Age | Commit message (Collapse) | Author |
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This has been long standing TODO...
Note that remaining usages of BKE_xxx_delete should all be carefully
checked for and utilmately nuked in favor of `BKE_id_delete()`, think we
still have quiet a few bugs hidden in those (code seems to usually
assume those functions do a full ID deletion, which is not the case).
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- Use 'BKE_object_defgroup' prefix for object functions.
- Rename 'defvert_verify_index' to 'defvert_ensure_index'
since this adds the group if it isn't found.
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Instead of using anonymous booleans flags, also allows to keep the same
behavior in all cases, without needing special handling from calling
code for our beloved oddballs object proxies...
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This info is now stored in ID tags themselves, so no need to pass an
extra anonymous boolean parameter around, yay!
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Also removed some only used locally from the header, `BKE_lib_id.h`
is already way too big, no need to overload it with unused things.
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CacheEditrPathsIterData and PTCacheEdit
Followup to 80cecee5b7c8.
ref D6725
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Note that `BKE_library.h`/`library.c` were renamed to
`BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here.
Part of T72604.
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Added a NULL check since psys_get_modifier() might also return a NULL pointer.
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Old Name New Name
========= =========
init_def_material BKE_materials_init
BKE_material_gpencil_default_free BKE_materials_exit
test_object_materials BKE_object_materials_test
test_all_objects_materials BKE_objects_materials_test_all
give_matarar BKE_object_material_array
give_totcolp BKE_object_material_num
give_current_material_p BKE_object_material_get_p
give_current_material BKE_object_material_get
assign_material BKE_object_material_assign
assign_matarar BKE_object_material_array_assign
give_matarar_id BKE_id_material_array
give_totcolp_id BKE_id_material_num
assign_material_id BKE_id_material_assign
clear_matcopybuf BKE_material_copybuf_clear
free_matcopybuf BKE_material_copybuf_free
copy_matcopybuf BKE_material_copybuf_copy
paste_matcopybuf BKE_material_copybuf_paste
BKE_material_init_gpencil_settings BKE_gpencil_material_attr_init
BKE_material_add_gpencil BKE_gpencil_material_add
BKE_material_gpencil_get BKE_gpencil_material
BKE_material_gpencil_default_get BKE_gpencil_material_default
BKE_material_gpencil_settings_get BKE_gpencil_material_settings
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Manually deleting fluid particle systems had no effect in the fluid domain UI.
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This was due to the fact the drawing code was expecting the editpoints
to be equaly spaced. Reuse the code in particle.c to output the select
mask in red color channel of the particle (which is unused in new code).
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This data is only used to get current time/frame value, which is never
mandatory to add a modifier.
Needed by incoming fix to support particles modifiers in liboverrides.
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A collection of smaller changes that are required in the /blender/source files. A lot of them are also due to variable renaming.
Reviewed By: sergey
Maniphest Tasks: T59995
Differential Revision: https://developer.blender.org/D3855
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These were only strictly valid for texture space calculation, don't store them
since they should not be used after that. Only store a flag to indicate if the
auto texture space has been evaluated.
In the future it might make sense to store bounding boxes at the mesh level to
speed up bounding box computation for multiple objects using the same mesh, but
then it will need to be implemented differently.
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When the result isn't used, prefer post increment/decrement
(already used nearly everywhere in Blender).
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Some statements were split across multiple lines because of their
trailing comments.
In most cases it's clearer to put the comments above.
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Thanks to @sybren for pointing out issue from 299ff91ea1fe5
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T68035 by @luzpaz
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TLS and Settings can be used by other types of parallel 'for loops', so
removing 'Range' from their names.
No functional changes expected here.
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Particles can not be used with a destructive modifiers, so we can not
maker such configuration fully reliable.
Not sure this specific setup ever worked in 2.7x, maybe DM index was
somehow reset somewhere in particle system in older Blender version,
or maybe all of Blender version were crashing.
Anyway, seems to be very easy to avoid obvious index past the array
boundary in the mapping,
Reviewers: brecht, zeddb
Reviewed By: brecht
Maniphest Tasks: T66812
Differential Revision: https://developer.blender.org/D5257
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Make sure particle system edit never points to a modifier or particle system
which becomes inactive.
This is needed because copy-on-write will change pointers of them and those
pointers are supposed to be restored from particle system evaluation. But
since the particle system is disabled it never updates pointers.
Reviewers: brecht
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5180
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This reverts commit 36faf739a71624b6ca10cec7233779f9eeace0bd.
Somewhat annoying but this change had some unforeseen consequences,
which lead to an actual bug.
Since this change was not sufficient to get original report fixed
is easier to simply revert for now.
Fixes T65842: Hair disappears when clicking on particle system name
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Allows it to be preserved during copy-on-write update when on-geometry
related update is needed.
This is a required part for T63537, where we need to preserve the entire
evaluation data when object is tagged for only RECALC_COPY_ON_WRITE.
Reviewers: brecht
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5023
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Prepare for enabling ReflowComments.
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Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
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Use prefix now there isn't only the 3d version.
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The billboard particles were only used by Blender Internal. So until it is
supported by Cycles of Eevee there is no reason to keep it in the code and
UI.
Fix T61695 Billboard particles not displaying in Eevee viewport, render
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We already have different storages for cddata of verts, edges etc.,
'simply' do the same for the mask flags we use all around Blender code
to request some data, or limit some operation to some layers, etc.
Reason we need this is that some cddata types (like Normals) are
actually shared between verts/polys/loops, and we don’t want to generate
clnors everytime we request vnors!
As a side note, this also does final fix to T59338, which was the
trigger for this patch (need to request computed loop normals for
another mesh than evaluated one).
Reviewers: brecht, campbellbarton, sergey
Differential Revision: https://developer.blender.org/D4407
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There were two problems:
1. `mesh_get_eval_final` has to be called with the evaluated object.
2. Particle systems have to have unique names within an object.
The depsgraph seems to use the particle system name as identifier.
This issue is actually independent of duplication.
The old code used a small hack to create unique names.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D4451
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Original and localized particle settings were sharing some
of the runtime pointers.
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While \file doesn't need an argument, it can't have another doxy
command after it.
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Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
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That way it is obvious when we are using default ID copy behaviour, and
when we are using advanced/specialized ones.
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Time to follow conventions for that one as well.
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This was used in *one* place only... much better to have a dedicated
helper for that kind of things. ;)
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BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
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