Disclaimer: This workaround avoids crashing with current state of the
code and is only committed as temporary band-aid until we can assess the
full issue and decide if/how it needs to be adressed.
This change fixes artifacts produced by these operations.
On a technical aspect this is done by porting all of the operations
to the new subdivision surface implementation which ensures that
tangent space used to evaluate modifier and those operations is
exactly the same (before modifier will use new code and the operations
will still use an old one).
The next step is to get sculpting on a non-top level to work, and
that actually requires fixes in the undo system.