Age | Commit message (Collapse) | Author |
|
This was missing from rBdb5120603f.
|
|
This also makes `IDP_CopyProperty` the "opposite"
of `IDP_FreeProperty`, which is what I'd expect.
Two refactoring steps:
* rename IDP_FreeProperty to IDP_FreePropertyContent
* new IDP_FreeProperty function that actually frees the property
Reviewers: brecht
Differential Revision: https://developer.blender.org/D4872
|
|
Prepare for enabling ReflowComments.
|
|
|
|
On file read we need to update group nodes in case the group they refer to
has changed its inputs and outputs. This had O(n^2) time complexity and was
updating all datablocks even if they did not change.
|
|
Forward compatibility with that version is already long gone, and removing
it means we can avoid running some complicated code on every file read/write.
|
|
|
|
|
|
|
|
Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
|
|
Mark as localized immediately, so that functions that edit the node tree can
verify they are being used under the correct conditions.
|
|
This was already supported for Cycles shader nodes, but now also works for
Eevee and compositing nodes. Instead of a generic NodeCustomGroup, now
there is ShaderNodeCustomGroup and CompositorNodeCustomGroup that can be
subclassed and registered.
Differential Revision: https://developer.blender.org/D4370
|
|
User counting now happens before init() and after free() methods, so that
the ID users are in a valid state when Python might modify them. ID user
counting was moved into node.c and simplified.
Patch by Miguel with further refactoring by Brecht. Ref D4370.
|
|
Convention was not to but after discussion on 918941483f7e we agree its
best to change the convention.
Names now mostly follow RNA.
Some exceptions:
- Use 'nodetrees' instead of 'nodegroups'
since the struct is called NodeTree.
- Use 'gpencils' instead of 'grease_pencil'
since 'gpencil' is a common abbreviation in the C code.
Other exceptions:
- Leave 'wm' as it's a list of one.
- Leave 'ipo' as is for versioning.
|
|
Again nodetree broken code... as usual...
|
|
|
|
|
|
- BKE_lamp -> BKE_light
- Main.lamp -> light
|
|
|
|
While \file doesn't need an argument, it can't have another doxy
command after it.
|
|
Probably fix first part of T61446.
|
|
Usual legacy/history crap in NodeTree code... Datablocks's specific
freeing code should never, ever do refcounting management, this is
handled by higher-level code from BKE_library area.
|
|
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
|
|
|
|
Turns out most of our 'local working copy' cases can use same set of
flags.
Note that this commit adds LIB_ID_COPY_CACHES to all our local meshes
copying, however this is no-op since that flag is unused during mesh
copying... We may want to add another set of flags without that one at
some point, but for now it would not be useful imho.
|
|
Time to follow conventions for that one as well.
|
|
This was used in *one* place only... much better to have a dedicated
helper for that kind of things. ;)
|
|
BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
|
|
Part of D4277 by @sobakasu
|
|
|
|
If ID doesn't want to do user counting it shouldn't be in main.
|
|
Make it explicit when freeing node tree which is owned by other
ID or when freeing node tree which is outside of a bmain.
|
|
|
|
Helps separate variable names from descriptive text.
Was already used in some parts of the code,
double space and dashes were used elsewhere.
|
|
|
|
Missing these breaks auto-indent for editors that don't expand macros.
|
|
|
|
|
|
Is stored on ID level now.
|
|
|
|
Continuation of https://developer.blender.org/D3802
Reviewers: brecht
Differential Revision: https://developer.blender.org/D3808
|
|
|
|
Differential Revision: https://developer.blender.org/D3719
|
|
Differential Revision: https://developer.blender.org/D3694
|
|
|
|
This is a physically-based, easy-to-use shader for rendering hair and fur,
with controls for melanin, roughness and randomization.
Based on the paper "A Practical and Controllable Hair and Fur Model for
Production Path Tracing".
Implemented by Leonardo E. Segovia and Lukas Stockner, part of Google
Summer of Code 2018.
|
|
This patch adds a new matte node that implements the Cryptomatte specification.
It also incluces a custom eye dropper that works outside of a color picker.
Cryptomatte export for the Cycles render engine will be in a separate patch.
Reviewers: brecht
Reviewed By: brecht
Subscribers: brecht
Tags: #compositing
Differential Revision: https://developer.blender.org/D3531
|
|
No longer needed after Blender Internal removal and Eevee replacing the
Cycles GLSL shading nodes.
|
|
|
|
|