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2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2022-02-09Cleanup: make file headers more consistentCampbell Barton
Also some descriptive text into doc-strings.
2021-10-14Cleanup: pass the sizeof(..) as the second arg for array allocationCampbell Barton
By argument naming and convention this is the intended argument order.
2021-06-18Cleanup: replace 'unsigned in' with 'uint'Campbell Barton
2021-04-11Cleanup: use ELEM, STREQ macrosCampbell Barton
2021-02-06UI: Fix Typos in Comments and Docsluzpaz
Approximately 91 spelling corrections, almost all in comments. Differential Revision: https://developer.blender.org/D10288 Reviewed by Harley Acheson
2021-01-05Cleanup: clang tidyJacques Lucke
2020-12-18Cleanup: Various clang tidy warningsHans Goudey
There are more in the new mesh fairing code and in the poisson distribution code, this commit doesn't fix those.
2020-12-15Sculpt: Fair Face Sets operation for Face Set EditPablo Dobarro
This implements a mesh fairing algorithm and implements the fair operations for Face Set edit. This edit operations create a smooth as possible geometry patch in the area of the selected Face Set. The mesh fairing algorithm is designed by Brett Fedack for the addon "Mesh Fairing": https://github.com/fedackb/mesh-fairing, with some modifications: - The main fairing function in BKE_mesh_fair.h does not triangulate the mesh. For the test I did in sculpt mode results are good enough without triangulating the topology. Depending on the use and the result quality needed for a particular tool, the mesh can be triangulate in the affected area before starting fairing. - Cotangents loop weights are not implemented yet. The idea is to also expose the vertex and loop weights in a different function in case a tool needs to set up custom weights. This algorithm will also be used to solve the limitations of line project and implement the Lasso Project and Polyline Project tools. It can also be used in tools in other areas of Blender, like Edit Mode or future retopology tools. Reviewed By: brecht Differential Revision: https://developer.blender.org/D9603