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AgeCommit message (Expand)Author
2010-12-02Fix for [#25006] Particle system crash (missing check for negative index)Janne Karhu
2010-11-19remove unused argument.Campbell Barton
2010-11-19Bugfix #24795: Typo fix in particle_system.cJoshua Leung
2010-11-18Algorithm fix for fluid particles:Janne Karhu
2010-11-16Fix for [#24750] Particles draw percentage setting is not working in No Physi...Janne Karhu
2010-11-16Fix for [#24706] 2.55 beta Hair now only rendering small fuzzy blobJanne Karhu
2010-11-15Fix for [#24724] Emission settings of Particles with no physics are stuck to ...Janne Karhu
2010-11-09Fix for [#24580] and [#24600]Janne Karhu
2010-11-05minor c90 compat edits. (no functional changes).Campbell Barton
2010-11-03Oops, particle collisions didn't take simulation subframes into account at all.Janne Karhu
2010-10-27Fix for [#24401] Fluid particles leak through walls of moving objectJanne Karhu
2010-10-22Include BLI_storage.h where zlib.h is also included. Some systems need _LARGE...Nathan Letwory
2010-10-21remove unused args for some modifiers, no functional change.Campbell Barton
2010-10-18remove G.sce, use G.main->name instead.Campbell Barton
2010-10-16most unused arg warnings corrected.Campbell Barton
2010-10-14Fix for [#24237] Hair dynamics with zero particles generates a segmentation f...Janne Karhu
2010-09-24Fix for [#23970] Memory problem when setting hair amount to zeroJanne Karhu
2010-09-23Fix for [#23872] particle deflection in conjunction with SPH particles is app...Janne Karhu
2010-09-17Possible fix for all the particles related SIMD SVBVH bugs.Janne Karhu
2010-09-15bugfix [#23405] PNG Images bigger then 2gig wont load with blender.Campbell Barton
2010-09-08Partial fix for [#23714] Linked instance group with particles doesn't render ...Janne Karhu
2010-09-03Fix for [#22387] Collider stickiness seems to have brokeJanne Karhu
2010-09-03Fix for [#23642] Particle system "Lifetime" setting does not animateJanne Karhu
2010-09-02Fix for [#23298] Kill particle breaks when baking simulationJanne Karhu
2010-09-02Fix for [#23136] Particle display percentage "forgotten" after renderJanne Karhu
2010-09-01Fix for [#23596] Particle Harmonics cache problemJanne Karhu
2010-08-15use more BLI math functions.Campbell Barton
2010-08-04Fix #23003: setting particle number to 0 was not working correct,Brecht Van Lommel
2010-08-04include cleanup, no functional changesCampbell Barton
2010-07-26Fix for [#22073] Particle Emit From Volume Button No Different Than Emit From...Janne Karhu
2010-07-25Fix for [#22128] particle sizes and physicsJanne Karhu
2010-07-17Revert part of commit 29079, cleanup of particle path drawing logicBrecht Van Lommel
2010-07-10Bugfix [#22811] Dupli-Instancing for particles broken.Campbell Barton
2010-07-05Bugfix #22685: Screen update slow, animation player ALT-A, files created with...Joshua Leung
2010-06-27Partial cleanup of timing system, with some guidance from Joshua:Matt Ebb
2010-06-18Fix for [#22479] Hair is left our when moving emitter unless Hair Dynamics is...Janne Karhu
2010-05-30Some cleanup of particle path drawing logic:Janne Karhu
2010-05-14fix for hair distrobution changing when rendered with a different number of t...Campbell Barton
2010-04-21option to use curve point weights to influence particle effectors.Campbell Barton
2010-04-17bugfix and cleanupCampbell Barton
2010-04-12Subframe calculations for particles, original patch by Raul Fernandez HernandezJanne Karhu
2010-04-06Fix for [#21928] Can't assign hairJanne Karhu
2010-04-05Fix for [#21908] SPH fluids - crash when editing while playingJanne Karhu
2010-04-04Fluid physics for particles by Raul Fernandez Hernandez (Farsthary) and Steph...Janne Karhu
2010-03-26Cloth simulation can now use a group to specify which objectsBrecht Van Lommel
2010-03-22spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text)Campbell Barton
2010-03-21Big cleanup of particle system core, also some minor pointcache cleanup. Shou...Janne Karhu
2010-03-10Fix for [#21411] Particles jitter when resting on a collision objectJanne Karhu
2010-03-09rename some functions to use easier to understand names.Campbell Barton
2010-02-26use negate_v3 rather then multiplying a vector by -1.0 (no functional changes)Campbell Barton