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2013-04-07Fix for [#34898] Typo in error message of mathutils.VectorThomas Dinges
* Also fixed some more cases of "more then" -> "more than".
2013-04-04code cleanup: use bools, (float)sin/(float)cos -> sinf/cosf, more meaningful ↵Campbell Barton
var names.
2013-03-17code cleanup: incorrect sized array args, remove some redundant code.Campbell Barton
2013-03-09use 'bool' for BLI_/BKE_ functions.Campbell Barton
2013-03-09code cleanup: favor braces when blocks have mixed brace use.Campbell Barton
2013-02-11error in own recent commitCampbell Barton
2013-02-11fix [#34200] Metaball Tessellate errorCampbell Barton
2013-02-05Fix #34040: Moving Normal Node with enabled Cycles Material Preview crashesSergey Sharybin
Issue was caused by couple of circumstances: - Normal Map node requires tesselated faces to compute tangent space - All temporary meshes needed for Cycles export were adding to G.main - Undo pushes would temporary set meshes tessfaces to NULL - Moving node will cause undo push and tree re-evaluate fr preview All this leads to threading conflict between preview render and undo system. Solved it in way that all temporary meshes are adding to that exact Main which was passed to Cycles via BlendData. This required couple of mechanic changes like adding extra parameter to *_add() functions and adding some *_ex() functions to make it possible RNA adds objects to Main passed to new() RNA function. This was tricky to pass Main to RNA function and IMO that's not so nice to pass main to function, so ended up with such decision: - Object.to_mesh() will add temp mesh to G.main - Added Main.meshes.new_from_object() which does the same as to_mesh, but adds temporary mesh to specified Main. So now all temporary meshes needed for preview render would be added to preview_main which does not conflict with undo pushes. Viewport render shall not be an issue because object sync happens from main thread in this case. It could be some issues with final render, but that's not so much likely to happen, so shall be fine. Thanks to Brecht for review!
2012-12-21replace MIN/MAX 3,4 with inline functionsCampbell Barton
2012-12-15move pbvh into BKE, it used many BKE bad level includes.Campbell Barton
now blenlib/BLI doesn't depend on any blenkern/BKE functions, there are still some bad level includes but these are only to access G.background and the blender version define.
2012-12-15move bpath module from BLI to BKE, it was making many bad level calls into BKE.Campbell Barton
2012-11-03code cleanup: float <> double conversion.Campbell Barton
2012-11-01fix for possible buffer overflow in gpu_nodes_get_vertex_attributes() and ↵Campbell Barton
hair_velocity_smoothing() and a unlikely NULL pointer dereference in unlink_material_cb().
2012-10-06toggle cut through in the knife tool now refreshes (before you had to wave ↵Campbell Barton
the mouse about to see the result). also remove print from last commit.
2012-10-06add mball_foreachScreenElem() and use for lasso & circle selection, also ↵Campbell Barton
utility metaball functions to (de)select all.
2012-09-18fix own error in r49994Campbell Barton
2012-09-16style cleanupCampbell Barton
2012-09-06support ANIMFILTER_FOREDIT for mask layers, also move deprecated metaball ↵Campbell Barton
types to the end of the switch statement when evaluating metaballs.
2012-09-04fix for building on msvc2008 (also style cleanup)Campbell Barton
2012-08-29code cleanup: move static mball vars into their own struct, wasnt very clear ↵Campbell Barton
from reading code what was defined in the function.
2012-08-28code cleanup: use switch for metaball type checks and minor style cleanupCampbell Barton
2012-08-18code cleanup: use BLI math funcs for metaballs, also remove MB_POINT struct ↵Campbell Barton
and just use float[3] instead.
2012-08-08code cleanup: rename G.afbreek --> is_break, G.rendering --> is_renderingCampbell Barton
2012-07-17code cleanup: spellingCampbell Barton
2012-05-27style cleanupCampbell Barton
2012-05-19code cleanup: use TRUE/FALSE rather then 1/0 for better readability, also ↵Campbell Barton
replace do prefix with do_ for bool vars.
2012-05-13code cleanup: use vector math function minmax_v3v3_v3() and other minor ↵Campbell Barton
vector function edits.
2012-05-07Style cleanup: displist moduleSergey Sharybin
2012-05-07Style cleanup: rename BKE_metaball* to BKE_mball -- mball is more commonly ↵Sergey Sharybin
used term in Blender
2012-05-06style cleanup: BKE_*.c files which deal with library functionsCampbell Barton
2012-05-06code cleanup: naming - BKE_mesh_*Campbell Barton
2012-05-05code cleanup: BKE_scene api naming.Campbell Barton
also stop numpy from being found in /usr/include with cmake.
2012-05-05code cleanup: function naming, use BKE_*type* prefix.Campbell Barton
2012-04-29style cleanup: function calls & whitespace.Campbell Barton
2012-04-29style cleanup: whitespace / commasCampbell Barton
2012-04-28Code and style cleanup in own modules in BKE and also mball moduleSergey Sharybin
- Make sure functions are named in way BKE_<object>_<action> (same way as RNA callbacks) - Make functions which are used by mball.c only static and remove their prototypes from public header file. Further cleanup is coming.
2012-04-28style cleanup: changes to brace placement / newlines - for/while/if/switchCampbell Barton
2012-04-25style cleanup: no functional changesCampbell Barton
2012-03-24style cleanup: follow style guide for/with/if spacingCampbell Barton
2012-03-24style cleanup: follow style guide for formatting of if/for/while loops, and ↵Campbell Barton
else if's
2012-03-11style cleanup, also remove unused externs.Campbell Barton
2012-03-09style cleanup: spelling.Campbell Barton
also remove large, duplicate comments from sunsky.h
2012-03-04style cleanup / comment formatting for bli/bke/bmeshCampbell Barton
2012-03-03style cleanup - spelling corrections & update some incorrect comments.Campbell Barton
2012-02-28code cleanup: use float vector size in function definitions, and const's ↵Campbell Barton
where the values are unchanged.
2012-02-26replace bmesh_error with macro that gives the file/line/func the error ↵Campbell Barton
happens on.
2012-02-26Fix #30337: missed Set Origin for MetaballSergey Sharybin
Implemented Set Origin operator for Meta Balls.
2012-02-23style cleanup for blenkernel, no functional changes.Campbell Barton
2012-01-11Longer names support for all ID and other object namesSergey Sharybin
This commit extends limit of ID and objects to 64 (it means 63 meaning characters and 1 for zero-terminator). CustomData layers names are also extended. Changed DNA structures and all places where length constants were hardcoded. All names which are "generating" from ID block should be limited by MAX_ID_NAME-2, all non-id names now has got own define called MAX_NAME which should be used all over for non-id names to make further name migration stuff easier. All name fields in DNA now have comment with constant which corresponds to hardcoded numeric value which should make it easier to further update this limits or even switch to non-hardcoded values in DNA. Special thanks to Campbell who helped figuring out some issues and helped a lot in finding all cases where hardcoded valued were still used in code. Both of forwards and backwards compatibility is stored with blender versions newer than January 5, 2011. Older versions had issue with placing null-terminator to DNA strings on file load which will lead to some unpredictable behavior or even crashes.
2011-12-16Math lib: matrix multiplication order fix for two functions that wereBrecht Van Lommel
inconsistent with similar functions & math notation: mul_m4_m4m4(R, B, A) => mult_m4_m4m4(R, A, B) mul_m3_m3m4(R, B, A) => mult_m3_m3m4(R, A, B) For branch maintainers, it should be relatively simple to fix things manually, it's also possible run this script after merging to do automatic replacement: http://www.pasteall.org/27459/python