Age | Commit message (Collapse) | Author |
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The `BKE_animsys.h` and `anim_sys.c` files already had a an "AnimData
API" section. The code in that section has now been split off, and
placed into `BKE_anim_data.h` and `anim_data.c`.
All files that used to include `BKE_animsys.h` have been adjusted to
only include the animation headers they need (sometimes none).
No functional changes.
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The files are now split up into the following sections:
- `BKE_anim_path.h` and `anim_path.c` for path/curve functions.
- `BKE_anim_visualization.h` and `anim_visualizationanim_path.c` for
animation visualization (mostly motion paths).
- `BKE_duplilist.h` for DupliList function declarations. These were
already implemented in `object_dupli.c`, so they were rather out of
place being declared in `BKE_anim.h` in the first place.
No functional changes.
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This is in preparation of new object types. This only changes mesh_eval, we
may do the same for mesh_deform_eval and other areas in the future if there is
a need for it.
This previously caused a bug in T74283, that should be fixed now.
Differential Revision: https://developer.blender.org/D6695
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than mesh"
This reverts commit f2b95b9eae2ee913c99cff7595527b18d8b49d0a.
Fix T74283: modifier display lost when moving object in edit mode.
The cause is not immediately obvious so better to revert and look at this
carefully.
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This is in preparation of new object types. This only changes mesh_eval, we
may do the same for mesh_deform_eval and other areas in the future if there is
a need for it.
Differential Revision: https://developer.blender.org/D6695
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Font duplicator was not outputing dupli-objects using evaluated object
pointers, leading to crash because original object are not supposed to
be drawable.
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`BLI_strncpy_wchar_from_utf8` internally assumes `wchar_t` is 32 bits
which is not the case on windows.
The solution is to replace `wchar_t` with `char32_t`.
Thanks to @robbott for compatibility on macOS.
Differential Revision: https://developer.blender.org/D6198
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This behavior was accidentally changed in 3e6f37b9, now it works compatible
with 2.79 again.
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This happened when the 'Whole Collection' option was enabled next to the
'Use Count' option. These two are exclusive but some code paths only
checked for 'Use Count'.
Reviewers: brecht
Maniphest Tasks: T69702
Differential Revision: https://developer.blender.org/D5741
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Some statements were split across multiple lines because of their
trailing comments.
In most cases it's clearer to put the comments above.
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No major API change here, only in the outliner restriction column
variables (e.g., show_restrict_column_selectable > show_restrict_column_select).
* Get rid of _INSTANCE (introduced on b1af68200159).
* Differentiate (everywhere but the API) between HIDE (temporary) and VIEWPORT (global).
* Use the expected icon for restrict viewport (same as objects and modifiers).
* selectable > select
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See T61578 for discussions and mockups.
Visibility Options
==================
We are adding more granular control over restriction columns in the outliner,
exposing "indirect only" and "holdout" as options, and change the way
users enable/disable collections in a viewlayer.
We also rename the object viewport restriction to hide instance.
So the options we have are:
Collection
----------
* Render Visibility
* Instance Visibility
* Selectable
(View) Layer Collection
-----------------------
* Enable
* Holdout
* Indirect Only
* Viewport
Shortcuts
=========
Isolate Collection
------------------
* Ctr + click isolates the collection.
It turns all its parents and children "visible", and all the other
collections "invisible".
If ALL the collections were already properly set, we re-set the
collections to their default value.
Set Collection Inside Collections and Objects
---------------------------------------------
* Shift + click: Set/unset inside collections and objects.
We only set objects values as well when we are in View Layer mode and
(obviously) when the objects have a matching property.
Icons
=====
Little reminder that we will need better icons for holdout, indirect only, and
probably instanced (nothing wrong with the current, but it differs from
the proposal when it is turned off).
Also, we need to decide where do we want the modifier/bones/... icons to
be (in which column) and ideally make sure their icons match the ones we
use for collections/objects.
At the moment those are using the screen icon, which is not being used
by collections.
Reviewers: brecht, billrey
Subscribers: pablovazquez
Differential Revision: https://developer.blender.org/D4823
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Comments after code can cause awkward line breaks.
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Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
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This should not use the original index as a unique instance index, with for
example an array modifier the same original index may be used multiple times.
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Convention was not to but after discussion on 918941483f7e we agree its
best to change the convention.
Names now mostly follow RNA.
Some exceptions:
- Use 'nodetrees' instead of 'nodegroups'
since the struct is called NodeTree.
- Use 'gpencils' instead of 'grease_pencil'
since 'gpencil' is a common abbreviation in the C code.
Other exceptions:
- Leave 'wm' as it's a list of one.
- Leave 'ipo' as is for versioning.
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Made it so that generated coordinate is always calculated.
Ideally, it will only be done depending on a current shading,
but code is quite deep, and doing smarter thing here will end
up in way bigger refactor.
First, make things working, and then make them fast if they
pop up in a profiles.
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While \file doesn't need an argument, it can't have another doxy
command after it.
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When bmesh was in a branch we had both edit_mesh and edit_btmesh,
now there is no reason to use this odd name.
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The new code already loops over all instances, don't need to be counted again.
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Seems to be rather trivial change to use proper cage mesh nowadays.
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It is supposed to be already evaluated. If for some reason it's not
doing such direct evaluation will not be reliable anyway (indirect
dependencies for example).
This fixes an assert part of T61431.
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Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
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BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
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Object to be instanced should not be modified.
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Some features are incompatible with multithreading and reliable evaluation
of dependencies. We are now removing them as part of a bigger cleanup to
fix bugs in keyframing and invalid animation evaluations.
* Dupliframes have been removed. This was a hack added before there were
more powerful features like the array modifier.
* Slow parent has been removed, never worked in 2.8. It was always
unreliable for use in production due to depending on whatever frame was
previously evaluated, which was not always the previous frame.
* Particle instanced objects used to have their transform evaluated at
the particle time. Now it always gets the current time transform.
* Boids can no longer do predictive avoidance of force field objects,
but still for other particles.
Differential Revision: https://developer.blender.org/D4274
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This commit makes it so curve path parent solving accepts an explicit
arguments for both time and curve speed flag, making it so we don't
have to mock around with scene's frame.
One unfortunate issue still is that if the instancing object is used
for something else, we might be running into a threading conflict.
Possible solution would be to create a temp copy of an object, but
then it will be an issue of preventing drivers from modifying other
datablocks.
At least the original issue is fixed now, and things behave same as
in older Blender version. Additionally, the global variable which
was defining curve speed flag behavior is gone now!
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DerivedMesh is now removed from edit-mesh modifier evaluation.
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Differential Revision: https://developer.blender.org/D3719
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Terms get/set don't make much sense when casting values.
Name macros so the conversion is obvious,
use common prefix for easier completion.
- GET_INT_FROM_POINTER -> POINTER_AS_INT
- SET_INT_IN_POINTER -> POINTER_FROM_INT
- GET_UINT_FROM_POINTER -> POINTER_AS_UINT
- SET_UINT_IN_POINTER -> POINTER_FROM_UINT
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There are still lots of issues/TODOs here though, like missing 'cage'
for editmesh, etc.
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There is now a manual refresh button on the panel to update the list
of objects in case it changes, and it also gets refreshed when changing
the collection or toggling the use count option.
This is a bit more manual but the previous code of refreshing the
list while evaluating the depsgraph was unreliable.
This also fixes it to take properly take into account visibility, and
to work with linked collections for which index writing was missing.
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For physics simulation it's still fuzzy though, but this needs bigger
design for how it works with view layers and visibility.
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Conflicts:
source/blender/blenkernel/BKE_group.h
source/blender/blenkernel/BKE_object.h
source/blender/blenkernel/intern/group.c
source/blender/blenkernel/intern/library_remap.c
source/blender/blenkernel/intern/object.c
source/blender/blenloader/intern/readfile.c
source/blender/editors/object/object_group.c
source/blender/editors/object/object_relations.c
source/blender/editors/physics/rigidbody_constraint.c
source/blender/editors/physics/rigidbody_object.c
source/blender/makesrna/intern/rna_group.c
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