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2020-06-13Cleanup: naming for lattice deform functionsCampbell Barton
- BKE_lattice_deform_data_create was init_latt_deform. - BKE_lattice_deform_data_destroy was end_latt_deform. - BKE_lattice_deform_data_eval_co was calc_latt_deform.
2020-06-05Cleanup: spellingCampbell Barton
2020-05-15Refactor: Move particle foreach_id to new IDTypeInfo structure.Bastien Montagne
2020-05-14Merge branch 'blender-v2.83-release'Richard Antalik
2020-05-14Fix T52782: crash rendering more virtual parent particles than childrenBrecht Van Lommel
2020-05-08Fix T76498: Refactoring - Rename BKE modifiers funtionsAntonio Vazquez
2020-05-01Cleanup: rename externtex to RE_texture_evaluateCampbell Barton
- Pass in return arguments last. - Pass in RGBA as a vector. - Use boolean return argument.
2020-04-30Task: Use TBB as Task SchedulerBrecht Van Lommel
This patch enables TBB as the default task scheduler. TBB stands for Threading Building Blocks and is developed by Intel. The library contains several threading patters. This patch maps blenders BLI_task_* function to their counterpart. After this patch we can add more patterns. A promising one is TBB:graph that can be used for depsgraph, draw manager and compositor. Performance changes depends on the actual hardware. It was tested on different hardwares from laptops to workstations and we didn't detected any downgrade of the performance. * Linux Xeon E5-2699 v4 got FPS boost from 12 to 17 using Spring's 04_010_A.anim.blend. * AMD Ryzen Threadripper 2990WX 32-Core Animation playback goes from 9.5-10.5 FPS to 13.0-14.0 FPS on Agent 327 , 10_03_B.anim.blend. Reviewed By: brecht, sergey Differential Revision: https://developer.blender.org/D7475
2020-04-09TaskScheduler: Minor Preparations for TBBBrecht Van Lommel
Tasks: move priority from task to task pool {rBf7c18df4f599fe39ffc914e645e504fcdbee8636} Tasks: split task.c into task_pool.cc and task_iterator.c {rB4ada1d267749931ca934a74b14a82479bcaa92e0} Differential Revision: https://developer.blender.org/D7385
2020-04-03Code Quality: Replace for loops with LISTBASE_FOREACHDalai Felinto
Note this only changes cases where the variable was declared inside the for loop. To handle it outside as well is a different challenge. Differential Revision: https://developer.blender.org/D7320
2020-04-03Cleanup: Animation, move AnimData API to `anim_data.c`/`BKE_anim_data.h`Sybren A. Stüvel
The `BKE_animsys.h` and `anim_sys.c` files already had a an "AnimData API" section. The code in that section has now been split off, and placed into `BKE_anim_data.h` and `anim_data.c`. All files that used to include `BKE_animsys.h` have been adjusted to only include the animation headers they need (sometimes none). No functional changes.
2020-04-03Cleanup: split `BKE_anim.h` and `anim.c` into smaller piecesSybren A. Stüvel
The files are now split up into the following sections: - `BKE_anim_path.h` and `anim_path.c` for path/curve functions. - `BKE_anim_visualization.h` and `anim_visualizationanim_path.c` for animation visualization (mostly motion paths). - `BKE_duplilist.h` for DupliList function declarations. These were already implemented in `object_dupli.c`, so they were rather out of place being declared in `BKE_anim.h` in the first place. No functional changes.
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-09Cleanup: Move `BKE_animdata_free()` call out of each IDType free data.Bastien Montagne
This has been long standing TODO... Note that remaining usages of BKE_xxx_delete should all be carefully checked for and utilmately nuked in favor of `BKE_id_delete()`, think we still have quiet a few bugs hidden in those (code seems to usually assume those functions do a full ID deletion, which is not the case).
2020-03-09Cleanup: ParticleSettings: Move to IDTypeInfo and remove unused BKE API.Bastien Montagne
2020-03-06Cleanup: use 'BKE_' prefix for BKE_deform API callsCampbell Barton
- Use 'BKE_object_defgroup' prefix for object functions. - Rename 'defvert_verify_index' to 'defvert_ensure_index' since this adds the group if it isn't found.
2020-03-04Refactor ID make local to use a single flag parameter.Bastien Montagne
Instead of using anonymous booleans flags, also allows to keep the same behavior in all cases, without needing special handling from calling code for our beloved oddballs object proxies...
2020-03-04Cleanup: ID make local: remove `id_in_bmain` argument.Bastien Montagne
This info is now stored in ID tags themselves, so no need to pass an extra anonymous boolean parameter around, yay!
2020-03-04Cleanup: Rename 'make local' functions to new scheme.Bastien Montagne
Also removed some only used locally from the header, `BKE_lib_id.h` is already way too big, no need to overload it with unused things.
2020-02-26Cleanup: reduce CDDM use, remove unused function callsCampbell Barton
2020-02-12Particles: remove unused sel_col and nosel_col fromPhilipp Oeser
CacheEditrPathsIterData and PTCacheEdit Followup to 80cecee5b7c8. ref D6725
2020-02-10Cleanup/refactor: Rename `BKE_library` files to `BKE_lib`.Bastien Montagne
Note that `BKE_library.h`/`library.c` were renamed to `BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here. Part of T72604.
2020-02-06Merge branch 'blender-v2.82-release' into masterNathan Letwory
2020-02-06Particle: Added sanity in particle system removal functionSebastián Barschkis
Added a NULL check since psys_get_modifier() might also return a NULL pointer.
2020-02-05T73589: Code Quality: Renaming on BKE_material.hAntonio Vazquez
Old Name New Name ========= ========= init_def_material BKE_materials_init BKE_material_gpencil_default_free BKE_materials_exit test_object_materials BKE_object_materials_test test_all_objects_materials BKE_objects_materials_test_all give_matarar BKE_object_material_array give_totcolp BKE_object_material_num give_current_material_p BKE_object_material_get_p give_current_material BKE_object_material_get assign_material BKE_object_material_assign assign_matarar BKE_object_material_array_assign give_matarar_id BKE_id_material_array give_totcolp_id BKE_id_material_num assign_material_id BKE_id_material_assign clear_matcopybuf BKE_material_copybuf_clear free_matcopybuf BKE_material_copybuf_free copy_matcopybuf BKE_material_copybuf_copy paste_matcopybuf BKE_material_copybuf_paste BKE_material_init_gpencil_settings BKE_gpencil_material_attr_init BKE_material_add_gpencil BKE_gpencil_material_add BKE_material_gpencil_get BKE_gpencil_material BKE_material_gpencil_default_get BKE_gpencil_material_default BKE_material_gpencil_settings_get BKE_gpencil_material_settings
2020-01-31Fluid: Fixed deletion issue with secondary fluid particle systemsSebastián Barschkis
Manually deleting fluid particle systems had no effect in the fluid domain UI.
2020-01-28Fix T62730 Overlay: Selected edit hair points highlight is incorrectClément Foucault
This was due to the fact the drawing code was expecting the editpoints to be equaly spaced. Reuse the code in particle.c to output the select mask in red color channel of the particle (which is unused in new code).
2020-01-21Make ED_object_modifier_add() accept NULL scene parameter.Bastien Montagne
This data is only used to get current time/frame value, which is never mandatory to add a modifier. Needed by incoming fix to support particles modifiers in liboverrides.
2019-12-16Mantaflow [Part 6]: Updates in /blender/sourceSebastián Barschkis
A collection of smaller changes that are required in the /blender/source files. A lot of them are also due to variable renaming. Reviewed By: sergey Maniphest Tasks: T59995 Differential Revision: https://developer.blender.org/D3855
2019-11-24Cleanup: spelling, repeated wordsCampbell Barton
2019-09-23Cleanup: remove Mesh.bb and Curve.bb, no reason for these to be persistentBrecht Van Lommel
These were only strictly valid for texture space calculation, don't store them since they should not be used after that. Only store a flag to indicate if the auto texture space has been evaluated. In the future it might make sense to store bounding boxes at the mesh level to speed up bounding box computation for multiple objects using the same mesh, but then it will need to be implemented differently.
2019-09-07Cleanup: use post increment/decrementCampbell Barton
When the result isn't used, prefer post increment/decrement (already used nearly everywhere in Blender).
2019-08-27Cleanup: spellingCampbell Barton
2019-08-14Cleanup: move trailing comments to avoid wrapping codeCampbell Barton
Some statements were split across multiple lines because of their trailing comments. In most cases it's clearer to put the comments above.
2019-08-06Cleanup: use BKE_ prefix for BKE_colortools.hCampbell Barton
2019-08-02Cleanup: correct name for scene frame conversionCampbell Barton
Thanks to @sybren for pointing out issue from 299ff91ea1fe5
2019-08-01Cleanup: misc spelling fixesCampbell Barton
T68035 by @luzpaz
2019-07-30BLI_task: Cleanup: rename some structs to make them more generic.Bastien Montagne
TLS and Settings can be used by other types of parallel 'for loops', so removing 'Range' from their names. No functional changes expected here.
2019-07-15Fix T66812: Particles + Build Modifier = CrashSergey Sharybin
Particles can not be used with a destructive modifiers, so we can not maker such configuration fully reliable. Not sure this specific setup ever worked in 2.7x, maybe DM index was somehow reset somewhere in particle system in older Blender version, or maybe all of Blender version were crashing. Anyway, seems to be very easy to avoid obvious index past the array boundary in the mapping, Reviewers: brecht, zeddb Reviewed By: brecht Maniphest Tasks: T66812 Differential Revision: https://developer.blender.org/D5257
2019-07-04Fix T63788: Crash if particle system is turned off in particle editing modeSergey Sharybin
Make sure particle system edit never points to a modifier or particle system which becomes inactive. This is needed because copy-on-write will change pointers of them and those pointers are supposed to be restored from particle system evaluation. But since the particle system is disabled it never updates pointers. Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D5180
2019-06-21Revert "Particle system: Move runtime data to runtime field"Sergey Sharybin
This reverts commit 36faf739a71624b6ca10cec7233779f9eeace0bd. Somewhat annoying but this change had some unforeseen consequences, which lead to an actual bug. Since this change was not sufficient to get original report fixed is easier to simply revert for now. Fixes T65842: Hair disappears when clicking on particle system name
2019-06-13Particle system: Move runtime data to runtime fieldSergey Sharybin
Allows it to be preserved during copy-on-write update when on-geometry related update is needed. This is a required part for T63537, where we need to preserve the entire evaluation data when object is tagged for only RECALC_COPY_ON_WRITE. Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D5023
2019-05-21Fix T64414: crash deleting collection used for particle group and use countBrecht Van Lommel
2019-05-01ClangFormat: run with ReflowComments on source/Campbell Barton
Prepare for enabling ReflowComments.
2019-04-27Cleanup: comments (long lines) in blenkernelCampbell Barton
2019-04-22Cleanup: style, use braces for blenkernelCampbell Barton
2019-04-20Cleanup: quiet extra-semicolon warningCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-02Cleanup: empty expression statement warningCampbell Barton
2019-03-19Cleanup: use BLI_kdtree_3d prefixCampbell Barton
Use prefix now there isn't only the 3d version.