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2019-01-25Fix crash happening with hair stepSergey Sharybin
The issue was caused by the hair step checking whether particle system needs to have path cache. This was done in a way which was traversing an entire scene and was checking every object for particle instance modifier. Ideally, path cache should be an own operation in the dependency graph. Or at least, this flag should be set by dependency graph builder, similar to curve's path. Since the code was broken already (it was only checking first particle instance modifier), it is easier to remove the buggy code, solve the crash and move on for now. If this causes an issue, simply set particle system to be rendered as path. Fixes crash with playback of Spring scenes.
2019-01-08Cleanup: comments causing bad clang-format outputCampbell Barton
2018-12-10Fix T57633: Particle texture update problemSergey Sharybin
Textures are now hooked up to the RESET operation of particle settings, which ensures particles being re-distributed when texture is changed. This is limited to a direct user modifications, which matches old behavior in 2.79.
2018-12-07Depsgraph: Remove duplicated sets of recalc/update flagsSergey Sharybin
There were at least three copies of those: - OB_RECALC* family of flags, which are rudiment of an old dependency graph system. - PSYS_RECALC* which were used by old dependency graph system as a separate set since the graph itself did not handle particle systems. - DEG_TAG_* which was used to tag IDs. Now there is a single set, which defines what can be tagged and queried for an update. It also has some aggregate flags to make queries simpler. Lets once and for all solve the madness of those flags, stick to a single set, which will not overlap with anything or require any extra conversion. Technically, shouldn't be measurable user difference, but some of the agregate flags for few dependency graph components did change. Fixes T58632: Particle don't update rotation settings
2018-11-14Merge branch 'master' into blender2.8Campbell Barton
2018-11-14Cleanup: comment block tabsCampbell Barton
2018-11-13Fix T57105: Baked Particles could not be rendered as expectedSergey Sharybin
Same fix as for smoke (and is what caching proposal is AFAIK): share cache between copied and original objects. One thing which is still missing to be fixed is to make auto-cache more reliable. It was already kind of broken, so don't think it should be a stopping factor for this fix.
2018-10-18Cleanup: Remove more #if 0 blocksJacques Lucke
Continuation of https://developer.blender.org/D3802 Reviewers: brecht Differential Revision: https://developer.blender.org/D3808
2018-09-24Merge branch 'master' into blender2.8Brecht Van Lommel
2018-09-24Spelling fixes in comments and descriptions, patch by luzpaz.Brecht Van Lommel
Differential Revision: https://developer.blender.org/D3719
2018-09-19BLI_utildefines: rename pointer conversion macrosCampbell Barton
Terms get/set don't make much sense when casting values. Name macros so the conversion is obvious, use common prefix for easier completion. - GET_INT_FROM_POINTER -> POINTER_AS_INT - SET_INT_IN_POINTER -> POINTER_FROM_INT - GET_UINT_FROM_POINTER -> POINTER_AS_UINT - SET_UINT_IN_POINTER -> POINTER_FROM_UINT
2018-09-19Merge branch 'master' into blender2.8Campbell Barton
2018-09-14Cloth: Improve UILuca Rood
This reorganizes the cloth UI, and changes some of the behaviour to be more reasonable. Changes included here: * Reorganized cloth panels * Improved some tooltips * Removed `vel_damping` option * Removed cloth pinning checkbox * Removed stiffness scaling checkbox * Separated shrinking from sewing * Separated self collisions from object collisions Reviewed By: brecht Differential Revision: http://developer.blender.org/D3691
2018-08-31Cloth: Componentize forcesLuca Rood
This separates cloth stiffness and damping forces into tension, compression, and shearing components, allowing more control over the cloth behaviour. This also adds a bending model selector (although the new bending model itself is not implemented in this commit). This is because some of the features implemented here only make sense within the new bending model, while the old model is kept for compatibility. This commit makes non-breaking changes, and thus maintains full compatibility with existing simulations. Reviewed By: brecht Differential Revision: http://developer.blender.org/D3655
2018-08-23Rename: *_batch_cache_dirty > *_batch_cache_dirty_tagDalai Felinto
2018-08-14Merge branch 'master' into blender2.8Campbell Barton
2018-08-14Cleanup: use braces w/ particle loop macrosCampbell Barton
2018-07-23Fix T55634: Particle Viewport Display affects render visibiltySergey Sharybin
Changed code to follow master behavior closer: ignore draw-as checks when particles are evaluating for rendering.
2018-06-29Cleanup: remove another bunch of DM usages, includes etc.Bastien Montagne
2018-06-29Cleanup: nuke G.main from BKE's particle_system.cBastien Montagne
2018-06-25Depsgraph: cache collision relations, for performance and stability.Brecht Van Lommel
Same reasoning as effector relations in earlier commit.
2018-06-22Depsgraph: cache effector relations, for performance and stability.Brecht Van Lommel
To find all effectors in the scene, we need to loop over all objects. Doing this during depsgraph evaluation caused crashes because not all objects are guaranteed to be evaluated yet. To fix this, we now cache the relations as part of the dependency graph build. As a bonus this also makes evaluation faster for big scenes, since looping over all objects for each particle system is slow. Fixes T55156.
2018-06-20Particle edit: Fix missing hair in edit mode for new particle systemsSergey Sharybin
Need to get away from thosae update flags in original datablocks.
2018-06-19Particles: Support changing modifiers during particle edit modeSergey Sharybin
The idea is to only use pointers to particles in original object when creating an edit structure. The derived mesh we get from evaluated object. The rest of the commit is just keeping pointers in sync.
2018-06-18Particles: Remove obsolete code for child particles in edit modeSergey Sharybin
2018-06-17Merge branch 'master' into blender2.8Campbell Barton
2018-06-17Cleanup: trailing space for blenkernelCampbell Barton
2018-06-12Particle: Use loclaized RNG for physics simulationSergey Sharybin
Avoids threading conflicts between multiple particle systems being simulated.
2018-06-12Particles: Use local RNGSergey Sharybin
Currently only obvious cases, but is already a progress.
2018-06-07Particle mode: Support children drawingSergey Sharybin
The issue is that children drawing is done by object mode, which operates with data from evaluated context. But that data needs edit mode's cache to be properly updated first.
2018-06-04Merge branch 'master' into blender2.8Campbell Barton
2018-06-04Particle System: move data creation into RNA updateCampbell Barton
Relying on evaluation to initialize data causes issues w/ 2.8.
2018-06-02Merge branch 'master' into blender2.8Campbell Barton
2018-06-02Cleanup: warningCampbell Barton
2018-06-01Merge branch 'master' into blender2.8Campbell Barton
2018-06-01Cleanup: trailing whitespace (comment blocks)Campbell Barton
Strip unindented comment blocks - mainly headers to avoid conflicts.
2018-05-31Animation: Pass dependency graph to animation systemSergey Sharybin
This way we allow animation system to make decisions based on which context dependency graph is coming from, and whether it belongs to an active edit window or not.
2018-05-31Cleanup: warningCampbell Barton
2018-05-31Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: intern/cycles/blender/blender_curves.cpp source/blender/blenkernel/BKE_particle.h source/blender/blenkernel/intern/modifier.c source/blender/blenkernel/intern/object_update.c source/blender/blenkernel/intern/particle_system.c source/blender/editors/object/object_modifier.c source/blender/editors/physics/physics_fluid.c source/blender/makesrna/intern/rna_particle.c source/blender/modifiers/intern/MOD_particlesystem.c
2018-05-31Cleanup: remove G.main from BKE modifier.Bastien Montagne
2018-05-29Fix T55203: Particle hair weights are not preservedSergey Sharybin
2018-05-26Fix T55207, fix T55208: hair not positioned correctly after subsurf.Brecht Van Lommel
The problem was that the particle system modifier was reading ob->derivedDeform during modifier stack evaluation. Due to the mesh -> DM conversion this was no longer set leading to wrong results. In fact we don't really need the deformed mesh, just the original mesh topology for face/poly index remapping. So the solution is to use that instead.
2018-05-23Fix T55168: missing updates when switching particle system type.Brecht Van Lommel
2018-05-22Modifiers: ported Cloth DerivedMesh → MeshSybren A. Stüvel
The modifier is still quite slow; this could be due to caches being written to a CoW datablock instead of the original one. More investigation is needed.
2018-05-16Particle System: ported most DerivedMesh → MeshSybren A. Stüvel
There are a few places where DerivedMesh is still used, most notably when calling the (not yet ported) cloth simulation. There is also still the use of Object.derivedDeform and Object.derivedFinal. Those places are marked with a TODO. Some functions in the editors module were copied to accept Mesh. Those already had 'mesh' in the name; the copies are suffixed with '__real_mesh' for easy renaming later when the DM-based functionality is removed.
2018-05-16Particle system: get current time from depsgraphSybren A. Stüvel
This makes the particle animation work again!
2018-05-15Particle edit: Restore weird-looking conditions in evaluationSergey Sharybin
They might be looking weird, but they match conditions when children particles are to be re-calculated for particle edit.
2018-05-09Depsgraph: Remove particle edit code from evaluationSergey Sharybin
Everything seems to be working without this, which makes since there is no evaluation-time edit code in master. The only tricky part here would be that this means we might want to ensure edit structure exists from inside particle mode in draw manager. Other point for not having this code in evaluation is that it's possible to have same object evaluated in different contexts at the same time, and since edit structures are supposed to be in original object we might run into threading conflict.
2018-05-02Depsgraph: Allow per-depsgraph debug flagsSergey Sharybin
Currently only affects EVALUATION debug messages, rest are to be supported on per-depsgraph level.
2018-04-19Remove Blender Internal and legacy viewport from Blender 2.8.Ton Roosendaal
Brecht authored this commit, but he gave me the honours to actually do it. Here it goes; Blender Internal. Bye bye, you did great! * Point density, voxel data, ocean, environment map textures were removed, as these only worked within BI rendering. Note that the ocean modifier and the Cycles point density shader node continue to work. * Dynamic paint using material shading was removed, as this only worked with BI. If we ever wanted to support this again probably it should go through the baking API. * GPU shader export through the Python API was removed. This only worked for the old BI GLSL shaders, which no longer exists. Doing something similar for Eevee would be significantly more complicated because it uses a lot of multiplass rendering and logic outside the shader, it's probably impractical. * Collada material import / export code is mostly gone, as it only worked for BI materials. We need to add Cycles / Eevee material support at some point. * The mesh noise operator was removed since it only worked with BI material texture slots. A displacement modifier can be used instead. * The delete texture paint slot operator was removed since it only worked for BI material texture slots. Could be added back with node support. * Not all legacy viewport features are supported in the new viewport, but their code was removed. If we need to bring anything back we can look at older git revisions. * There is some legacy viewport code that I could not remove yet, and some that I probably missed. * Shader node execution code was left mostly intact, even though it is not used anywhere now. We may eventually use this to replace the texture nodes with Cycles / Eevee shader nodes. * The Cycles Bake panel now includes settings for baking multires normal and displacement maps. The underlying code needs to be merged properly, and we plan to add back support for multires AO baking and add support to Cycles baking for features like vertex color, displacement, and other missing baking features. * This commit removes DNA and the Python API for BI material, lamp, world and scene settings. This breaks a lot of addons. * There is more DNA that can be removed or renamed, where Cycles or Eevee are reusing some old BI properties but the names are not really correct anymore. * Texture slots for materials, lamps and world were removed. They remain for brushes, particles and freestyle linestyles. * 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and other renderers use this to find all panels to show, minus a few panels that they have their own replacement for.