Age | Commit message (Collapse) | Author |
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These functions are almost identical, the main difference being
BLI_join_dirfile didn't trim existing slashes when joining paths
however this isn't an important difference that warrants a separate
function.
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This also simplifies using function style casts when moving to C++.
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Contributed by luzpaz
Differential Revision: https://developer.blender.org/D15057
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Also fixes missing code to read/write/free/copy color management settings
in various places. This can't be set through the UI currently, but still
should be handled consistently.
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Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
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Order copyright immediately after the license block,
this was done almost everywhere with a few exceptions.
Remove authors from a few files (we had already removed "Contributors"
section however with old patches being applied this gets added back in).
Also move descriptive text into the doxygen comment block under \file.
In some cases remove the text as it was accidentally copied.
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- Added space below non doc-string comments to make it clear
these aren't comments for the symbols directly below them.
- Use doxy sections for some headers.
- Minor improvements to doc-strings.
Ref T92709
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Was changed in 218df9941097.
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While most modifies don't handle out of memory cases, ocean simulation
could attempt huge allocations: 2048 gb at the maximum resolution.
Resolves T83952.
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Also use doxy style function reference `#` prefix chars when
referencing identifiers.
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After looking into task isolation issues with Sergey, we couldn't find the
reason behind the deadlocks that we are getting in T87938 and a Sprite Fright
file involving motion blur renders.
There is no apparent place where we adding or waiting on tasks in a task group
from different isolation regions, which is what is known to cause problems. Yet
it still hangs. Either we do not understand some limitation of TBB isolation,
or there is a bug in TBB, but we could not figure it out.
Instead the idea is to use isolation only where we know we need it: when
holding a mutex lock and then doing some multithreaded operation within that
locked region. Three places where we do this now:
* Generated images
* Cached BVH tree building
* OpenVDB lazy grid loading
Compared to the more automatic approach previously used, there is the downside
that it is easy to miss places where we need isolation. Yet doing it more
automatically is also causing unexpected issue and bugs that we found no
solution for, so this seems better.
Patch implemented by Sergey and me.
Differential Revision: https://developer.blender.org/D11603
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Under some circumstances using task isolation can cause deadlocks.
Previously, our task pool implementation would run all tasks in an
isolated region. Now using task isolation is optional and can be
turned on/off for individual task pools.
Task pools that spawn new tasks recursively should never enable
task isolation. There is a new check that finds these cases at runtime.
Right now this check is disabled, so that this commit is a pure refactor.
It will be enabled in an upcoming commit.
This fixes T88598.
Differential Revision: https://developer.blender.org/D11415
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And re-enable the test on macOS Arm.
Ref T78710
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Comment blocks not conforming to convention.
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In comments made by a tester on rB17b89f6dacba007bf, it seems that baking
of the spray maps would be useful. This commit adds that capability. Both
the spray map and its inverse are baked out in this change, for maximum
convenience and to avoid assuming what the user wants.
Differential Revision: https://developer.blender.org/D8470
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This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/blenkernel` module.
No functional changes.
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The modifier needs to check that the cached ocean has the correct
resolution.
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Following work done in 2.83, the resolution control is now a real
level-of-detail parameter. It is now useful to be able to set the
resolution for display independently from render. This is true for
both mesh generation and mesh deformation modes.
For compatibility with old scenes, resolution is retained and is the
render resolution. Old modifiers loaded have the value of resolution
also applied to viewport resolution. This allows newer modifiers to
be used in older versions without trouble
Differential Revision: https://developer.blender.org/D8336
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Clang Tidy reported a couple of false positives. I disabled
those `NOLINTNEXTLINE`.
Differential Revision: https://developer.blender.org/D8199
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The ocean modifier has two properties that use a [0, 10] hard min and
hard max. The values act as factors though, so it makes more sense to
use sliders and a 0 to 1 range.
This commit also bumps the file subversion to avoid repeatedly applying
the change to the properties' range.
Differential Revision: https://developer.blender.org/D8186
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This patch enables TBB as the default task scheduler. TBB stands for Threading Building Blocks and is developed by Intel. The library contains several threading patters. This patch maps blenders BLI_task_* function to their counterpart. After this patch we can add more patterns. A promising one is TBB:graph that can be used for depsgraph, draw manager and compositor.
Performance changes depends on the actual hardware. It was tested on different hardwares from laptops to workstations and we didn't detected any downgrade of the performance.
* Linux Xeon E5-2699 v4 got FPS boost from 12 to 17 using Spring's 04_010_A.anim.blend.
* AMD Ryzen Threadripper 2990WX 32-Core Animation playback goes from 9.5-10.5 FPS to 13.0-14.0 FPS on Agent 327 , 10_03_B.anim.blend.
Reviewed By: brecht, sergey
Differential Revision: https://developer.blender.org/D7475
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In preparation for {D7475}
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Tasks: move priority from task to task pool {rBf7c18df4f599fe39ffc914e645e504fcdbee8636}
Tasks: split task.c into task_pool.cc and task_iterator.c {rB4ada1d267749931ca934a74b14a82479bcaa92e0}
Differential Revision: https://developer.blender.org/D7385
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This extends the ocean modifier to add new spectra
(Pierson-Moskowitz, Jonswap, TMA).
These models are very different to the Phillips spectrum.
They are intended for more established,
large area, oceans and/or shallow water situations.
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This takes the idea from the aaOcean library to link the RNG seed to the
surface point, so that changing resolution only adds/remove surface detail.
Differential Revision: https://developer.blender.org/D6871
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When the result isn't used, prefer post increment/decrement
(already used nearly everywhere in Blender).
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TLS and Settings can be used by other types of parallel 'for loops', so
removing 'Range' from their names.
No functional changes expected here.
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Prepare for enabling ReflowComments.
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Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
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While \file doesn't need an argument, it can't have another doxy
command after it.
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Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
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BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
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Continuation of https://developer.blender.org/D3802
Reviewers: brecht
Differential Revision: https://developer.blender.org/D3808
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The 'Apply Modifier' button calls the modifier code on the original
object instead of an evaluated copy, which doesn't have an initialised
Ocean *.
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Some code was copied with 'keep in sync with xxx' comments added to it.
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The approach of setting 'refresh' flags on the modifier, and performing
the associated actions when the modifier is being evaluated, is a bad
one. Instead, we use the separation of the original and the evaluated
copy to 'refresh' certain things (because they simply aren't set at all
on the original). Other actions are now done directly with BKE_ocean_xxx
functions on the original data, intead of during evaluation.
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- Use BLI_threadpool_ prefix for (deprecated)
thread/listbase API.
- Use BLI_thread as prefix for other functions.
See P614 to apply instead of manually resolving conflicts.
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Those pointers are never to be aliased, so let's be explicit about this and hope
compiler does save some CPU ticks.
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Now all the fine-tuning is happening using parallel range settings structure,
which avoid passing long lists of arguments, allows extend fine-tuning further,
avoid having lots of various functions which basically does the same thing.
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