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2021-06-20Cleanup: make BKE_mesh_loops_to_tessdata a static functionCampbell Barton
2021-06-20Docs: add additional notes on tessellation, update commentsCampbell Barton
2021-06-20Mesh: minor optimization to concave quad check for tessellationCampbell Barton
Use the face normal (when available) for a faster concave quad test.
2021-06-20Mesh: optimize object mode face tessellationCampbell Barton
- Multi-thread BKE_mesh_recalc_looptri. - Add BKE_mesh_recalc_looptri_with_normals, this skips having to calculate normals for ngons. Exact performance depends on number of faces, size of ngons and available CPU cores. For high poly meshes the isolated improvement to BKE_mesh_recalc_looptri in my tests was between 6.7x .. 25.0x, with the largest gains seen in meshes containing ngons with many sides. The overall speedup for high poly meshes containing quads and triangles is only ~20% although ngon heavy meshes can be much faster.
2021-06-18Cleanup: rename test_index_face -> BKE_mesh_mface_index_validateCampbell Barton
2021-06-18Cleanup: move mesh tessellation into it's own fileCampbell Barton
This matches BMesh which also has tessellation in it's own file. Using a separate file helps with organization when extracting code into smaller functions.