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2019-01-25Fix T55462: Ungroup in Node editor crash BlenderSergey Sharybin
If ID doesn't want to do user counting it shouldn't be in main.
2018-12-14Attempt to sanitize node tree deletionSergey Sharybin
Make it explicit when freeing node tree which is owned by other ID or when freeing node tree which is outside of a bmain.
2018-12-12Merge branch 'master' into blender2.8Campbell Barton
2018-12-12Cleanup: use colon separator after parameterCampbell Barton
Helps separate variable names from descriptive text. Was already used in some parts of the code, double space and dashes were used elsewhere.
2018-11-30Merge branch 'master' into blender2.8Campbell Barton
2018-11-30Cleanup: ensure '_END' macros end with a semicolonCampbell Barton
Missing these breaks auto-indent for editors that don't expand macros.
2018-11-30Cleanup: name macros w/ matching BEGIN/ENDCampbell Barton
2018-11-23Fix T57996: Crash - delete node with a driven parameterSergey Sharybin
2018-11-15Remove legacy node tree localization tagSergey Sharybin
Is stored on ID level now.
2018-11-02Fix T57586: crash linking node group through material properties editor.Brecht Van Lommel
2018-10-18Cleanup: Remove more #if 0 blocksJacques Lucke
Continuation of https://developer.blender.org/D3802 Reviewers: brecht Differential Revision: https://developer.blender.org/D3808
2018-09-24Merge branch 'master' into blender2.8Brecht Van Lommel
2018-09-24Spelling fixes in comments and descriptions, patch by luzpaz.Brecht Van Lommel
Differential Revision: https://developer.blender.org/D3719
2018-09-20Texture Paint: unify missing data and slots panels, better auto position nodes.Sebastian Parborg
Differential Revision: https://developer.blender.org/D3694
2018-07-18Merge branch 'master' into blender2.8Brecht Van Lommel
2018-07-18Cycles: add Principled Hair BSDF.L. E. Segovia
This is a physically-based, easy-to-use shader for rendering hair and fur, with controls for melanin, roughness and randomization. Based on the paper "A Practical and Controllable Hair and Fur Model for Production Path Tracing". Implemented by Leonardo E. Segovia and Lukas Stockner, part of Google Summer of Code 2018.
2018-07-18Compositor: Cryptomatte compositing node.Stefan Werner
This patch adds a new matte node that implements the Cryptomatte specification. It also incluces a custom eye dropper that works outside of a color picker. Cryptomatte export for the Cycles render engine will be in a separate patch. Reviewers: brecht Reviewed By: brecht Subscribers: brecht Tags: #compositing Differential Revision: https://developer.blender.org/D3531
2018-07-06Cleanup: remove unused shader node compatibility flag.Brecht Van Lommel
No longer needed after Blender Internal removal and Eevee replacing the Cycles GLSL shading nodes.
2018-07-02Merge branch 'master' into blender2.8Campbell Barton
2018-07-02Cleanup: use bool for poll functionsCampbell Barton
2018-06-20Merge branch 'master' into blender2.8Bastien Montagne
2018-06-20Cleanup: remove some G.main from BKE's node.cBastien Montagne
Validate some cases using G_MAIN instead (I don't think we want to work on any other Main than G.main one when registering/unregistering nodes etc.). And when freeing, all ID not in Main shall now be tagged accordingly, so we *should* not need to do that stupi search over all ntrees in G.main to check wether we have to free it ourself or not!
2018-06-17Merge branch 'master' into blender2.8Campbell Barton
2018-06-17Cleanup: trailing space for blenkernelCampbell Barton
2018-06-13Cleanup: remove more G.main from BKE area.Bastien Montagne
2018-06-11Revert previous commit and do proper fix for missing typeinfo in nodes.Bastien Montagne
2018-06-11Fix crash in loading/applying static overrides of some nodal material.Bastien Montagne
No real idea why node's typeinfo is NULL here... but think we do not care much in that case, so just adding some NULL checks for now.
2018-06-11Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/blenkernel/BKE_mesh.h source/blender/blenkernel/intern/mesh_convert.c source/blender/editors/interface/interface_eyedropper_color.c source/blender/editors/object/object_add.c source/blender/editors/space_image/image_ops.c source/blender/makesrna/intern/rna_image.c source/blender/windowmanager/intern/wm_draw.c
2018-06-11Cleanup: remove moar ugly G.main usages...Bastien Montagne
BKE_image was an ugly nest, could fix all but the ones from compositor, so moved ugly G.main there, at least we know where the Evil is that way ;)
2018-06-08Depsgraph: Remove no longer needed nodetree values copying on evalDalai Felinto
Note: Depsgraph still calls the nodetree eval function that doesn't nothing in turn. We can remove it, but it is harmless though.
2018-06-01Merge branch 'master' into blender2.8Campbell Barton
2018-06-01Cleanup: trailing whitespace (comment blocks)Campbell Barton
Strip unindented comment blocks - mainly headers to avoid conflicts.
2018-05-30Fix missing Cycles 3D viewport updates when editing materials, lamps.Brecht Van Lommel
This introduces a new depsgraph API for getting updated datablocks, rather than getting it from bpy.data. * depsgraph.ids_updated gives a list of all datablocks in the depsgraph which have been updated. * depsgraph.id_type_updated('TYPE') is true if any datablock of the given type has been added, removed or modified. More API updates are coming to properly handle multiple depsgraphs and finer update granularity, but this should make Cycles work again.
2018-05-27Merge branch 'master' into blender2.8Campbell Barton
2018-05-27Cycles: Add Support for IES files as textures for light strengthLukas Stockner
This patch adds support for IES files, a file format that is commonly used to store the directional intensity distribution of light sources. The new IES node is supposed to be plugged into the Strength input of the Emission node of the lamp. Since people generating IES files do not really seem to care about the standard, the parser is flexible enough to accept all test files I have tried. Some common weirdnesses are distributing values over multiple lines that should go into one line, using commas instead of spaces as delimiters and adding various useless stuff at the end of the file. The user interface of the node is similar to the script node, the user can either select an internal Text or load a file. Internally, IES files are handled similar to Image textures: They are stored in slots by the LightManager and each unique IES is assigned to one slot. The local coordinate system of the lamp is used, so that the direction of the light can be changed. For UI reasons, it's usually best to add an area light, rotate it and then change its type, since especially the point light does not immediately show its local coordinate system in the viewport. Reviewers: #cycles, dingto, sergey, brecht Reviewed By: #cycles, dingto, brecht Subscribers: OgDEV, crazyrobinhood, secundar, cardboard, pisuke, intrah, swerner, micah_denn, harvester, gottfried, disnel, campbellbarton, duarteframos, Lapineige, brecht, juicyfruit, dingto, marek, rickyblender, bliblubli, lockal, sergey Differential Revision: https://developer.blender.org/D1543
2018-05-16Shader Node Editor: Add Closure to RGB convertion node.Clément Foucault
Patch D3205 by Kanzaki Wataru Only implemented in Eevee for now. Collapse a closure to RGBA so we can do NPR stuff on the resulting color. Use an emission shader to convert the color back to a closure. Doing this will break PBR and will kill any SSR and SSS effects the shader the shader rely on. That said screen space refraction and ambient occlusion are supported due to the way they are implemented.
2018-05-03Fix for material/node tree localizationSergey Sharybin
The workaround removal was wrong, the whole id->adt of a local copy is to be NULL. But now instead of modifying original datablock, we tell library manager to not copy animation data.
2018-05-02Depsgraph: Allow per-depsgraph debug flagsSergey Sharybin
Currently only affects EVALUATION debug messages, rest are to be supported on per-depsgraph level.
2018-05-01Nodes: Remove workaround for action copySergey Sharybin
Actions shouldn't be copying by new library management code. Or at least should be possible to make it to not copy actions or do unneeded user management. This way we avoid modification of original data which could and does cause threading conflict with copy-on-write which could be happening for viewport.
2018-05-01Mark localized node trees and materials as suchSergey Sharybin
Makes it easier to see where the datablock is coming from.
2018-04-19Remove Blender Internal and legacy viewport from Blender 2.8.Ton Roosendaal
Brecht authored this commit, but he gave me the honours to actually do it. Here it goes; Blender Internal. Bye bye, you did great! * Point density, voxel data, ocean, environment map textures were removed, as these only worked within BI rendering. Note that the ocean modifier and the Cycles point density shader node continue to work. * Dynamic paint using material shading was removed, as this only worked with BI. If we ever wanted to support this again probably it should go through the baking API. * GPU shader export through the Python API was removed. This only worked for the old BI GLSL shaders, which no longer exists. Doing something similar for Eevee would be significantly more complicated because it uses a lot of multiplass rendering and logic outside the shader, it's probably impractical. * Collada material import / export code is mostly gone, as it only worked for BI materials. We need to add Cycles / Eevee material support at some point. * The mesh noise operator was removed since it only worked with BI material texture slots. A displacement modifier can be used instead. * The delete texture paint slot operator was removed since it only worked for BI material texture slots. Could be added back with node support. * Not all legacy viewport features are supported in the new viewport, but their code was removed. If we need to bring anything back we can look at older git revisions. * There is some legacy viewport code that I could not remove yet, and some that I probably missed. * Shader node execution code was left mostly intact, even though it is not used anywhere now. We may eventually use this to replace the texture nodes with Cycles / Eevee shader nodes. * The Cycles Bake panel now includes settings for baking multires normal and displacement maps. The underlying code needs to be merged properly, and we plan to add back support for multires AO baking and add support to Cycles baking for features like vertex color, displacement, and other missing baking features. * This commit removes DNA and the Python API for BI material, lamp, world and scene settings. This breaks a lot of addons. * There is more DNA that can be removed or renamed, where Cycles or Eevee are reusing some old BI properties but the names are not really correct anymore. * Texture slots for materials, lamps and world were removed. They remain for brushes, particles and freestyle linestyles. * 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and other renderers use this to find all panels to show, minus a few panels that they have their own replacement for.
2018-04-16Depsgraph: remove EvaluationContext, pass Depsgraph instead.Brecht Van Lommel
The depsgraph was always created within a fixed evaluation context. Passing both risks the depsgraph and evaluation context not matching, and it complicates the Python API where we'd have to expose both which is not so easy to understand. This also removes the global evaluation context in main, which assumed there to be a single active scene and view layer. Differential Revision: https://developer.blender.org/D3152
2018-03-16Merge branch 'master' into blender2.8Sergey Sharybin
2018-02-23Merge branch 'master' into blender2.8Brecht Van Lommel
2018-02-23Cycles: add Principled Volume shader.Brecht Van Lommel
Similar to the Principled BSDF, this should make it easier to set up volume materials. Smoke and fire can be rendererd with just a single principled volume node, the appropriate attributes will be used when available. The node also works for simpler homogeneous volumes like water or mist. Differential Revision: https://developer.blender.org/D3033
2018-02-21Merge branch 'master' into blender2.8Sergey Sharybin
2018-02-15Merge branch 'master' into blender2.8Sergey Sharybin
2018-02-15Cleanup: use '_len' instead of '_size' w/ BLI APICampbell Barton
- When returning the number of items in a collection use BLI_*_len() - Keep _size() for size in bytes. - Keep _count() for data structures that don't store length (hint this isn't a simple getter). See P611 to apply instead of manually resolving conflicts.
2018-02-03Merge branch 'master' into blender2.8Brecht Van Lommel
2018-02-03Cycles: add Vector Displacement node and extend Displacement node.Brecht Van Lommel
This adds midlevel and object/world space for displacement, and a vector displacement node with tangent/object/world space, midlevel and scale. Note that tangent space vector displacement still is not exactly compatible with maps created by other software, this will require changes to the tangent computation. Differential Revision: https://developer.blender.org/D1734