
We need to make sure that all the nested node trees are localized. Because of this reason, we need to roll back to a bit older way of dealing with materials. Should be all safe now with the fixes from few moments ago.
2018-11-15Merge branch 'master' into blender2.8Sergey Sharybin
2018-11-15Cleanup: CommentsSergey Sharybin
2018-11-14Merge branch 'master' into blender2.8Campbell Barton
2018-11-14Cleanup: comment block tabsCampbell Barton
2018-11-06GP: Fix unreported error moving material slotsAntonioya
2018-11-03GP: New main switches to hide stroke and fill materialAntonioya
New parameters to switch visibility of stroke and fill
2018-10-26GP: Assign new materials to brushesAntonioya
When create a new material, this must be set to the brushes automatically.
2018-10-18Cleanup: Remove more #if 0 blocksJacques Lucke
Continuation of https://developer.blender.org/D3802 Reviewers: brecht Differential Revision: https://developer.blender.org/D3808
2018-09-19BLI_utildefines: rename pointer conversion macrosCampbell Barton
Terms get/set don't make much sense when casting values. Name macros so the conversion is obvious, use common prefix for easier completion. - GET_INT_FROM_POINTER -> POINTER_AS_INT - SET_INT_IN_POINTER -> POINTER_FROM_INT - GET_UINT_FROM_POINTER -> POINTER_AS_UINT - SET_UINT_IN_POINTER -> POINTER_FROM_UINT
2018-09-19Merge branch 'master' into blender2.8Campbell Barton
2018-09-10Texture paint: properly implement image slots for principled BSDF node.Sebastian Parborg
Now we can create new base color, roughness, metallic, specular, normal, bump and displacement images, and linked them to the appropriate socket. Also fixes image nodes inside groups not being visible. Differential Revision: https://developer.blender.org/D3679
2018-08-29Cleanup: rename files from group to collection to match contents.Brecht Van Lommel
2018-08-02Fix missing type for material arryAntonioya
This function was called by RNA Api and had grease pencil object type missing.
2018-07-31New Grease Pencil object for 2D animationAntonioya
This commit merge the full development done in greasepencil-object branch and include mainly the following features. - New grease pencil object. - New drawing engine. - New grease pencil modes Draw/Sculpt/Edit and Weight Paint. - New brushes for grease pencil. - New modifiers for grease pencil. - New shaders FX. - New material system (replace old palettes and colors). - Split of annotations (old grease pencil) and new grease pencil object. - UI adapted to blender 2.8. You can get more info here: https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/ https://code.blender.org/2018/07/grease-pencil-status-update/ This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible. Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
2018-07-30Cleanup/Refactor: Move CurveCache runtime data into Object.runtime struct.Bastien Montagne
Also, fix missing cleanup of Object.runtime when copying Object datablocks!
2018-06-29Cleanup: trailing newlinesCampbell Barton
2018-06-26Fix T55628: Crash when creating new material slotsDalai Felinto
We need to update the geometry when resizing the object material slots.
2018-06-20Depsgraph: add some missing depsgraph tags when relations change.Brecht Van Lommel
2018-06-17Merge branch 'master' into blender2.8Campbell Barton
2018-06-17Cleanup: trailing space for blenkernelCampbell Barton
2018-06-08DRW: Fix animated material not refreshingDalai Felinto
This introduces a garbage collection system similar to gpu_texture.
2018-06-07Don't tag UBO as dirty anymore otherwise it still crashes on renderDalai Felinto
2018-06-01Cleanup: quiet warning, don't set unused alphaCampbell Barton
2018-06-01Workbench: Material specific settings for the specularJeroen Bakker
- Uses the roughness setting of the basic eevee material - renamed gloss_mir to roughness - set default of roughness to 0.25 - renamed ray_mirror to metallic - cleaned up material rna (BI mirror struct) - use BLINN phong model - normalize incoming/outgoing specular light - when using camera oriented studiolight, the SolidLight will be used for specular highlights - EXPERIMENT: when in world oriented studiolight only the shadow direction will be used. - change the settings of the internal light to make scenes more readable
2018-05-29Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/blenkernel/BKE_material.h source/blender/blenkernel/BKE_mesh.h source/blender/blenkernel/intern/library_remap.c source/blender/blenkernel/intern/material.c source/blender/editors/object/object_relations.c source/blender/editors/render/render_preview.c source/blender/makesrna/intern/rna_object.c