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2018-12-14GP: Rename CTX and OB modesAntonioya
Part of T59335.
2018-12-12Merge branch 'master' into blender2.8Campbell Barton
2018-12-12Cleanup: use colon separator after parameterCampbell Barton
Helps separate variable names from descriptive text. Was already used in some parts of the code, double space and dashes were used elsewhere.
2018-12-07Depsgraph: Remove duplicated sets of recalc/update flagsSergey Sharybin
There were at least three copies of those: - OB_RECALC* family of flags, which are rudiment of an old dependency graph system. - PSYS_RECALC* which were used by old dependency graph system as a separate set since the graph itself did not handle particle systems. - DEG_TAG_* which was used to tag IDs. Now there is a single set, which defines what can be tagged and queried for an update. It also has some aggregate flags to make queries simpler. Lets once and for all solve the madness of those flags, stick to a single set, which will not overlap with anything or require any extra conversion. Technically, shouldn't be measurable user difference, but some of the agregate flags for few dependency graph components did change. Fixes T58632: Particle don't update rotation settings
2018-12-01Fix more cases of evaluated mesh being built for non-COW objects.Alexander Gavrilov
2018-11-29Fix paint initialization, incorrect pointer checksCampbell Barton
2018-11-21Fix uv-sculpt use w/ tool-systemCampbell Barton
2018-11-14Merge branch 'master' into blender2.8Campbell Barton
2018-11-14Cleanup: naming for paint modesCampbell Barton
- Rename ePaint* -> PAINT_MODE_*. - Use PAINT_OVERLAY_ prefix for eOverlayControlFlags.
2018-11-07Merge branch 'master' into blender2.8Campbell Barton
2018-11-07Cleanup: renmae ePaintTexture(Projective) -> 3DCampbell Barton
Matches ePaintTexture2D, less verbose.
2018-11-07Paint: paint.brush_select now supports gpencilCampbell Barton
Replace grease pencil specific brush select operator.
2018-11-07Cleanup: naming (inconsistent paint_mode term)Campbell Barton
2018-11-06Brush: split out vertex paint tool & blend modeCampbell Barton
- Vertex & weight paint now use the 'blend' setting. - Weight paint now has it's own tool setting, since weight paint doesn't deal with color - we'll likely support different tools eventually.
2018-11-06Tool System: use tool type enum to access brushesCampbell Barton
Previously the brush names were used which had the limit that: - Brush names that were deleted wouldn't show up in the toolbar. - Naming collisions between user defined brushes and existing tools broke tool selection. Now brushes are created as needed when tools are selected. Note, vertex/weight paint combine tool and blend modes, this should be split out into a separate enum.
2018-11-05Paint: setting the brush now updates tool slotsCampbell Barton
Adding a brush wasn't refreshing the tool-system (left blank topbar).
2018-11-05Paint: add tool offset & mode to runtime dataCampbell Barton
It was getting too impractical to call BKE_paint_brush_tool_info which needed to lookup the scene pointers. Now each store tool offset and brush mode in 'Paint.runtime'
2018-11-05Paint: add BKE_paint_ensure to initialize toolsettingsCampbell Barton
Each mode had its own logic for initializing paint structs, move to a single function. Also remove "BKE_brush_get_gpencil_paint", entering grease pencil mode is responsible for ensuring the data is created.
2018-11-03Cleanup: move brush query into utility functionCampbell Barton
2018-11-02Tool System: brushes are now categorized by toolCampbell Barton
The toolbar now shows brush types, the brush selector now only shows brushes matching the current tool type. Details: - Add's Paint.tool_slots (used by the toolbar). - Removed custom grease pencil brush tool code. - Bumped subversion. See T57526 for details.
2018-10-09Fix for assert when sampling color to non-existent paletteDalai Felinto
2018-10-06Vertex Paint: support switching to secondary color temporarily holding CtrlPhilipp Oeser
while it is possible to permanently flip the colors using the 'X' button, this makes it consistent with Texture Paint. fixes T56994 Reviewers: campbellbarton, brecht Reviewed By: brecht Subscribers: JulienKaspar Tags: #sculpting_and_painting Maniphest Tasks: T56994 Differential Revision: https://developer.blender.org/D3753
2018-09-25Cleanup: Variable name in mesh runtimeSergey Sharybin
Matches type better, avoiding possible confusion.
2018-09-18Subdiv: CCG, initial grids stitching implementationSergey Sharybin
Currently is only working on an "inner" grid boundaries. Need to implement averaging across face edges.
2018-09-14Multires: Initial work to get sculpting to work with OpenSubdivSergey Sharybin
Allows to go to sculpt mode, do brush strokes, get out of sculpt mode and have deformation preserved. The issues currently is that the current implementation of CCG storage is created from the limit surface, without displacement taken into account. It is trivial to get displaced coordinates, but it is more tricky to get displaced normals. This is something to be solved next. Another limitation is that this only works for sculpting at a maximal multires level. There is code to be done to support propagation of displacement onto a higher levels.
2018-09-14Sculpting: Fix wrong object was using for PBVHSergey Sharybin
The function is supposed to be called for original object. Draw manager abuses this a bit, will solve later by moving PBVH (re)creation to dependency graph. At the time being, stop adding object evaluation to draw manager, this is really where it does not belong to.
2018-09-11Subdiv: Initial implementation of CCGSergey Sharybin
Attempts to substitude CCGDM with an OpenSubdiv based structure which has less abstraction levels. The missing part in this substitude is a face pointers which old CCGDM/multires code was using to stitch faces (averaging boundaries). Another curial bit missing: "reshaping" of multires CD_MDISPS to the state of new PBVH grids. The new code is only available when OpenSubdiv modifier is enabled (WITH_OPENSUBDIV_MODIFIER=ON) and with debug value of 128. This is so this WIP code is not interfering with current production machines in the studio. Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D3685
2018-09-03Cleanup: Split function upSergey Sharybin
We would need to at least support one more PBVH building here, trying to squeeze everything into one function will make it really hard to read and follow.
2018-08-23Rename: *_batch_cache_dirty > *_batch_cache_dirty_tagDalai Felinto
2018-07-31New Grease Pencil object for 2D animationAntonioya
This commit merge the full development done in greasepencil-object branch and include mainly the following features. - New grease pencil object. - New drawing engine. - New grease pencil modes Draw/Sculpt/Edit and Weight Paint. - New brushes for grease pencil. - New modifiers for grease pencil. - New shaders FX. - New material system (replace old palettes and colors). - Split of annotations (old grease pencil) and new grease pencil object. - UI adapted to blender 2.8. You can get more info here: https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/ https://code.blender.org/2018/07/grease-pencil-status-update/ This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible. Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
2018-07-05Ensure dependency graph exists before initializing editorsSergey Sharybin
Will help entering sculpt mode on file load by making it possible to fully initialize sculpt session. The goal is to make sure PBVH exists since the very beginning of file open (missing PBVH is a reason why object is not visible before first stroke). This is not enough yet to fully solve the issue, since entering sculpt mode tags object for Copy-on-Write update, which frees PBVH.
2018-07-03Sculpt: Fix wrong object used for crazy space calculationSergey Sharybin
Was applying modifiers twice, when it should not have. Is expected to solve mesh corruption when in sculpt mode.
2018-07-03Sculpt: Cleanup, spellingSergey Sharybin
2018-06-22Cleanup: misc DrivedMesh stuff.Bastien Montagne
2018-06-17Merge branch 'master' into blender2.8Campbell Barton
2018-06-17Cleanup: trailing space for blenkernelCampbell Barton
2018-06-13Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/blenloader/intern/readfile.c source/blender/editors/mesh/editmesh_utils.c source/blenderplayer/bad_level_call_stubs/stubs.c
2018-06-13Cleanup: get rid of last G.main in BMesh code.Bastien Montagne
2018-06-11Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: intern/cycles/blender/blender_object.cpp source/blender/alembic/intern/abc_exporter.cc source/blender/alembic/intern/abc_mball.cc source/blender/alembic/intern/abc_mball.h source/blender/blenkernel/BKE_anim.h source/blender/blenkernel/BKE_displist.h source/blender/blenkernel/BKE_dynamicpaint.h source/blender/blenkernel/BKE_group.h source/blender/blenkernel/BKE_mball.h source/blender/blenkernel/BKE_mball_tessellate.h source/blender/blenkernel/BKE_object.h source/blender/blenkernel/BKE_scene.h source/blender/blenkernel/intern/anim.c source/blender/blenkernel/intern/depsgraph.c source/blender/blenkernel/intern/displist.c source/blender/blenkernel/intern/dynamicpaint.c source/blender/blenkernel/intern/group.c source/blender/blenkernel/intern/mball.c source/blender/blenkernel/intern/mball_tessellate.c source/blender/blenkernel/intern/mesh_convert.c source/blender/blenkernel/intern/object.c source/blender/blenkernel/intern/object_dupli.c source/blender/blenkernel/intern/object_update.c source/blender/blenkernel/intern/pointcache.c source/blender/blenkernel/intern/scene.c source/blender/blenkernel/intern/smoke.c source/blender/depsgraph/intern/builder/deg_builder_nodes.cc source/blender/depsgraph/intern/builder/deg_builder_relations.cc source/blender/editors/include/ED_object.h source/blender/editors/object/object_add.c source/blender/editors/object/object_edit.c source/blender/editors/object/object_modifier.c source/blender/editors/physics/dynamicpaint_ops.c source/blender/editors/sculpt_paint/paint_vertex.c source/blender/editors/sculpt_paint/sculpt_uv.c source/blender/editors/space_view3d/drawobject.c source/blender/editors/space_view3d/view3d_draw.c source/blender/editors/transform/transform_conversions.c source/blender/editors/transform/transform_snap_object.c source/blender/editors/util/ed_util.c source/blender/gpu/intern/gpu_material.c source/blender/makesrna/intern/rna_meta.c source/blender/makesrna/intern/rna_object_api.c source/blender/modifiers/intern/MOD_dynamicpaint.c source/blenderplayer/bad_level_call_stubs/stubs.c
2018-06-11Cleanup: remove some G.main usages...Bastien Montagne
2018-06-08Sculpt/Paint: move PBVH building to use evaluated mesh instead of deprecated ↵Bastien Montagne
Derivedmesh. Pretty straightforward changes, merely mimicking dm-related code, which was already essentially using either Mesh or BMesh data to build the PBVH... Note that we "lose" the subsurf (a.k.a. grid) PBVH case here, but that one was already dead code in current blender2.8, since final dm is always a cddm built from evaluated mesh. Proper fix is pending new code for subsurf/multires area.
2018-06-08Add check in BKE_pbvh_apply_vertCos that number of deforming cos matches ↵Bastien Montagne
number of pbvh vertices. This shall help catching issues in future.
2018-06-07Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/editors/sculpt_paint/paint_vertex.c source/blender/editors/sculpt_paint/sculpt.c source/blender/editors/sculpt_paint/sculpt_undo.c
2018-06-07Cleanup: typo, and 0 -> false for booleans.Bastien Montagne
2018-06-05Moved function declarations from BKE_DerivedMesh.h to BKE_mesh_runtime.hSybren A. Stüvel
The function definitions still reside in DerivedMesh.c. Once we're done porting all the DerivedMesh use to Mesh, we'll move the still-relevant functions to mesh_runtime.c. This move is now cumbersome due to shared statically-declared utility functions in DerivedMesh.c
2018-05-25Cleanup: minor details in BKE paint code related to palettes.Bastien Montagne
* Always use BKE_id_new, unless you have a very good reason to use lower-level code! * Prefer to pass actual ID user pointer to functions like id_us_plus & co, rather than 'floating' ID pointer, when possible. It makes it more clear who is the user we increase count for!
2018-05-03Sculpt: Fix crash when using grab brushSergey Sharybin
Was wrong paint structure deducted from context. Test plan: With default cube, go to sculpt mode, switch to grab brush and try to sculpt.
2018-05-02Merge branch 'master' into blender2.8Campbell Barton
2018-05-01Fix crash opening files saved in sculpt/vertex paint modesSergey Sharybin
Skip access to any evaluated data when operator is run on file load, we don't have depsgraph evaluated yet. In this case we skip part of sculpt session initialization, since it will be done during depsgraph evaluation which happens after DEG_on_visible_update(). We can not skip sculpt session initialization since during normal operation we want all the data to be initialized on mode change, and not on initial brush stroke.
2018-04-30Cleanup: de-duplicate paint access from objectCampbell Barton