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All modifiers for all non-lattice objects were disabled after recent commit.
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Add flag for modifiers that support lattice
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deform modified
That might consider a bit more objects to be considered deform modified,
but it covers common case of using taper object without require of doing
recursive checks.
In worst case it'll be just some extra synchronization time, no render
time difference will happen for false-positive because of extra checks
happening in Cycles.
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Please avoid specialized typed enums in headers as widely used as BKE_object.h,
we do not want to include DNA_modifiers_type.h everywhere...
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As in the title. In the smoke version, there was also an extra
'for_render' parameter that wasn't used, and wasn't used by the callers
either, so it was removed altogether.
Reviewers: brecht
Reviewed By: brecht
Subscribers: brecht
Differential Revision: https://developer.blender.org/D1718
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location.
It also fixes another issue (crash) related to symmetric editing.
Quite involved, we (try to!) fix complete broken logic of parts of particle code, which would use poly index
as tessface one (or vice-versa). Issue most probably goes back to BMesh integration time...
This patch mostly fixes particle editing mode:
- Adding/removing particles when using generative modifiers (like subsurf) should now work.
- Adding/removing particles with a non-tessellated mesh (i.e. one having ngons) should also mostly work.
- X-axis-mirror-editing particles over ngons does not really work, not sure why currently.
- All this in both 'modes' (with or without using modifier stack for particles).
Tech side:
- Store a deformed-only DM in particle modifier data.
- Rename existing DM to make it clear it's a final one.
- Use deformed-only DM's tessface2poly mapping to 'solve' poly/tessface mismatches.
- Make (part of) mirror-editing code able to use a DM instead of raw mesh, so that we can mirror based on final DM
when editing particles using modifier stack (mandatory, since there is no way currently to find orig tessface
from an final DM tessface index).
Note that this patch is not really nice and clean (current particles are beyond hope on this side anyway),
it's more like some urgency bandage. Whole crap needs complete rewrite anyway,
BMesh's polygons make it really hard to work with current system (and looptri would not help much here).
Also, did not test everything possibly affected by those changes, so it needs some users' testing & validation too.
Reviewers: psy-fi
Subscribers: dfelinto, eyecandy
Maniphest Tasks: T47038
Differential Revision: https://developer.blender.org/D1685
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This is purely internal sanitizing/cleanup, no change in behavior is expected at all.
This change was also needed because we were getting short on ID flags, and
future enhancement of 'user_one' ID behavior requires two new ones.
id->flag remains for persistent data (fakeuser only, so far!), this also allows us
100% backward & forward compatibility.
New id->tag is used for most flags. Though written in .blend files, its content
is cleared at read time.
Note that .blend file version was bumped, so that we can clear runtimeflags from
old .blends, important in case we add new persistent flags in future.
Also, behavior of tags (either status ones, or whether they need to be cleared before/after use)
has been added as comments to their declaration.
Reviewers: sergey, campbellbarton
Differential Revision: https://developer.blender.org/D1683
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Freeing a modifier that had data in the derived mesh could crash
(applying or removing).
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We have callbacks for that, they also do some checks and help ensure things are done
correctly. Only place where this is assumed not true is blenloader (since here we
may affect refcount of library IDs as well...).
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then in
Current object distance hasn't to be cached.
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Many uses of matrices for rotation keep them normalized,
so no need to normalize each time.
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When the quat is known to be unit length, so we can avoid scaling
(just conjugate_qt which asserts on non unit quats).
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Idea is, instead of ignoring completely missing linked datablocks, to
create void placeholders for them.
That way, you can work on your file, save it, and find again your missing data once
lib becomes available again. Or you can edit missing lib's path (in Outliner),
save and reload the file, and you are done.
Also, Outliner now shows broken libraries (and placeholders) with a 'broken lib' icon.
Future plans are also to be able to relocate missing libs and reload them at runtime.
Code notes:
- Placeholder ID is just a regular datablock of same type as expected linked one,
with 'default' data, and a LIB_MISSING bitflag set.
- To allow creation of such datablocks, creation of datablocks in BKE was split in two step:
+ Allocation of memory itself.
+ Setting of all internal data to default values.
See also the design task (T43351).
Reviewed by @campbellbarton, thanks a bunch!
Differential Revision: https://developer.blender.org/D1394
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Actually we only have a Python API that allows to change the max jumps value.
The patch also allows non programmers to change the maximum numbers of jumps.
Reviewers: panzergame, sybren, campbellbarton, lordloki, moguri, agoose77
Reviewed By: lordloki, moguri
Projects: #game_engine
Differential Revision: https://developer.blender.org/D1302
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since some IDs (objects) are not 'refcounted' while others (textures) are...
Partial merge from id-remap branch.
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Duplicate wasn't updating links,
so duplicatinvg a objects would still point to the originals for curve-taper, texmesh, drivers.
Use generic id-looper to handle replacing data.
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rotation mode does not work correctly.
Drot in axis angle does not make that much sense anyway (it's even disabled in UI), but let's apply
it correctly at least!
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Added a helper that ensures a bbox has some non-NULL dimension along all its axes.
Also, fixed some (rather unlikely) NULL dereference cases (though it should not in this context,
`BKE_object_boundbox_get()` can return NULL).
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Support using custom pose-bone transform and object when calculating view bounds.
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Forgot to increase the size of the string buffer in b88d8916e44f998c4f0bc397b29b0d6ff0f011e9
While this wouldn't have caused problems in most cases (since most modifier names
are short), in the rare event that a long modifier name exists, the buffer may have
ended up being truncated prematurely, causing the wrong FCurves to get matched.
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* Resolved some todo's where FModifier paths were getting identified using the
wrong pattern.
* Added the missing animation -> modifier link. The "hacky" part here is just
to do with how we check if that link is needed; the link though should exist
in the graph.
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- Add blentranslation `BLT_*` module.
- moved & split `BLF_translation.h` into (`BLT_translation.h`, `BLT_lang.h`).
- moved `BLF_*_unifont` functions from `blf_translation.c` to new source file `blf_font_i18n.c`.
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* draw lattice boundingboxes in 3dView [if "show_bounds" is used -- an option previously pretty useless for lattices]
* give proper values for lattice objects ".bound_box" in bpy
* give proper values for armature objects ".bound_box" in bpy
* lets users use "Dimensions" [in 3dView Transform panel] on lattices and armatures
* remove redundant calculations in "boundbox_armature()"
Armatures boundingboxes were already drawn in 3dView, if "show_bounds" was used.
Based on report T45735: Lattice's bounding_box doesn't update,
and a comment in code by @campbellbarton ("later we may want to add dimensions for lattice, armature etc too").
Revision: https://developer.blender.org/D1460
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This commit does not add anything yet to users, it’s purely internal one.
Useful commit is next. ;)
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The issue was caused because of the following circumstances:
- Making All Local will just iterate all IDs and clear linked flags
- It will not do anything with objects which are already local (and
since proxy rig is local nothing will be changing it).
This commit makes it so id_clear_lib_data() takes care of clearing
all related proxy pointers, avoiding situations when proxy rig will
point to a local armature.
Reviewers: campbellbarton
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D1276
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The issue was caused by memory optimization marking particle system to recalc,
and because of the way how particle flags works it was possible that it'll
cause particle's re-distribution. Now this memory optimization will act the
same as loading the file.
This commit appears to be safe according to our render farm and is safe to
be included into final release.
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Python had no ability to remove shape keys
Original D1169 from @lichtwerk, with edits
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It was possible race condition on empty curves -- it's possible that curve
object is fully updated and path is null in that cases, Proper way to deal
with this is to check curve_cache for non-NULL.
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It was possible that two threads will start calculating proxy group's inverted
matrix and store it in the object itself. This isn't good idea because it means
some threads might be using partially written matrix.
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Currently still only used from object.c, but in the next commit it'll be also
used from granular object update callbacks.
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Currently unused, based on the code from old depsgraph.c. The purpose is to
re-sue the code over old and new depsgraph in an easy way.
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Currently it is just moving existing functions into a new file,
but in the future those new files will be grown much more due
to upcoming more granular scene updates.
Should be no functional changes.
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modifier.
Since it was not ensuring dest has valid mdisp data matching new multires modifier subdiv level...
Also, fixed a bug in `multires_subdivide()`, which would crash when trying to
increase from level 0 (aka no subdiv) to > 1 (wrong check, trying to interpolate
when it should not). And added a few sanity checks.
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Another instance of T44376.
Crash where the Python context would access a stale pointer to the active object.
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Was adding then renaming, unnecessarily.
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