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2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-14Cleanup: doxy commentsCampbell Barton
Use doxy references to function and enums, also correct some names which became out of sync.
2019-03-07Refactor CDData masks, to have one mask per mesh elem type.Bastien Montagne
We already have different storages for cddata of verts, edges etc., 'simply' do the same for the mask flags we use all around Blender code to request some data, or limit some operation to some layers, etc. Reason we need this is that some cddata types (like Normals) are actually shared between verts/polys/loops, and we don’t want to generate clnors everytime we request vnors! As a side note, this also does final fix to T59338, which was the trigger for this patch (need to request computed loop normals for another mesh than evaluated one). Reviewers: brecht, campbellbarton, sergey Differential Revision: https://developer.blender.org/D4407
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-02-01Logging: Use CLOG for blenkernelCampbell Barton
Part of D4277 by @sobakasu
2019-01-26Cleanup: blank lines over doxy headersCampbell Barton
2019-01-03Cleanup: preprocessor indentationCampbell Barton
2018-12-12Merge branch 'master' into blender2.8Campbell Barton
2018-12-12Cleanup: use colon separator after parameterCampbell Barton
Helps separate variable names from descriptive text. Was already used in some parts of the code, double space and dashes were used elsewhere.
2018-12-07Depsgraph: Remove duplicated sets of recalc/update flagsSergey Sharybin
There were at least three copies of those: - OB_RECALC* family of flags, which are rudiment of an old dependency graph system. - PSYS_RECALC* which were used by old dependency graph system as a separate set since the graph itself did not handle particle systems. - DEG_TAG_* which was used to tag IDs. Now there is a single set, which defines what can be tagged and queried for an update. It also has some aggregate flags to make queries simpler. Lets once and for all solve the madness of those flags, stick to a single set, which will not overlap with anything or require any extra conversion. Technically, shouldn't be measurable user difference, but some of the agregate flags for few dependency graph components did change. Fixes T58632: Particle don't update rotation settings
2018-12-03Fix T57858: Add validation callback to CustomData layers.Bastien Montagne
Our mesh validation was only checking cd layout so far, not their actual data. While this might only be needed for a few types, this is a required addition for things like imported UVs, else we have no way to avoid nasty things like NANs & co. Note that more layer types may need that callback, time will say. For now added it to some obvious missing cases...
2018-10-24Fix T57366: Mesh.from_pydata invalid loose-edge stateCampbell Barton
2018-10-18Cleanup: Remove more #if 0 blocksJacques Lucke
Continuation of https://developer.blender.org/D3802 Reviewers: brecht Differential Revision: https://developer.blender.org/D3808
2018-09-25Modifiers: use Mesh instead of DerivedMesh for explode.Sebastian Parborg
Differential Revision: https://developer.blender.org/D3718
2018-09-24Merge branch 'master' into blender2.8Brecht Van Lommel
2018-09-24Spelling fixes in comments and descriptions, patch by luzpaz.Brecht Van Lommel
Differential Revision: https://developer.blender.org/D3719
2018-09-19BLI_utildefines: rename pointer conversion macrosCampbell Barton
Terms get/set don't make much sense when casting values. Name macros so the conversion is obvious, use common prefix for easier completion. - GET_INT_FROM_POINTER -> POINTER_AS_INT - SET_INT_IN_POINTER -> POINTER_FROM_INT - GET_UINT_FROM_POINTER -> POINTER_AS_UINT - SET_UINT_IN_POINTER -> POINTER_FROM_UINT
2018-09-19Merge branch 'master' into blender2.8Campbell Barton
2018-07-13Merge branch 'master' into blender2.8Campbell Barton
2018-07-13Cleanup: right shift argumentsCampbell Barton
2018-07-01Merge branch 'master' into blender2.8Campbell Barton
2018-07-01RNA: use bool for boolean RNA typesCampbell Barton
We were using int's for bool arguments in BKE, just to avoid having wrapper functions.
2018-06-27Cleanup: remove some more DM usages...Bastien Montagne
2018-05-16Add BKE_mesh_is_validMai Lavelle
Non modifying version of `BKE_mesh_validate`, mirrors `DM_is_valid` more closely. Will be used in port of `mesh_calc_modifiers` from `DerivedMesh` to `Mesh`.
2018-03-23Merge branch 'master' into blender2.8Campbell Barton
2018-03-23Cleanup: stray tabsCampbell Barton
Tabs in middle of code (mostly for no reason / by accident).
2018-02-15Merge branch 'master' into blender2.8Sergey Sharybin
2018-02-15Cleanup: use '_len' instead of '_size' w/ BLI APICampbell Barton
- When returning the number of items in a collection use BLI_*_len() - Keep _size() for size in bytes. - Keep _count() for data structures that don't store length (hint this isn't a simple getter). See P611 to apply instead of manually resolving conflicts.
2017-05-28Merge branch 'master' into blender2.8Bastien Montagne
2017-05-26Fix T50851: Array modifier generating invalid geometry.Bastien Montagne
We had handling of fully duplicated polygons already, but... absolutely nothing to sanitize partially merged polygons! This were giving us totally invalid geometry, with duplicated vertices in single poly, invalid edges, etc. Now we do check for invalid loops inside polys, and generate new edges as needed to get only valid polys. For some reason this was a nightmare to get running fully OK, playing with old and new indices is really, really mind breaking.
2017-05-25TexFace removal part 3Campbell Barton
- MTexPoly structure & layer type. - The 'Mesh.uv_textures' layers. - DerivedMesh TexFace drawing. - Scripts & UI.
2017-04-06Depsgraph: Remove old header from blenkernelSergey Sharybin
2016-05-17C99/C++11: replace deprecated finite() by isfinite().Brecht Van Lommel
2015-11-23Cleanup: shadowing (blenkernel)Campbell Barton
2015-11-16Fix/enhance BKE_mesh_validate_arrays.Bastien Montagne
Aside from some minor cleanup, this commit: * Fixes checking twice for multiple usage of same vert by a same poly. * Fixes handling of ME_VERT_TMP_TAG vert flag by that check (there was no guaranty that flag was cleared for a poly's vertices before we start checking).
2015-10-07Fix mesh validate: 'r_changed' ignored loop editsCampbell Barton
2015-08-20Fix T45514 crash entering texpaint mode.Antony Riakiotakis
In the file of the report, stencil and clone indices have fallen out of synch with the uv/mtexpoly layers. Looks like the file has a long history, coming from 2.49 even. Unfortunately reporter cannot recall exact steps to reproduce, so "fix" is to patch mesh.validate to fix those indices.
2015-06-19Cleanup: fix mismatch in printf formating (int/unsigned int).Bastien Montagne
Noisy and annoying with new gcc5...
2015-04-07Use BKE_edgehash_ensure_p where possibleCampbell Barton
2015-03-03Fix mesh-validate for polys using successive vertsCampbell Barton
2015-02-26mesh_validate: don't add invalid edges into the hashCampbell Barton
2015-02-24Fix BKE_mesh_validate_arrays, ignored do_fixesCampbell Barton
2015-02-05Mesh validate: add an option to not clean temp/cache CDLayers.Bastien Montagne
This is mandatory for incoming custom normal imports from io scripts, because often geometry here is corrupted, so we need to call mesh.validate() to clean it up. Issue is, we cannot set custom normals before geometry is clean, so we need to store temporary plain loop normals in a CD_NORMAL layer, validate, and then set custom normals. So we need a way to prevent 'temp' lnors to be freed by validate.
2014-11-21Cleanup: typoCampbell Barton
2014-08-19Fix crash in BKE_mesh_validate_arraysCampbell Barton
2014-08-19Fix mesh validate skipping first vertexCampbell Barton
2014-07-25Fix bug in validate mesh code (could use index out of range).Bastien Montagne
2014-07-17Add helper to validate (and fix) material indices of meshes' polygons, ↵Bastien Montagne
curves' splines and texts' letters. Useful especially for importer addons. Reviewers: campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D650