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2010-08-16- remove unused includes IMB_*, BIF_* & MEM_*Campbell Barton
- remove MEM_guardedalloc.h from header files (include directly)
2010-08-13Fix #23111: file Output node not working when inside a group.Brecht Van Lommel
2010-08-05bugfix [#23164] Copied Scene Nodes!Campbell Barton
copying a scene would still have nodes point back to the old scene which would crash (in some cases) or break rendering.
2010-08-04Fix #22869: procedural compositing buffers from texture nodes were not restoredBrecht Van Lommel
correct between localize/merge, bugfix for #21727 only did it one way.
2010-07-30bugfix [#22859] Multi-user images cant be made into single user in texure panel.Campbell Barton
turns out this isnt exactly a bug since support was never written for this but may as well support it. now rna/py can do image.copy() too.
2010-06-23- avoid divide by zero with node progressCampbell Barton
- write_crash_blend() was writing to the original path.
2010-05-27Progress indicators for threaded jobsMatt Ebb
Now, rather than the bit-too-alarming stop sign, threaded wmJobs display a progress indicator in the header. This is an optional feature for each job type and still uses the same hardcoded ui template (could use further work here...). Currently implemented for: Render - parts completed, then nodes comped Compositor - nodes comped Fluid Sim - frames simulated Texture Bake - faces baked Example: http://mke3.net/blender/devel/2.5/progress.mov
2010-04-28fix for crash on loading some nodes.Campbell Barton
2010-03-31Fix [#21727] texture in compositor quickly results in crashMatt Ebb
Hopefully this is correct - looks like the CompBuf->node pointer was getting left out of the per-thread copying/localisation.
2010-03-23fix for mistake in own recent commit.Brecht Van Lommel
(commit 27690 by Campbell from render25 branch)
2010-03-23workaround for compositor threading copying actions every time.Brecht Van Lommel
(commit 27684 by Campbell from render25 branch)
2010-03-22spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text)Campbell Barton
2010-03-21removed unused includes, except for physics and particle related filesCampbell Barton
2010-03-12Fix #21211: new indirect/environment/emit passes weren't showing upBrecht Van Lommel
in compositor and outliner yet.
2010-02-18constraints unique name length was set too long (could overrun the buffer), ↵Campbell Barton
use sizeof() with other instances of BLI_uniquename too
2010-02-15copy animdata and id-props when copying material node tree's to avoid double ↵Campbell Barton
memory frees or node trees sharing animdata when they shouldnt.
2010-02-13fix for memory leak: node animation data wasnt being free'dCampbell Barton
also some corrections to memory debug stuff.
2010-02-12correct fsf addressCampbell Barton
2010-02-08Warning fixes, one actual bug found in sequencer sound wave drawing. AlsoBrecht Van Lommel
changed some malloc to MEM_mallocN while trying to track down a memory leak.
2010-01-27Fix [#20773] NODE ANIMATION: Animating node values brokenMatt Ebb
Now the compositing node tree will update on frame change if any of the nodes are animated. This doesn't work for playback (i.e. alt a), that's better off waiting until we have some kind of frame caching system.
2010-01-21New Compositor node: Hue ControlMatt Ebb
Was very quick to do, now re-aquainted with node editor. http://mke3.net/blender/devel/2.5/hue_correct_node.jpg Todo: modes for affecting hue and value on the vertical axis as well as just saturation - or if an enterprising coder wants to give it a go, let me know and I can help :)
2010-01-20Durian request: Added 'Color Balance' node to compositor. uses Lift/Gamma/Gain Matt Ebb
similar to sequence editor. --> http://mke3.net/blender/devel/2.5/color_balance_node.jpg Also added 0 key (zero key) shortcut when mouse is over a button, to reset it to its default value. Same as the RMB menu ->Reset to Default, except for color wheels, it only resets the hue/sat/value components that that widget affects. Peter/Xavier: The existing color balance code can generate NaNs (fractional power of a negative), which causes havoc along the image pipeline. I added a check in the node code to prevent this. Still plenty of potential for lots of better colour correction tools in the compositor, just needs time...
2010-01-06Node editor tweaksMatt Ebb
* Cleaned up dead code, removed all traces of socket selection * Modified border select so it's possible to have border select on mouse tweak. With this change, by default, click+dragging on a node will select and move it, but click+dragging on empty space will border select.
2010-01-04* Tweaks for node editor Make Links (F key)Matt Ebb
Testing a new method that hopefully will be faster to use than finicky socket selection - now just select multiple nodes and press F - available output sockets on the selected nodes will get automatically connected to the active node. It works for one socket type each time, to avoid getting lots of extra connections when you join up, but as a shortcut you can easily press F again to connect up other socket types. For example, to connect a render layer node (with vector pass) to a vector blur node, select the render layer then the vector blur, and press F three times to connect up the Image, Z and Vector sockets. It now also preferences sockets with the same name to connect up first. There's also another option (ctrl F) which will replace existing input links, rather than only connecting up links to available input sockets. * Also changed socket link knife cut to a more convenient shortcut - Ctrl LMB tweak
2009-12-17Durian request:Matt Ebb
Extend the 'only selected' property in the graph editor to only show curves from selected sequence strips and nodes as well.
2009-11-24bugfix [#19983] clicking onto normal input of a material node crashCampbell Barton
actually happened when clicking on any input
2009-11-20Node Editor: Various usability and code tidyupsJoshua Leung
* Fixed a nasty bug which meant that it was impossible to set an active node. Was caused by ntreeCopyTree() getting called when compo updates were done and clearing the active flags. The active flag clearing is only really needed for the "internal_select" case which is only used for duplicating selected nodes (from Shift-D duplicate). * Recoded click-selection code. Was a mess of old code, bad exceptions from the old code half ported, duplicate operators, unnecessary flags/modes. * Fixed bug #19927: compositing node groups can't be access via "tab" or ungrouped via "alt+g". Was probably related to the active group not being able to be set. * Made resizing nodes work again. Again, this was due to the active node bug. * Made adding a new group with Ctrl-G correctly update the views
2009-11-11* Fixed nodetree animation by giving nodes unique namesMatt Ebb
Now the rna path to nodes happens via the node name, which is ensured to be unique via RNA. As part of this, the node->username string has been removed, upon renaming the node itself it takes care of making sure it's unique (like bones, constraints, etc). There's currently no interactive rename tool, but you can do it via the datablocks editor. - plus a few notifier tweaks, using the newer NC_NODE notifier to refresh graph editor etc.
2009-11-10Math LibBrecht Van Lommel
* Convert all code to use new functions. * Branch maintainers may want to skip this commit, and run this conversion script instead, if they use a lot of math functions in new code: http://www.pasteall.org/9052/python
2009-11-10* Finished (well, almost ;) RNA wrapping and layout-engine-ing all the nodes.Matt Ebb
Still a few quirks, including redraw issues on multilayer image input nodes, but it's pretty much there. Would also be good to wrap the input/output sockets, too, will check on it. This fixes bug [#19740] INPUT NODE: Cannot load images / motion pictures
2009-11-09workaround for crash when dragging nodesCampbell Barton
2009-10-19Fix #19627: previews in materials nodes were not cleared before re-render.Brecht Van Lommel
2009-10-08Node Bugfixes:Brecht Van Lommel
* Compo node backdrop works again. * Compo node previews and backdrop now get correct color management float to byte conversion. * Compo nodes got unecessarily recalculated while moving nodes. * Fix compo node viewer nodes not getting activated correctly. * Main compo node preview render computations are now outside of mutex lock, so better for multithreading. * Tex node outputs did not work in some files loaded from 2.4. * Change RNA updates to take into account groups that may be shared between multiple node trees.
2009-10-06Material buttons now view the active node material shading settings.Campbell Barton
Selecting a material in the node tree sets this as the active material and the buttons view redraws. Added rna prop material.active_node_material Currently its not clear what settings are used by the node material and the base material (needs some tedious research) so I made most panels use the node material with the exceptions of volumetrics, physics and halo settings. We'll probably need to split the panels up to do this properly.
2009-09-30Render & Compositing Thread FixesBrecht Van Lommel
* Rendering twice or more could crash layer/pass buttons. * Compositing would crash while drawing the image. * Rendering animations could also crash drawing the image. * Compositing could crash * Starting to rendering while preview render / compo was still running could crash. * Exiting while rendering an animation would not abort the renderer properly, making Blender seemingly freeze. * Fixes theoretically possible issue with setting malloc lock with nested threads. * Drawing previews inside nodes could crash when those nodes were being rendered at the same time. There's more crashes, manipulating the scene data or undo can still crash, this commit only focuses on making sure the image buffer and render result access is thread safe. Implementation: * Rather than assuming the render result does not get freed during render, which seems to be quite difficult to do given that e.g. the compositor is allowed to change the size of the buffer or output different passes, the render result is now protected with a read/write mutex. * The read/write mutex allows multiple readers (and pixel writers) at the same time, but only allows one writer to manipulate the data structure. * Added BKE_image_acquire_ibuf/BKE_image_release_ibuf to access images being rendered, cases where this is not needed (most code) can still use BKE_image_get_ibuf. * The job manager now allows only one rendering job at the same time, rather than the G.rendering check which was not reliable.
2009-09-10Added Levels Node (histogram, with mean/std deviation outputs)Robert Holcomb
Added RGB space distance matte Node Added HSV color matte Node Fixed Image difference matte Node to use image differences instead of RGB space distance Fixed luminance node for low end values being read wrong Fixed CMP_util copy/swap functions not accounting for all channels Fixed UI for difference matte Node Added RNA for new nodes
2009-08-18Fixed some redraw problems with texture nodes.Robin Allen
2009-08-152.5: Screen/Scene New/Delete operators.Brecht Van Lommel
Implementation Note: * Moved the scene copy/unlink code back into blenkernel, with the exception of the copy single user stuff which is still in object_edit.c. * Uses SCREENDELETE notifier like SCREENBROWSE, seems only clean way to do this now.
2009-06-16svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r20855:20928Campbell Barton
Sequencer changes from source/blender/src coming next
2009-06-13Omission of a texture node to specify coordinates was regarded as a bug by ↵Robin Allen
some users. I rather agree :)
2009-06-092.50:Brecht Van Lommel
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD Notes: * Game and sequencer RNA, and sequencer header are now out of date a bit after changes in trunk. * I didn't know how to port these bugfixes, most likely they are not needed anymore. * Fix "duplicate strip" always increase the user count for ipo. * IPO pinning on sequencer strips was lost during Undo.
2009-06-032.5:Brecht Van Lommel
* Fix crash adding rigid body constraint. * Give new nodetrees NT in ID name to make them recognizned by RNA, even if the nodetrees aren't actual ID datablock.
2009-04-22Bugfix #18058Ton Roosendaal
Ray-transparent didn't pass on thread number to shading code, giving "blothes" in render, when using node materials. This also rewinds Campbells commit of feb 21, which tackled the error, but not the cause.
2009-04-202.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r19323:HEAD Notes: * blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
2009-04-17bugfix #18287Ton Roosendaal
Texture nodes hang when nodes have a cyclic case. Added a (temp?) provision to tag node->need_exec zero for cyclic nodes, and added check for this in texture nodes. There was also a bug in 'tag changed' for texture nodes, which not only tagged, but also called the tree exec (should not happen!). In general the texture exec needs recode; it doesn't use the stacks as provided per node, but recurses itself to previous nodes, giving problems like this. Node execs should only do their own bizz, the node system handles dependency and eval order nicely already.
2009-03-182.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r18677:19317 Notes: * Sequence transform strip uses G.scene global, this is commented out now, should be fixed. * Etch-a-ton code was most difficult to merge. The files already in 2.5 got merged, but no new files were added. Calls to these files are commented out with "XXX etch-a-ton". editarmature.c and transform_snap.c were complex to merge. Martin, please check? * Game engine compiles and links again here for scons/make/cmake (player still fails to link).
2009-02-252.5Ton Roosendaal
Bugfix in compositor: code that duplicated the nodetree and merged viewer images back lacked handling the case when a viewer was not set active yet. This fixes eternal loops in compositor after removing Viewers.
2009-02-21[#18058] Black dots appear when blender renders with multi-thread and ↵Campbell Barton
material nodes Without thread locking the function that allocates new threads, black dots appear in renders. This wont affect composite nodes, Ton/Brecht - this is possibly too many lock/unlocks but I timed the render from the bug report and it didn't make a noticeable difference.
2009-02-112.5Ton Roosendaal
Smaller jobs, all in one commit! - Moved object_do_update out of view3d drawing, into the event system (currently after notifiers). Depsgraph calls for setting update flags will have to keep track of each Screen's needs, so a UI showing only a Sequencer doesn't do objects. - Added button in "Properties region" in 3D window to set or disable 4-split, including the 3 options it has. (lock, box, clip) - Restored legacy code for UI, to make things work like bone rename, autocomplete. - Node editor now shows Curves widgets again - Bugfix: composite job increased Viewer user id count - Bugfix: Node editor, not "Enable nodes" still called a Job, which didn't do anything - Various code cleaning, unused vars and prototypes.
2009-02-06Added Scale, fixed bugs incl. patch #18037Robin Allen